|
So, I had this little idea that unlike most armies, Tyranid don't really benefit from a standard decurion formation, but rather excel under a rites of war system with the give and take. I'm not looking to propose anything game breaking, just looking for feedback and possible testing on these to try and refine them.
Anyhow, the first rite I wanted to propose is a simple one to tackle the biggest issue that most people identify with tyranids, which is to say warriors.
Rite of War: Alpha Strain
Detriment: Lose all elite force organization slots. Must purchase at least 1 Tyranid Prime per CAD.
Gain: Aquire 3 extra Fast Attack slots per CAD.
Strength in Numbers: As long as a unit of Raveners, Shrikes, or Warriors has at least 4 or more models, when it comes to the distribution of wounds in relation to instant death, treat their toughness as being one higher. As long as the unit has at least 7 or more models, treat their toughness as being one higher than that. (So, a unit of 4 requires S10 to ID, while 7 or more are immune to it until they take more wounds.)
Edit: Update 2 (Take this next one with a grain of salt.)
Rite of War: Monstrous Mass
Detriment: Lose all troop slots and no units containing models without either FMC or MC can be purchased. In addition, all models in this CAD do not have scoring and objective secured. Instead of 2 mandatory troop choices, instead bring 1 mandatory full brood of carnifexes.
Gain: All FMC and MC in this CAD gain FNP (5+), as well as a +1 to their regeneration modifier. If the model already has FNP, improve it by 1. The modifier for regeneration has no effect if the model does not have regeneration.
This is what I have for now. I'll work on the rest as I go, with at least 1 more for horde, and flying lists as a focus. Let me know what you guys think.
|