Randomswaine wrote:Hey was just wondering if people would be willing to give feedback and opinions on my list, i've only played a few games and i think it does well but just looking for feedback.
Thanks in advance.
HQ Captain- Relic Blade and Storm Bolter
ELITES
Contemptor Dreadnought- Cyclone Missile launcher, Assault Cannon and Powerfist with Storm bolter
TROOPS
(Rhino) Tactical Squad- Sgt power Sword and Plasma Pistol
Flamer and Missile Launcher
(Drop Pod) Tactical Squad- Sgt Lighting claw and Plasma Pistol
Plasma Gun
FAST ATTACK
Assault Squad- Jump packs
Sgt lighting claw and Plasma Pistol
Eviscerator and Flamer
Stormtalon Gunship- Twin linked Assault Cannon and Typhoon Missile Launcher
HEAVY SUPPORT
Predator- Autocannon Turret and lascannon sponsons
The captain is a decent all-around load. In general, stormbolters are not worth the points. Might be better served with a combi. I normally forgo any real shooting options, keeping them geared for
CC. Atrificer armor is a must, as well as some sort of
CC toy. The rest is optional.
Dread is expensive, but should work.
ML/F is the classic loadout for a
tac squad. Very flexible, but suffers from being a generalist load in a game that rewards specialization. I still field a squad like that frequently due to pure nostalgia. Sarges should be light on gear in
tac squads
IMHO. Bare-bones, or with a special to match the squad. Not a lot more then that.
I like both the special and heavy in a 10 man
tac squad.
HBs or
GCs pair well with plasma guns.
Plasma pistols are comically overpriced. Avoid them when you can. My assault marine squad of choice is 2xFlamers, and a vet sarge with a power weapon. I don’t like spending the points for the evicerator, but it has some potential.
I like the skyhammers on my talon, but the TML has some advantages. I’m just stingy on upgrades.
Auto/Las is my pred of choice, although the
TLLC is reasonably priced these days.
Edit:
Grav bikers are a really solid choice. Easier to work into a list then grav cents (which are also good).