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Alpha Legion Insurgency Force: is it worth using over a CAD?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in om
Stalwart Tribune





In the Trenchs

My local club is running a "tale of 4 gamers" style event. I am as expected going to build a 3000pt Alpha Legion army over the next year.

I have been looking at the available list building options and I am not sure what Detachment would be the best for the type of list I am looking to build.

So far I know I want a few things:
Infiltrating Plasma Chosen
Infiltrating Melta Chosen
Infiltrating Flamer Chosen
Autocannon Havocs to back up my infiltrators.
Access to forge world units (I want my army to double as both CSM AND pre heresy)
Mass infiltrate (As much of the army as possible!)

Do you guys think I should use a CAD/Multiple CADs at high points levels? Or build towards a more decurion based list to take advantage of the respawning/multitplying cultists and first turned shrouded. What I don't like is the amount of tax units I'll have to take, as well as the silly "warpsmith tax" on any and all heavy armour.

What do you guys think? Should I use the Decurion or stick with the CAD?

This message was edited 1 time. Last update was at 2016/12/31 15:29:40


Praise be to Dark Sphere savior of cheapskates! 
   
Made in us
Decrepit Dakkanaut




The main question is how much the Chaos Warband costs. On top of that, you're forced into taking regular Marines. While it is true they got better, they're essentially much worse Chosen.

If you want to do the whole respawning Cultist theme, definitely make points for the Insurgency Force. If you don't want that many Cultists like me and you're content with the couple of squads you have, go CAD and add formations for seasoning.

I know I'm doing a CAD followed by Death Guard formations for support.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Death-Dealing Devastator




Arkansas (Not Canada)

I think there needs to be an option for both.

At low points you'll want a CAD, then at some point between 1500 and 2000 you'll probably want to switch to an Insurgency Force, then add in a small CAD to get the goodies you want.

7500+
4000+
3000+
1500+
1000+
1000+
1000+ 
   
Made in us
Judgemental Grey Knight Justicar






I think for competitive play, the Insurgency Force with respawning Cultists will be superior. That being said, I plan on running a CAD myself, just because I don't have the time to paint up that many Cutists, and purchase/build/paint all the new units I would need to complete the Chaos Warband.


 
   
Made in us
Decrepit Dakkanaut




To also be fair towards the Warpsmith, you could easily make him a Warlord and not fear giving up an easy VP.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in om
Stalwart Tribune





In the Trenchs

Slayer-Fan123 wrote:
To also be fair towards the Warpsmith, you could easily make him a Warlord and not fear giving up an easy VP.


Many heads of the Hydra my friend, I don't even have that victory point available!

Praise be to Dark Sphere savior of cheapskates! 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





If you want access to FW units, you've got no choice but to take a CAD anyway, so the real question becomes, do you want a Warband/Insurgency force as well as a CAD?

It would be very easy to have a CAD for your cultists and FW toys along with a Warband/insurgency force since you want almost everything off the mandatory list and you even gain obsec on the havoks in exchange for a 70 point biker "tax" and a lord that you were probably taking anyway.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in om
Stalwart Tribune





In the Trenchs

WELL!

https://www.reddit.com/r/Warhammer40k/comments/5l9szq/sorry_alpha_legion_no_infinite_cultists/

No infinate cultists anymore, my mind is made up! done decision now I think!

Praise be to Dark Sphere savior of cheapskates! 
   
Made in us
Decrepit Dakkanaut




There was never infinite Cultists to begin with.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in om
Stalwart Tribune





In the Trenchs

Slayer-Fan123 wrote:
There was never infinite Cultists to begin with.


With the decurion it was thought that the rules "cult uprising" and "tide of traitors" stacked, thus you would role 2d6, and a role of 4+ on both of them would result in 2 units being spawned rather than just one.

Praise be to Dark Sphere savior of cheapskates! 
   
Made in us
Decrepit Dakkanaut




 The Deathless Host wrote:
Slayer-Fan123 wrote:
There was never infinite Cultists to begin with.


With the decurion it was thought that the rules "cult uprising" and "tide of traitors" stacked, thus you would role 2d6, and a role of 4+ on both of them would result in 2 units being spawned rather than just one.

That doesn't make them infinite, just a 25% chance of permanently killing off the Cultists or getting more.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Longtime Dakkanaut




I would expect them to rule it as a re-roll, which is still pretty good.
"the rule does nothing" would not be an acceptable faq.

DFTT 
   
Made in us
Auspicious Daemonic Herald





Slayer-Fan123 wrote:
 The Deathless Host wrote:
Slayer-Fan123 wrote:
There was never infinite Cultists to begin with.


With the decurion it was thought that the rules "cult uprising" and "tide of traitors" stacked, thus you would role 2d6, and a role of 4+ on both of them would result in 2 units being spawned rather than just one.

That doesn't make them infinite, just a 25% chance of permanently killing off the Cultists or getting more.

It averages out to ever cultist unit dead spawns one cultist unit
   
Made in us
Judgemental Grey Knight Justicar






It's too bad they are going to FAQ it; honestly the only way that rule is good is if you can potentially get 2 units back. They are just Cultists, can't have marks, and aren't Obsec in the Warband. The only thing making that good was getting 2 back for every one killed. This just makes me feel better about my decision to run a CAD.


 
   
 
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