Switch Theme:

Rules comedy 8th edition!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in pt
Fireknife Shas'el




Lisbon, Portugal

Jbz` wrote:
 Vector Strike wrote:
 niv-mizzet wrote:

-A lascannon or krak missile is actually a good weapon to use against a swarm of tiny things. You can apparently hit one so hard that 3-4 of the swarmlings die at once!


That's not how damage rules work...

Swarms are multiple creatures on a single base treated as a single multi-wound model
A Lascannon/Krak missile will kill multiple of the swarmlings, just only one "base" at a time.


OMG, didn't even notice the 'swarm' part of the OP did really meant the SWARM rule instead of just stuff like orks, termagants or conscripts. I offer my apologies!

This message was edited 1 time. Last update was at 2018/02/14 22:10:08


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Bonkers Buggy Driver with Rockets






Unless it got FAQ’d, then having an especially shouty tank commander makes his tank more explodey.

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in gb
Longtime Dakkanaut






- Custodes choose to ride in Land Raiders despite all the doors being far to small for them to fit through without bending double.

- Custodian squads are only allowed to borrow one of the shield company's vexillas if at least one member of the unit takes a sentinel blade without also having a shield.

- You can only pick up a plasma blaster if you're wearing tartaros pattern armour. But then you can't pick up a storm bolter.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 ChargerIIC wrote:
A flamer can't hit a target more than 100ft away, but has a vertical range of up to 10 miles if there is an airborne target overhead.





Hey, don't you know - fire rises

Necron characters apparently forgot how to put themselves back together upon receiving critical damage. Like the lesser necrons could.


Automatically Appended Next Post:
 Vector Strike wrote:
Jbz` wrote:
 Vector Strike wrote:
 niv-mizzet wrote:

-A lascannon or krak missile is actually a good weapon to use against a swarm of tiny things. You can apparently hit one so hard that 3-4 of the swarmlings die at once!


That's not how damage rules work...

Swarms are multiple creatures on a single base treated as a single multi-wound model
A Lascannon/Krak missile will kill multiple of the swarmlings, just only one "base" at a time.


OMG, didn't even took notice of the 'swarm' part of the OP did really meant the SWARM rule instead of just stuff like orks, termagants or conscripts. I offer my apologies!


To be fair, in earlier editions it was pretty much the same thing due to the instant death rule. A single multilaser hit could instantly kill a 3w scarab base.

This message was edited 2 times. Last update was at 2018/02/14 20:31:45


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Decrepit Dakkanaut




Swarms really need a Eternal Warrior equivalent sometimes.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

-a unit told to ignore everything and run in a direction moves an extra d6. A unit moving, shooting, and charging into combat could have some guys in the unit move an extra 2d6, plus 3 pile in, plus 3 consolidate, plus another 6 if a fight twice ability is used. Combat is super-motivating for speed!

This message was edited 1 time. Last update was at 2018/02/14 21:09:36


20000+ points
Tournament reports:
1234567 
   
Made in de
Nihilistic Necron Lord






Germany

One hit from a volcano cannon, a gun used to take out titans, only kills one gretchin from a mob of 30. There is even a 16,7% chance that the gretchin survives, without any harm, not even a scratch.

   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

AdmiralHalsey wrote:
An Imperial Guard Junior officer can order another unit to run really, really fast. Like, as fast as a tank fast.
He can also order himself to run really, really fast. However, if he's yelling at another unit to run really fast, he can't order himself to do so. [Clearly only capable of holding one thought in his head at a time.]


So, an accurate simulation of Junior Officers, then


AdmiralHalsey wrote:
Any Chimera can be a command tank. Salamanders can't, even Salamander command tanks! However, to balance this out, only one Chimera per battle, even an apocalypse battle, can be a command tank at any point, and then only some of the time.


Where is this Chimera Command tank? (Feel you on the Salamander Command Tank, though!)

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in fi
Locked in the Tower of Amareo





Presumably strategem. There's command vehicle there. Not sure why salamanders can't use it. Never used that strategem before so memory hazy.

2024 painted/bought: 109/109 
   
Made in gb
Regular Dakkanaut




 CthuluIsSpy wrote:


To be fair, in earlier editions it was pretty much the same thing due to the instant death rule. A single multilaser hit could instantly kill a 3w scarab base.


In 5th a blast strong enough to cause instant death would wipe out 2 swarm bases per hit as it also had a rule that blasts did double damage to swarms (I remember turbo-boosting Necron scarabs (back in the days before they forgot how to fly) through super heavy artillery fire - they could only be hit on a 6, but each hit destroyed 2 bases...)

Mark.
   
Made in gb
Mekboy on Kustom Deth Kopta






Apologies, some of these might have been done before (I flicked through the thread).

- Painboyz can somehow heal an Ork of a grievous injury who is half way across the map away from him as long as someone else in the unit is nearby. He must throw the urty syringe or something?
- If Orks advance they will always miss with every single shot an Alaitoc Wraithknight, or an Alpha Legion Dreadnought.
- There is more chance of a Kustom Mega Kannon hitting itself than the enemy when firing against Alaitoc, Alpha Legion etc
- Units have a magical forcefield that protects them against units trying to sneak/burrow/teleport/materialise near them.
- If a single Grot/Guardsman/Cultist/Nurgling so much as lays a finger on a tank it cannot fire any weapons, unless it can fly.
- Flying, winged Dreadnoughts.
- Space Wolves can temporarily remember how to fire their guns in melee.
- Guilliman can blend in with a Guardsman.
- Baneblades can sneak up on someone/deep strike. Dat camo paint job do.
   
Made in gb
Regular Dakkanaut




Some of the most evil people and ruthless alien life forms in the galaxy still have very high ethical standards when it comes to things like not shooting or running over their own men - even if those men are just expendable minions and it would greatly help them win their battles if they did so...
   
Made in us
Stubborn Prosecutor





I forgot the best one.

A bolter fires and a Necron succumbs. His corpse rises up as a poxwalker much to the horror of his comrades. Then, to everyone's surprise his corpse rises again as a fully functionality necron. The necron and the poxwalker stare at each other, both wondering which of them is the clone.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 An Actual Englishman wrote:
Apologies, some of these might have been done before (I flicked through the thread).

- Painboyz can somehow heal an Ork of a grievous injury who is half way across the map away from him as long as someone else in the unit is nearby. He must throw the urty syringe or something?


That boy got hurt, and someone reminded him that the dok's near the back and he can fix 'im right up. Turns out that gaping chestwounds not as bad as the idea of going back there.
   
Made in gb
Mekboy on Kustom Deth Kopta






 ZebioLizard2 wrote:
 An Actual Englishman wrote:
Apologies, some of these might have been done before (I flicked through the thread).

- Painboyz can somehow heal an Ork of a grievous injury who is half way across the map away from him as long as someone else in the unit is nearby. He must throw the urty syringe or something?


That boy got hurt, and someone reminded him that the dok's near the back and he can fix 'im right up. Turns out that gaping chestwounds not as bad as the idea of going back there.

Da powa of positive finkin!
   
Made in us
Regular Dakkanaut




A Brimstone Horror can wound an Imperial Knight just as easily as it can a Space Marine.
   
Made in us
Sagitarius with a Big F'in Gun





Titans inspire awe and terror as they stride across the battlefield - stepping over the top of ant-like infantry in their path. However, the idea of stepping on them makes the Princeps a bit squeamish.

Also, puppy-sized rippers stop them dead in their tracks. At that height, it's easy to mistake a ripper for a puppy and nobody wants to step on a puppy.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Hoodwink wrote:
A Brimstone Horror can wound an Imperial Knight just as easily as it can a Space Marine.

It has small hands that allow it to melt the vunerable stuff inside of the ankle joints?
   
Made in us
Regular Dakkanaut




Vindicators can't advance and fire their main cannon, but they can use Linebreaker and fire a hypothetical cannon that's way more powerful.
   
Made in gb
Longtime Dakkanaut




The mechanics give catachans more explosive ammo than anyone else because they're basically rambo.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Ice_can wrote:
The mechanics give catachans more explosive ammo than anyone else because they're basically rambo.

Supposibly they all have the same amount of ammo, the Catachan just reload faster because they're all Rambo.

Jungle Fighters from a planet with no tanks can reload tanks better than soldiers trained in usage of said tanks since childhood.
   
Made in us
Pyromaniac Hellhound Pilot






Maryland, USA

 ClockworkZion wrote:
Ice_can wrote:
The mechanics give catachans more explosive ammo than anyone else because they're basically rambo.

Supposibly they all have the same amount of ammo, the Catachan just reload faster because they're all Rambo.

Jungle Fighters from a planet with no tanks can reload tanks better than soldiers trained in usage of said tanks since childhood.


If only they hadn't abandoned unique lists for unique regiments...

Codex: Soyuzki - A fluffy guidebook to my Astra Militarum subfaction. Now version 0.6!
Another way would be to simply slide the landraider sideways like a big slowed hovercraft full of eels. -pismakron
Sometimes a little murder is necessary in this hobby. -necrontyrOG

Out-of-the-loop from November 2010 - November 2017 so please excuse my ignorance!
 
   
Made in se
Dakka Veteran





Yeah what is actually the fluff-reason for Catachan Tanks being able to outgun all other Tanks, even Cadian Tanks?

5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 AndrewGPaul wrote:
 AnomanderRake wrote:
Blood Angels retain their psychic powers when installed in Dreadnaughts, yet the Thousand Sons do not.


To be fair, Thousand Sons Helbrutes aren't piloted by Thousand Sons; they lure other unsuspecting Chaos Space Marines in and trap them in the sarcophagi instead...


Thousand Sons Sorcerers aren't immortal/invincible, sometimes they get seriously injured. And you can't tell me that literally every single Dreadnaught chassis from 30k in every configuration is still up and running in good order, except for the Osirion.

(Though I do suspect that's more a matter of "Forge World hasn't gotten around to it yet" than anything else.)

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Dakka Veteran




Within the Deathwatch armory there are Guardian Spears of the Adeptus Custodes, powerful and ancient Leviathan Dreadnaughts, along with tanks and aircraft that saw combat during the Horus Heresy, but not a single man-portable Lascannon.

Likewise, despite having access to the most advanced technology in the Imperium, the Corvus Blackstar somehow has inferior targeting systems to just about every Astartes flier in existence.

   
Made in us
Regular Dakkanaut





With near-unlimited reach and resources in the imperium, no inquisitor is allowed to bestow carapace or power armor on his acolytes for the tough jobs, and they can only take relatively common weapons.....

   
Made in gb
Regular Dakkanaut




I think Inquisitors are just supposed to get hold of some Space Marines or Grey Knights if they want soldiers for "tough jobs"...

   
Made in us
Beautiful and Deadly Keeper of Secrets





 MinscS2 wrote:
Yeah what is actually the fluff-reason for Catachan Tanks being able to outgun all other Tanks, even Cadian Tanks?
Catachan's like big boom.
   
Made in gb
Savage Khorne Berserker Biker





UK

niv-mizzet would be good at CinemaSins.

pronouns: she/her
We're going to need more skulls - My blogspot
Quanar wrote:you were able to fit regular guardsmen in drop pods before the FAQ and they'd just come out as a sort of soup..
 
   
Made in us
Longtime Dakkanaut







From 7th edition:

Certain Psychic Powers (Treason of Tzeentch, Shroud of Deceit, and Mind Control) could let a player select an enemy model/unit to shoot with as though it were their own. Since these were immediate effects that expired, given enough Warp Charge and Psykers to cast Mind Control, you could theoretically have infinite dakka coming from one model; maybe controlling the enemy also has an innate timestop effect?

In 5th-7th, you had Tank Shock versus Ram. Tank Shock displaced non-vehicle models regardless of size, while Ram didn't. (4th had "tank shock vs vehicles" which was functionally almost like ramming). Thus, while a humble Tetra could stop a Land Raider in its tracks, a single Rhino could push a Riptide around (or force it to flee if it failed its morale check).

There was a lot of skub over what happened should a Rhino manage to reach an anchored Stormsurge and it failed Death or Glory. In theory (read: In theory) you could also one-shot a Wraithknight if you were able to surround it first.

   
 
Forum Index » 40K General Discussion
Go to: