Switch Theme:

Old INDEX Necron 8th Tactica - link to new codex tactics thread in OP  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Fresh-Faced New User





 skoffs wrote:
Assuming we can only get one Veil in an Army, I'm seeing the return of the Zahndrekh-Obyron Slingshot delivering Scythe Lychguard being the most potentially useful application.


Either using the Veil of Darkness on a unit of lychguard or teleporting a unit of gauss immortals seems to be my favourite two options. Especially when you can use MWBD on a unit of lychguard, which will add 1 to the charge roll, making them take an 8'' charge instead of a 9'' charge. Though with this loadout, i'm not sure if swords and shields or scythes would be better. Might even be worth taking a res orb with lychguard, though if lychguard don't become cheaper in CA i don't see this working out too well. Killing a squad of 10 lychguard is not difficult for some armies.

Another potential, but more minor and situational, application of the Veil of Darkness could be to teleport the overlord plus another unit (lychguard, warriors, immortals, or even a cryptek) beside a unit of deathmarks or flayed ones. I'd say this strategy probably wouldn't really work, but if they made deathmarks or flayed ones cheaper in CA, maybe it'd be a more viable option.

Perhaps using the veil of darkness alongside the deceiver could produce a sort of alpha strike option. I find that using zandrekh and obyron with the deceiver is very expensive, so I tend to shy away from using that combo. Also, you're guaranteed two other units (apart from the deceiver and overlord) to be able to go up the board.

In 7th, a cryptek could also take the veil of darkness, so maybe there's the option of using the veil with a cryptek?
Made in ca
Fresh-Faced New User





Drakmord wrote:
Some relics are usable by any Character, aren't they? Ostensibly the Nightbringer and Deceiver could use this new veil, depending. Which would be neat, at least.


i think our named characters won't have access to relics, since usually in current codex armies, unique characters don't have access to relics. The veil of darkness has traditionally been put on a lord, overlord, cryptek, or destroyer lord, so i don't see the nightbringer or deceiver being able to take the veil.

Drakmord wrote:
With regards to Zandrekh and Obyron, what should Zandrekh bring with him when he uses the veil? Without exact wording, the leak only says "unit," so you could bring vehicles, beasts, and so on.


It would be interesting to see if the veil of darkness can take any unit, or just <faction> infantry units.

Drakmord wrote:
Either way, your HQ's are both now far afield and the rest of your army needs to catch up. I don't know if Lychguard are effective enough to be worth investing so much to get a charge on turn 1 when you could use Kutlakh or Anrakyr with your chosen assault unit, and get a turn 2 charge for fewer points.


Using the deceiver's grand illusion + an overlord/destroyer lord with veil of darkness can alleviate this issue. On a good roll, the deceiver can teleport up most of your army, and in the best case scenario, 4 units + the deceiver and an overlord can be teleported up.



Made in ca
Fresh-Faced New User





true. you would use the deceiver to get zandrekh up the board and then have obyron + another unit go up the board as well. If you roll a 3 on the grand illusion, you can teleport 2 more units up the field as well.

My question is, do we really need the zandrekh obyron combo now that we have the veil of darkness? Bringing both zandrekh and obyron costs 331 points, whereas bringing an overlord with a warscythe and veil of darkness would cost 112 (assuming that relics are free, but relics are always free in codices).

Or perhaps bringing the deceiver + zandrekh + obyron + overlord with veil of darkness could be viable? That's an 8'' charge with one unit, and a practically automatic charge with another
Made in ca
Fresh-Faced New User





With armies such as alaitoc, alpha legion, and raven guard, who have -1 to hit penalties for shooting at a unit outside of 12'', i think the deceiver and veil of darkness could be our answer to those armies. The deceiver teleporting d3 units of gauss immortals, wraiths, or warriors and having a squad of lycguard or another unit of gauss immortals teleport up with the overlord with the veil of darkness can solve the problem of shooting units outside of 12''.

I've got a few eldar players in my gaming group, so hopefully i should be able to use these to my advantage.
Made in ca
Fresh-Faced New User





at least we've got a decent warlord trait and relic that can be useful. I'm thinking that the veil of darkness can let a unit within 3'' of the relic bearer teleport out of combat, and thus it will be able to shoot normally in the following shooting.

So while there's a potential for an all in alpha strike type of list, I'm thinking more towards using the veil in a more defensive nature. Have a large unit of warriors or immortals locked in combat? Teleport them out and harass their back lines.

Made in ca
Fresh-Faced New User





In the youtube video that was taken down, does anyone remember if there was any specific details about how the veil of darkness worked? like after the relic bearer and unit teleported, the unit had to be 3''/6'' away from the relic bearer? or could the relic bearer teleport to one location and the other unit could be as far away from the relic bearer as possible?
Made in ca
Fresh-Faced New User





Frontlinegaming released their review, which gives some insight into the wording of the veil of darkness. Basically, it's what you said, but yes, they have to be wholly within 6''.

https://www.frontlinegaming.org/2017/11/25/chapter-approved-review/

This message was edited 1 time. Last update was at 2017/11/26 14:47:58


 
 
Forum Index » 40K General Discussion
Go to: