I remember doing a quick review when it came out.
<rummages around his blog>
Ah, here are some of the high points, as a first impression, filtered though my perspective.
I’ve read through the new codex once, and am going back and flipping between it an the old one looking for subtle changes. Most notably the ones that impact me.
The three formations I’ll most likely use (demi-co, 1st and 10th) seem reasonably balanced. I’d start tossing lists around, but I’m lazy and am waiting for Battlescribe to update.
Love the new dread rules. Squadrons are nice, 4 attacks each is huge, and helps them play up to their fluff as walking wrecking machines. Lower points on some upgrades helps as well.
Point drops on all flavors of vets, in one form or another. I field them all, so I’ll take it.
MotF gone, but techmarines buffed to just shy of where they were. So more like the entries were merged. This means the axe/BP, servo arm tech I’ve had on the shelf since 3rd is going to see some table time. His points stayed the same, but he gained a wound and an attack. Score.
Calgar got a mixed lot. He just gets to pick his trait now, rather then the draw three thing he did. Simpler. Fists strike at I now, which is very nice. He lost some of his special rules though, like the choose to pass/fail tests, and ability to re-roll when crumping tanks. And the change to the tactics system makes his re-use a doctrine a lot less appealing when using the new formations. The demi-comapny can already use the tactical doctrine 3 time a game. 4 seems a bit overkill. In a CAD, he still brings a lot to the table, but as part of the strikeforce, he’s just a beatstick.
Talion and Chronos as HQs could open up a lot of fun theme lists.
The stalker AA tank got some very nice buffs. As did the TFC. Picking up a new AA tank might work it’s way up my buy list.
More LS point drops. The AsC is starting to look attractive. Might have to model one.
Scouts back up to WS/BS4 is pretty nice
While there were a lot of pretty pictures, it felt very light on fluff. The page count went up, so I’m not sure what’s up. Seemed to be more focused on current events then history.
I’m sure there is more, I’m still sifting through. Overall the book got a slight bump in power, but I think remains solidly in the middle of the pack. Sure, there are gimmicky things you can do, but for the average FLGS, I think it should play just fine.
Other things of note are most vehicles ability to squadron, and of course all the formations.
It’s worth having the latest codex. While there is not a huge difference between the 6th and 7th, those that exist are kinda significant. How often do you get games in? If you don’t play that often, and have a more relaxed
FLGS a/o someone you can share a book with, I might wait. But if you play regularly, having the latest rules is nice.