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Made in us
Decrepit Dakkanaut





I've been out a bit too long and i'm a little confused as to whether this is legal or not.

This list is formed out of available models. I'd like to make the Tzaangor Warherd and other things, but this is my best compromise after playing a few games and finding myself really short on bodies.

Is the jury still out on if Force provides +1 ward to a unit? Are there any rules flaws with this list?

CAD

[155] Sorcerer, ML3, MoT, Dark Glory, Familiar
*Joins unit of 5 Rubrics in Rhino
[200] 5 Rubrics plus Rhino
[175] 25 Tzaangors

War Cabal

[290] Daemon Prince, MoT, Wings, ML3, Familiar
[175] Exalted, ML2, Familiar
*Joins Tzaangors to provide fearless
[170] Sorcerer, ML3, Disc, Familiar
*Takes Heretech for vehicle popping
[295] 10 Rubrics, Soulreaper, Meltabomb
[300] 5 Scarabs, Soulreaper, Hellfyre


That leaves me 240 for some other things - maybe a forgefiend or another sorcerer. Current warp charge is 14.



   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Yes, it's legal [technically almost anything is "legal", but I assume you mean battleforged] as long as you've taken the MoT on the sorceror in the cabal. I assume you have, but it's not listed. Speaking of, 5 Rubricae and a rhino should be 185, not 200.

I see absolutely no reason why force shouldn't trigger the blessing, but ask around at your store/place where you play as at the end of the day, what a bunch of nerds people on the internet say doesn't really affect what your group is doing.

As for flaws, you're obviously still short on bodies and the Tzaangors are going to live or die hard based on whatever blessings you roll for them. As such, I'd definately be grabbing ML3 on the Exalted (as a matter of fact, there's very rarely a reason not to max out the ML of any caster you take).

The reliance on heretek for anti tank is very dependant on how much armour you see in your meta. If it's only the occasional rhino or similar, then you're fine. Those spare points would do fairly well being devoted to some anti tank. As unfluffy as it is, some Oblits in that CAD would do the world of good, some havoks would also get the job done for the minor MoT tax though again, unfluffy (though if you just modeled them as rubricae with heavy weapons noone would bat an eyelid I suspect).

Having a single rhino chassis on the field is going to make it primae target and easy first blood unfortunately and there's not much you can do about it, though a pair of vindicators or autolas preds would do a lot to take the heat off while also providing some nice AP2 and anti tank.

You've also got quite a lot of casters (naturally since it's a Sons list) but you're going to struggle to power any more than what you've already got due to the way the psychic phase works with spells costing more warp charge than you can reasonably provide.

I think you'd be best served by playing a game or two and seeing where your list is lacking against your normal opponents and making changes from there. Hopefully your opponents will let you proxy some things to try out before you comit yourself to something that doesn't work for you.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Decrepit Dakkanaut





Thanks for the reply! Good catch on the Rhino. Not sure why I had it as 50 in my head.

Hopefully I'll end up being fluid and smart enough to alter my psychic lores to the opponent on hand and the elements that need to stand out. If the Tzaangors need to do dirty work then bio. If not they hide and I grab heretech and ecto.

I'll put some noodle to the vehicle situation and get some games. Thanks for the help!
   
 
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