MinscS2 wrote:I'd consider dropping the Helbrute for +1
ML on your 3 Sorcerers and your Daemon Prince.
4 extra warpcharges and 4 extra powers (and powers make or break this army) is something I'd take over the Helbrute (which as your only vehicle will get shot down instantly) and the meh Grand Coven formationbonuses.
Granted, I've only played with the Grand Coven twice, but both of the times the "manifest one extra power"-bonus didn't really come into play (and it will more or less be negated by your extra
ML's anyway), and rerolling the result on Perils only managed to do things worse.
I'd also ditch the two Soulreaper Cannons in your Occult Squads, and instead give all three squads Helfyre Missile Packs.
Seconded on all points, though this is one of the few times I think the soul reaper cannon might actually be worth it due to the fact that you'll be firing everything at infantry all game anyway and at least this way you might get some rends.
I'd also note that rolling daemonology on those sorcerors is ... not optimal, though if you do keep the helbrute (you shouldn't), at least you've got a decent chance at mitigating the perils you'll be suffering every round. At the very least, switch the maelific rolls to the prince who's only periling on double 6's. Taking a wound with no saves ~45% of the time when you're throwing dice at summoning means your 2W sorcs are dead very, very quickly. What you should be doing is spewing as many witchfires as you can at him before he closes range and starts chopping you up because those fancy power swords aren't going to even tickle terminators.
Speaking of the prince, I think he's going to be a huge waste of points here as not only is he only ML2, he doesn't have armour and he's a daemon against a
GK army, more importantly, he's the ONLY daemon against a
GK army. I'd cut this down to an exalted sorceror on disk instead.
Against terminators and dreadknights, you're wanting ap2 witchfires like Psychic Shriek, Doombolt, Balelful Devolution. Devolution on the dreadknight is probably the only way you're going to get rid of it before it causes you a large amount of problems since they're characters and you're forced to issue and accept challenges. You can throw your sarges in front of them and you can use force, but you've only got Axes on the
HQ sorcs and you're still wounding on 5's. It's going to be an uphil battle, espcially when he's denying on 4's and 5's, possibly even 3's in some case and re-rolling 1's as well if I recall the rules of The Aegis correctly.
I assume that you're rolling on Div for misfortune? It's a bit risky since there's quite a few powers that won't do as much as you'd like on there and the primaris isn't such a great option either since with orracular guidance you're already re-rolling 1's pretty much all the time and casting WC2 powers without a familiar means your already stretched pool of dice drains far too quickly.