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Made in us
Power-Hungry Cultist of Tzeentch





Georgia

This is my attempt at making a fluffy Ork list that can still win games. I really like the fluff behind the Deathskulls clan so I decided to build a list around them. Lots of vehicles and firepower to represent them looting everything that isnt nailed down. Heres what I came up with

Orks CAD

HQ


Warboss-135pts
[Mega Armour, Kombi-scorcha, Powerclaw, Da lucky stick]

Big Mek-44pts
[Eavy armour, Da dead shiny shoota]

Mek-20pts
[Kustom mega-blasta]

Mek-15pts

Elites

3 Meganobz-325pts
[Boss Nob w/ Kombi-rokkit, Nob w/ killsaws, Nob w/ kombi-rokkit]
battlewagon
[3x big shoota, lobba, killcannon, reinforced ram, boarding plank]

10 Tankbustas-155pts
[Boss Nob, 2x bomb squig]

Troops

Slugga boys mob-190pts
[Eavy armour, 11x boys, Nob w/ bosspole and powerklaw]
Truck
[rokkit]

Slugga boys mob-190pts
[Eavy armour, 11x boys, Nob w/ bosspole and powerklaw]
Truck
[rokkit]

Shoota boys mob-187pts
[Eavy armour, 10x boys, boy w/ big shoota, Nob w/ bosspole and Big Choppa, shootas]
Truck
[rokkit]

Fast Attack


Blitza-bomber-135pts

Wazbom blastajet-145pts
[Stickbomb flinga, Twin-linked Tellyport Mega-Blasta]

10 Stormboys-110pts
[Nob w/ bosspole and Big Choppa]

Heavy Support

8 Lootas-112pts

Battlewagon-140pts
[Reinforced ram, 3x Rokkits, Zzap gun]

Looted Wagon-87pts
[Reinforced Ram, 3x rokkits, killcannon]

Total: 1990pts


The general idea is that the warboss rides with the meganobz in their battlewagon, the big mek and the lootas ride in the other. The warboss battlewagon moves forward with the trucks to get in assault range with the stormboys using the vehicles as a screen. The lootas and tankbustas hang back and provide mid range fire support. The list might be a little low on boys but I feel like the combination of Eavy armor and the number of vehicles should help to keep them alive until they reach combat. I have 10 points left over that I'm not sure what to do with. All C&C is welcome. I've only played a few games with orks so I'm still learning the basics.

This message was edited 1 time. Last update was at 2017/01/11 22:52:27


 
   
Made in us
Krazed Killa Kan





Denver, Colorado

Some thoughts:

I'm not a fan of kombi-skorchas. A bit overpriced for a one-shot weapon. But, if you must, they aren't a terrible choice. A bosspole on a warboss is a must-take, though, especially for small squads. If you don't have a painboy, a cybork body isn't the worst way to spend 5 points. But seeing as you have 3x troops choices, you could take the ork horde detachment and get another HQ slot and take a painboy. They are far more effective.

'Eavy armor on the big mek probably isn't worth the trouble, as he's with lootas. Though a bosspole is.

Though, In truth, bringing a big mek at all is mostly a waste of points unless you're bringing either a KFF or a SAG. Otherwise, he's just a nob whose twice the price for +1 LD. Dead shiny shoota is actually a pretty fun and cheap relic, but not worth just bringing a big mek for.

Bringing a mek with mega armor to go with lootas is an ok idea, as he confers slow and purposeful to them, which means their vehicle can move and still fire normally.

Personally, I find that tactic a bit gimmicky, overpriced, and generally unnecessary, but it is an option.

Meganobz - I wouldn't EVER recommend bringing kombi-rokkits. They're awful.

Couple things on the battlewagon. Battlewagons carrying meganobz have one job: Go forward, stop for nothing. Consequently, having more than maybe a big shoota or two is contrary to their most essential function, as it won't fire until it's unloaded its payload, and afterwards it will probably be dead.

Because of this, I've honestly taken a shine to trukks, especially for smaller meganob squads. They almost always get one turn of movement, which equates to a 24" inch move. Sure, they die instantly, but 35 points to get your meganobz 24" closer to the enemy is a pretty good deal.

But if you must use a battlewagon for meganobz, keep it cheap - 2 big shootas/rokkits max. Reinforced ram is also a must-take. Boarding plank is situational, but frankly I rarely take them.

If you really like the battlewagons as modeled, swap the lootas and meganobz wagons. Shooty with shooty, cheap with meganobz.

Also, no matter what you do, if you take a kilkannon (decent weapon), be aware that all other weapons on that vehicle (but not inside the vehicle) snap fire. So lobbas would be unable to fire, and big shootas would be only marginally effective.

Give the tankbustas a bosspole, at the least. Trukks make them happy too. I've personally been trying to squeeze a power klaw into them as well, seeing as how melta bombs are mega-nerfed now.

Not much of a fan of shoota boyz. Recommend reinforced rams on all vehicles - best 5 points you can spend.

I'm not much of a fan of the ork flyers other than dakkajets, but if you want to give them a shot, they're equipped right.






"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Power-Hungry Cultist of Tzeentch





Georgia

I forgot to mention the tankbustas ride in the looted wagon. The two meks ride in the battle wagons to help keep them running. I've thought about replacing the storm boys with bikers and putting the big mek on a bike with a KFF to protect everything as it moves forward. If I did that I would probably also put a KFF on the wazbom blastajet as well to provide most of my army with a 4++
   
Made in nl
Been Around the Block




A piece of advice I would give you is while making your list. Try to define what certain units are made to do. Then code the war gear / transport that makes them do that job the best. For example what kap'n keump said about your mega nobz:
These gitz are made to destroy stuff in cc so make it that they as much as possible. So you give them a transport that does that job the best. The fastest vehicle that can do this is a trukk. But it's also made out of cardboard (sometimes literally as i have seen withe some guys) so a viable choice would be a battlewagon. Then you make sure the transport has the best gear to make sure it doesn't blow up or get immobilized so you give it a rr and at least one gun (for weapon destroyed results)

If you do this methodically throughout your army and inbetween games, you'll soon find out the best units and gear to satisfy your needs in a list. Scrapping stuff you didn't find useful and trying new things that might help you (or just look freakin awesome)
One thing to keep in mind though is how quickly something gets expensive. Orks are dirt cheap (point wise) so almost any upgrade means that you get one body less on the board.

we woz build to fight, not to lissen to da warlord 
   
Made in us
Krazed Killa Kan





Denver, Colorado

 YoungSolomon wrote:
I forgot to mention the tankbustas ride in the looted wagon. The two meks ride in the battle wagons to help keep them running. I've thought about replacing the storm boys with bikers and putting the big mek on a bike with a KFF to protect everything as it moves forward. If I did that I would probably also put a KFF on the wazbom blastajet as well to provide most of my army with a 4++


Sadly, a KFF on the blasta jet will probably provide very little support to ground troops. Because the plane is elevated, getting things within 6" of the hull is probably difficult, though possible, I suppose, with vehicles.

But the plane also comes in randomly from reserves, moves much more quickly, and can't stay still, so the protection it provides will be random and fleeting, at best. And it absolutely will NOT provide a save to most of your army, you'd probably be lucky to protect 2-3 vehicles for one turn with a KFF blastajet.

Also, it's a 5++, not a 4++.

I guess, short version, if you want to protect ground troops, a big mek with KFF is your best choice, but to be frank, KFFs are generally not worth their trouble - best case scenario anymore, you protect one valuable vehicle transporting elite troops - say, a battlewagon full of meganobz.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in ca
Feral Wildboy with Simple Club




Montreal

 Kap'n Krump wrote:
'Eavy armor on the big mek probably isn't worth the trouble, as he's with lootas. Though a bosspole is.

Quick point here: Mob rule only applies if every model in the unit has the rule. Grots and gunz don't have it so that doesn't help, sadly.

   
Made in us
Tough-as-Nails Ork Boy





Washington, DC

Another quick tip- split up your MegaStikk Boss from your Meganobz. That boss will be a tank, and your opponent's only reliable way to damage him will be AP2 shots. Grouping him with Meganobz means that, if he LookOutSirs, those AP2 shots are still finding effective targets. By pairing him with a bunch of boyz or regular nobz, you can LOS onto them and lose much less (plus, with the megas running separately, you now have two mega armored threats running around!)

Check out my gathering Waaagh! of drunken orks: http://www.dakkadakka.com/dakkaforum/posts/list/559908.page 
   
Made in us
Krazed Killa Kan





Denver, Colorado

Ashkayel wrote:
 Kap'n Krump wrote:
'Eavy armor on the big mek probably isn't worth the trouble, as he's with lootas. Though a bosspole is.

Quick point here: Mob rule only applies if every model in the unit has the rule. Grots and gunz don't have it so that doesn't help, sadly.


Right, but his original intention was to include the big mek with lootas.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Power-Hungry Cultist of Tzeentch





Georgia

Thanks for the advice everyone. Taking all your tips into consideration this is the new list I've come up with.

Orks CAD


HQ


Warboss-135pts
[Mega Armour, Kombi-scorcha, Powerclaw, Da lucky stick]

Painboy-50pts

Mek-15pts

Elites

6 Nobz-315pts
[Eavy armor, bosspole, 2x Big choppa, Powerklaw, Kombi-scorcha]
Dedicated Battlewagon
[2x Rokkit, Kannon, reinforced ram, Wrecking ball]

10 Tankbustas-155pts
[Nob w/ bosspole, 2x bomb squig]

Troops

Slugga boys mob-190pts
[Eavy armour, 11x boys, Nob w/ bosspole and powerklaw]
Truck
[rokkit]

Slugga boys mob-190pts
[Eavy armour, 11x boys, Nob w/ bosspole and powerklaw]
Truck
[rokkit]

Shoota boys mob-187pts
[Eavy armour, 10x boys, boy w/ big shoota, Nob w/ bosspole and Big Choppa, shootas]
Truck
[rokkit]

Fast Attack

Wazbom blastajet-145pts
[Stickbomb flinga, Twin-linked Tellyport Mega-Blasta]

Heavy Support

8 Lootas-150pts
[2x Mek w/ Kustom mega-blasta]

Battlewagon-170pts
[Reinforced ram, 3x big shoota, kannon, Killkannon]

Looted Wagon-87pts
[Reinforced Ram, 3x rokkits, Killcannon]

Total: 1789pts


I replaced the meganobz with regular nobz as bodyguards for the warboss. This way I get more boys for a similar points cost and can take advantage of DaisyWondercow's advice. I changed the loadouts of the battlewagons to better suit the roles of the units inside, I put a wrecking ball on the Nob's battlewagon mostly for fun but it should see atleast a little use. The loota's wagon is now a gun wagon with two meks to make sure it stays alive and firing. I also dropped the Blitza-bomber to free up points for other things as two fliers is probably a bit much. But now I'm unsure what to fill out the list with, I removed the Stormboys mainly because I didnt feel like they meshed well with the rest of the list but I may put them back in. Other possibilities are warbikers or burna boys in a truck. Possibly warbuggies also for outflanking but I'm not sue if it would be better to include more boys instead
   
Made in it
Waaagh! Ork Warboss




Italy

 YoungSolomon wrote:

I replaced the meganobz with regular nobz as bodyguards for the warboss. This way I get more boys for a similar points cost

Keep the meganobz instead, for the same amount of points you can have three of them with a pair of killsaws. They would be much more resilient than 6 nobz in eavy armour, more deadly and also very effective against av14. Anyway i don't like using elites to join the warboss, boyz are better for that role. Meganobz are good on their own, maybe with a painboy if they ride in a battlewagon. But a warboss is much butter with a lot of cheap and expendable bodies that are going to protect him. Otherwise a dedicated melee unit with ap2 would wipe out the entire squad of megarmors (negating the lucky stikk's re-rolls) as they strike at I1, if you have regular nobz they'll die just the same as they are not deadly without a pk and only a few wounds more.

 
   
Made in us
Power-Hungry Cultist of Tzeentch





Georgia

After tinkering with a few ideas I came up with this revised list. I feel like this one is a little more balanced and gives me ways to deal with a wide range of threats.

Orks CAD

HQ

Warboss-135pts
[Mega Armour, Kombi-scorcha, Powerclaw, Da lucky stick]

Painboy-50pts

Mek-15pts

Elites

6 Nobz-332pts
[Eavy armor, bosspole, 2x Big choppa, Powerklaw, Kombi-scorcha]
Dedicated Battlewagon
[3x big shoota, lobba, reinforced ram, Wrecking ball]

3 Mega Nobz-280pts
[Boss Nob w/ bosspole and kombi-rokkit, Killsaws, Kombi-rokkit]
Dedicated Battlewagon
[2x Rokkit, Kannon, reinforced ram]

10 Tankbustas-155pts
[Nob w/ bosspole, 2x bomb squig]

Troops

Slugga boys mob-195pts
[Eavy armour, 11x boys, Nob w/ bosspole and powerklaw]
Truck
[rokkit, reinforced ram]

Slugga boys mob-195pts
[Eavy armour, 11x boys, Nob w/ bosspole and powerklaw]
Truck
[rokkit, reinforced ram]

Shoota boys mob-192pts
[Eavy armour, 10x boys, boy w/ big shoota, Nob w/ bosspole and Big Choppa, shootas]
Truck
[rokkit, reinforced ram]

Fast Attack


Wazbom blastajet-145pts
[Stickbomb flinga, Twin-linked Tellyport Mega-Blasta]

2 Warbuggies-50pts
[TL rokkits]

Heavy Support

Mek Guns-66pts
[3x lobba, 2x extra gretchin, 2x ammo runt]

Mek Guns-102pts
[3x Kustom Mega Kannon, 2x extra gretchin, 2x ammo runt]

Looted Wagon-87pts
[Reinforced Ram, 3x rokkits, Killcannon]

Total: 1994pts


I figure this way I have two heavy hitters with the Warboss's unit and the meganobz. I can run the painboy with either but will most likely run him with the meganobz to make them more durable. I dropped the lootas in place of two units of mek gunz for mid range firepower and to camp objectives. I used the remaining points to squeeze in 2 warbuggies for some outflanking rokkits, though I may drop them to get some meks to babysit the mek gunz and also for fluff reasons. What do you guys think? Is this an improvement over the previous list?
   
Made in ca
Fighter Ace






Drop the rokkits on the looted wagon. Swap the nobs for a second unit of MANz. Dump the kannon, lobba, and wrecking balls. Go kill kannon or 4x rokkits. Boarding planks maybe for MANz. Dump the shootas on the trukk boyz. The trukk is an assault platform, not a gun platform like the wagons are. If you are dedicated to the kombi rokkits, get an ammo runt maybe. How do you feel about running a double CAD?
   
 
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