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Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

With the ability to take a number of characters as HQs in the Ages of the Imperium, Skitarii included, is a Skitarii CAD now viable?

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Veteran Knight Baron in a Crusader






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Kind of.

Having Ranger squads with Objective Secured would be awesome for camping objectives on your side of the board, but apart from that you're better served by the Maniple Detachment.

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Made in ca
Regular Dakkanaut




It's now legal and objective secured is a decent/sometimes great rule. If they give Skitarii a transport option then a CAD may end up being good. Until then an infantry heavy force with no transports is better served with Scout and Crusader for the mobility buff.
   
Made in nl
Been Around the Block




Allied detachemt is also viable now. A good option would be to take just Cawl and a unit of rangers allied to a maniple detachment. You could even opt to take secutarii hoplites as bodyguards for cawl.

This message was edited 1 time. Last update was at 2017/01/27 01:39:17


 
   
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I don't think it is. The HQs aren't faction skitarii. They're faction cult mechanicus.
   
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Been Around the Block




Cawl can be taken as an HQ for Skitarii, thus they now can be organized in a CAD and allied detachment.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

trindaros wrote:
Allied detachemt is also viable now. A good option would be to take just Cawl and a unit of rangers allied to a maniple detachment. You could even opt to take secutarii hoplites as bodyguards for cawl.
An allied detachment with Cawl, a unit of Rangers, and a Dunecrawler is probably better than a Dominus Maniple. I hadn't even thought of that.

At any rate, I would probably just run a Skitarii Maniple for Scout and put Cawl in with some Cult Mech.

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It really only benefits Rangers. Plus there isn't much place for any of the trio to go in a Skitarii army. Celestine is mobile to go by herself and help those melee dudes in the elite slot and Dragoons, but Cawl has serious durability issues as he can't hide anywhere properly, and that Inquisitor doesn't do much it looks like.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

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BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

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Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
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Sioux Falls, SD

Slayer-Fan123 wrote:
It really only benefits Rangers. Plus there isn't much place for any of the trio to go in a Skitarii army. Celestine is mobile to go by herself and help those melee dudes in the elite slot and Dragoons, but Cawl has serious durability issues as he can't hide anywhere properly, and that Inquisitor doesn't do much it looks like.
That's the first I have heard about Cawl having durability issues. He regens d3 wounds a turn and has 2+/5++/5+ FNP on a T6 model.

Also, I am all about rangers, so no loss there.

This message was edited 1 time. Last update was at 2017/01/27 03:59:35


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Boulder, Colorado

And he re-reolls his FNP I believe. And has, what, like 5 wounds?

   
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 casvalremdeikun wrote:
Slayer-Fan123 wrote:
It really only benefits Rangers. Plus there isn't much place for any of the trio to go in a Skitarii army. Celestine is mobile to go by herself and help those melee dudes in the elite slot and Dragoons, but Cawl has serious durability issues as he can't hide anywhere properly, and that Inquisitor doesn't do much it looks like.
That's the first I have heard about Cawl having durability issues. He regens d3 wounds a turn and has 2+/5++/5+ FNP on a T6 model.

Also, I am all about rangers, so no loss there.

I meant if he joined another squad. Everyone is T3 in the army.


Automatically Appended Next Post:
 casvalremdeikun wrote:
Slayer-Fan123 wrote:
It really only benefits Rangers. Plus there isn't much place for any of the trio to go in a Skitarii army. Celestine is mobile to go by herself and help those melee dudes in the elite slot and Dragoons, but Cawl has serious durability issues as he can't hide anywhere properly, and that Inquisitor doesn't do much it looks like.
That's the first I have heard about Cawl having durability issues. He regens d3 wounds a turn and has 2+/5++/5+ FNP on a T6 model.

Also, I am all about rangers, so no loss there.

I meant if he joined another squad. Everyone is T3 in the army.

This message was edited 1 time. Last update was at 2017/01/27 05:50:06


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Slayer-Fan123 wrote:
 casvalremdeikun wrote:
Slayer-Fan123 wrote:
It really only benefits Rangers. Plus there isn't much place for any of the trio to go in a Skitarii army. Celestine is mobile to go by herself and help those melee dudes in the elite slot and Dragoons, but Cawl has serious durability issues as he can't hide anywhere properly, and that Inquisitor doesn't do much it looks like.
That's the first I have heard about Cawl having durability issues. He regens d3 wounds a turn and has 2+/5++/5+ FNP on a T6 model.

Also, I am all about rangers, so no loss there.

I meant if he joined another squad. Everyone is T3 in the army.
Ah, I get you now. I was seriously flabbergasted otherwise. Like, what is your baseline for durable, a WK? He also suffers from having short range shooting. But yeah, in a T3 army, he doesn't have any meat shields. I guess if he attached to some Kastelan Robots he would be okay. In Skittles, no such luck. Surround him with Onager Dunecrawler, I guess.

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Regular Dakkanaut





I would say that Cawl is quite a terrible option for a Skitarii force. Sure he is a force to be reckoned with, but he is god awfully short ranged and to slow to keep up to the Skitarii infantry and cavalry.
Cawl is a lot better when used with a Cult Mechanicus army, but falls short on the Skitarii side of the Admech. The other two of the triumvirate fit the Skitarii play style a bit more funnily enough.
Greyfax pretty much guarantees you multiple shooting fases against armies with tons of infiltrators like Genstealer Cults.
While Celestine is fast enough to keep up with our own infiltrators and dragoons.
   
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Sioux Falls, SD

 Arlen wrote:
I would say that Cawl is quite a terrible option for a Skitarii force. Sure he is a force to be reckoned with, but he is god awfully short ranged and to slow to keep up to the Skitarii infantry and cavalry.
Cawl is a lot better when used with a Cult Mechanicus army, but falls short on the Skitarii side of the Admech. The other two of the triumvirate fit the Skitarii play style a bit more funnily enough.
Greyfax pretty much guarantees you multiple shooting fases against armies with tons of infiltrators like Genstealer Cults.
While Celestine is fast enough to keep up with our own infiltrators and dragoons.
I hadn't really thought about using Greyfax. Frickin' invisible Rangers would be pretty awesome.

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Been Around the Block




Throw in Celestine with a Sicarian Killcade. Hit and Run with that many hits? Ghastly! The extra wounds make the Infiltrators more survivable, too (although, because they have infiltrate, you have to wait till turn 1 to join Celestine to them - worth it, in my opinion).

I'm not really sure about Greyfax in a Skitarii army. The psycocollum doesn't really help when everyone is constantly at BS 5+. Throwing in a Xenos Inquisitor with Psychotroke grenades into a Killcade, however...

Warhammer is gonna be interesting for the next few months before 8th edition.

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