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Made in us
Shas'la with Pulse Carbine




Sacratomato

We have a group of between 4 and 8 players that want to play on game days at a friends house. We have a costume game table being finished that can handle large games, but can the rules handle games of 2v2, 3v3 etc?

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Douglas Bader






It works just fine. Treat all armies on a team as a single "player" and there's no difference between a 3v3 and a 1v1 where each player has three detachments.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Clousseau





East Bay, Ca, US

It also works well if you shave down the points, and require each player field a valid list that could stand on its own.


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Team games work fine as long as there are two teams; give each player a Warlord Trait that applies only to their section of the army and count everyone as Allies of Convenience regardless of actual alliance level and it goes quite smoothly. If you want to play with more teams it all turns into a Diplomacy-esque mess where people start ganging up on each other or backstabbing, and depending on your playgroup that might be okay but most people don't find it particularly fun.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in us
Longtime Dakkanaut




Northridge, CA

Get yourself a nice big table where you can have equal distance between all armies. Next, get yourself some nice big pieces of terrain so one army doesn't instantly roll into another army. Make everyone move a bit to the center before all hell breaks loose.
   
Made in us
Librarian with Freaky Familiar






I would HIGHLY advice against odd number teams though.

1v1v1 or 2v2v2 turns into a crappy time for one person.

To many unpainted models to count. 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

If each deployment zone as fair cover so it provides each side a safeish zone to start blocking los from others.

Means one aide not get blasted off table turn one bit lack of los means you cannot just camp.

So open battle but just ernough cover to stop Amy turn one massacre before someone can start?

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"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Sounds good.

It would be teams as I have always enjoyed that and hated free for all. The game table is 4x8 so each team will deploy along 8'

Biggest reason we are playing 40k is the building and designing of terrain on our new game table.

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Twisting Tzeentch Horror





Morgan Hill, CA

This is actually one of our favorite ways to play 40k (Team Games). We usually do 2v2 games when appropriate. And limit players to a maximum of 1500 points per player for a big game (thats 3000 points per side).

The games can tend to take a bit longer. So be prepared for that.

We also tend to have each player use a Warlord Trait with their specific Warlord that only effects their portion of the army. This also leads to multiple "Slay The Warlord" secondary objectives, which is actually pretty fun.

We also only allow psychic points per player - not per side. So psychic points I generate do not help my team mate and vice versa. We usually do ONE roll and apply our Psychic Dice to that roll. Then we divide up the roll how we decide.

This message was edited 1 time. Last update was at 2017/01/04 20:36:13


   
Made in us
Lone Wolf Sentinel Pilot





Peregrine wrote:It works just fine. Treat all armies on a team as a single "player" and there's no difference between a 3v3 and a 1v1 where each player has three detachments.
Backspacehacker wrote:I would HIGHLY advice against odd number teams though.

1v1v1 or 2v2v2 turns into a crappy time for one person.
These. It's generally best to keep it to 2 teams. We've experimented with 3 and 4 teams and it always ends up a mess. For starters, having 3 separate turns makes things function in weird ways (like units locked in CC) and it almost always ends with players teaming up anyways until it's just those two left. Very annoying when you're double teamed, pretty much nothing you can do against it. Either that or you get a player that patiently huddles in their corner of the board, hoping that everyone kills everyone else. Especially true for tau. You're not going to risk moving towards the player in the corner because that'll leave your back/flanks vulnerable to the other players.
   
Made in us
Loyal Necron Lychguard






South Dakota

Rather than 1v1v1 I've done games where it is 1v2... equal points per side.

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Arguing over the facts is the lowest form of debate. 
   
 
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