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10 Man Veterans with Sniper and Combi-Grenade Launchers, Dumb, Or STUPIDLY Effective?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Member of a Lodge? I Can't Say






Quite Simply put, in my 3k list im taking 4 units of 10 Veterans all equipped with Combi-Grenade Launchers and the Marksmen Veteran Tactic which gives them sniper

Would this be Dumb, Or STUPIDLY Effective, as the Sniper Rule off sets the S3, with Potential Rends and hitting more than 1 target on average
   
Made in us
Fiery Bright Wizard






Idaho

could be entertaining. no more or less efective than other uses of veterans. My reasons for pause with this idea are: 1) MAKING the combi-GLs (if you have a good idea, lemme know, I kinda wanna get a few of 'em for my lists ) and 2) veterans don't tend to be all to amazing as the core of your army, from what I've found.

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Huge Hierodule






North Bay, CA

10 vets with combi melta in a drop pod.


Automatically Appended Next Post:
10 vets with combi melta in a drop pod.

This message was edited 1 time. Last update was at 2017/01/30 19:16:16


   
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Moustache-twirling Princeps





PDX

 Ifurita wrote:
10 vets with combi melta in a drop pod.


Automatically Appended Next Post:
10 vets with combi melta in a drop pod.


Which would be great if almost everything in 30k didn't have Armored Ceramite.

   
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 em_en_oh_pee wrote:
 Ifurita wrote:
10 vets with combi melta in a drop pod.


Automatically Appended Next Post:
10 vets with combi melta in a drop pod.


Which would be great if almost everything in 30k didn't have Armored Ceramite.


S8 AP1 with Rending is still alright against armor even with out the additional dice for armor pen from being Melta.
   
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 VictorVonTzeentch wrote:
 em_en_oh_pee wrote:
 Ifurita wrote:
10 vets with combi melta in a drop pod.


Automatically Appended Next Post:
10 vets with combi melta in a drop pod.


Which would be great if almost everything in 30k didn't have Armored Ceramite.


S8 AP1 with Rending is still alright against armor even with out the additional dice for armor pen from being Melta.


It is also a pricey unit that doesn't really do much else, generally. Plus, you have to take either an expensive Anvillus or Kharybdis, or else take a RoW that allows Legion Drop Pods, which can be pretty limiting.

   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

I feel the grenade launchers would have more utility than combi flamers, but are not as good at short range, either way it sounds good
   
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Combi grenade launcher? Am I missing something? Where is that listed as available?

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Chapter Master Zoidberg wrote:
Combi grenade launcher? Am I missing something? Where is that listed as available?


Crusade Red Book p124
Combi-Weapons (Heresy-era)

Flamer
Meltagun
Plasma Gun
Grenade Launcher (Frag or Krak - choose which type when fired)
Volkite Charger

   
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Changing Our Legion's Name





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Made in ca
Longtime Dakkanaut





Canada

Interesting, especially firing a bunch of combi-frag into the enemy.

Combi Volkite with 2 normal volkites also seems good, getting a rend on the first round of to-wounds means auto hits and the chance for another rend.

Both of these options is crazy expensive though.

 
   
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Changing Our Legion's Name




I'd rather just run them with dual ML-suspensors. That way you repeatedly get 1-2 small blasts per turn; particularly good for rhino-harrassment and in ZM games. Flamers also work well for that boat-load-of-possible-AP2-wounds kit

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Correct me if I'm wrong but don't DA get special grenades for their launchers that could be more useful?

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They get Stasis Grenades (and Missiles) which function like standard Frag, but also cause enemies hit to be at -1 WS and Init for 1 turn.
   
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That's a gnarly little nerf bat to use on an enemy deathstar; outflank with vets and stasis them, only to have them charged from the other side by your squad dropping out of your spartan, or what-have-you.

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Newcastle

Why would you want marksman vets with combi-melta? You are already ap1 may aswell give them machine killers.


Automatically Appended Next Post:
Its not like you are expecting them to survive for very long afterwards. 4 combi melta and a meltagun with machine killer should sort most things.


Automatically Appended Next Post:
As to the op, it would be very effective assuming you didnt have insanely terrible scatter rolls lol
Those marksman vets will be able to outflank and i assume they can still fire the grenade launchers, they wound on a 4+ and any 6's are ap2 and with enough blasts that should kill a lot of units.

This message was edited 2 times. Last update was at 2017/02/02 22:32:26


 
   
Made in gb
Member of a Lodge? I Can't Say






Just tested it

An 8 man squad in Rapid Firing Range got 97 HITS (my primary blast location was hitting 7 dudes and i hardly scattered)
Needless to say they took out a 20 man Tactical Squad

My opponent was NOT Happy
   
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PDX

 commander dante wrote:
Just tested it

An 8 man squad in Rapid Firing Range got 97 HITS (my primary blast location was hitting 7 dudes and i hardly scattered)
Needless to say they took out a 20 man Tactical Squad

My opponent was NOT Happy


That is a small blast hitting 7 dudes.... how?

   
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 em_en_oh_pee wrote:
 commander dante wrote:
Just tested it

An 8 man squad in Rapid Firing Range got 97 HITS (my primary blast location was hitting 7 dudes and i hardly scattered)
Needless to say they took out a 20 man Tactical Squad

My opponent was NOT Happy


That is a small blast hitting 7 dudes.... how?

He Decided to bunch them up
6 in a Hexagon+1 in the Middle (albeit the outside ones were like 1mm in)
   
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PDX

 commander dante wrote:
 em_en_oh_pee wrote:
 commander dante wrote:
Just tested it

An 8 man squad in Rapid Firing Range got 97 HITS (my primary blast location was hitting 7 dudes and i hardly scattered)
Needless to say they took out a 20 man Tactical Squad

My opponent was NOT Happy


That is a small blast hitting 7 dudes.... how?

He Decided to bunch them up
6 in a Hexagon+1 in the Middle (albeit the outside ones were like 1mm in)


Your opponent was just... not smart.

   
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Newcastle

Yea that was a pretty stupid move, however there was no way that unit was surviving anyway, you would have gotten enough 6's to wound that the ap2 removed the art segeant and probably an apothecary with artificer just by killing everyone infront of them assuming they werent bullet shielding.
Something like that i would save to use on a scary termie unit.

This message was edited 1 time. Last update was at 2017/02/08 04:43:36


 
   
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PDX

 King Amroth wrote:
Yea that was a pretty stupid move, however there was no way that unit was surviving anyway, you would have gotten enough 6's to wound that the ap2 removed the art segeant and probably an apothecary with artificer just by killing everyone infront of them assuming they werent bullet shielding.
Something like that i would save to use on a scary termie unit.


Well, a relatively wise opponent would have been at full coherency to minimize that sort of stuff. So maybe 10ish hits, even 15. You are looking at not that many AP2 hits and even still, I would be surprised at a lack of Apothcary. It shouldn't wipe out a squad of Marines easily, in practice. Especially a full 20-man Tactical squad.

   
Made in gb
Fixture of Dakka






By my count, 8 models firing and getting 97 hits means 12 hits per blast.

Were you firing twice? My understanding is that you don't get to Rapid Fire with the non-bolter half of a combi-weapon (Rapid Fire is a special rule for the bolter specifically, not the grenade launcher, meltagun or what have you).
   
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 AndrewGPaul wrote:
By my count, 8 models firing and getting 97 hits means 12 hits per blast.

Were you firing twice? My understanding is that you don't get to Rapid Fire with the non-bolter half of a combi-weapon (Rapid Fire is a special rule for the bolter specifically, not the grenade launcher, meltagun or what have you).

The Grenade Launcher has Rapid Fire in its profile (like the combi-plasma)
   
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 commander dante wrote:
Just tested it

An 8 man squad in Rapid Firing Range got 97 HITS (my primary blast location was hitting 7 dudes and i hardly scattered)
Needless to say they took out a 20 man Tactical Squad

My opponent was NOT Happy

Quad mortars would have done the same thing from 4x as far away for less than half the points.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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PDX

 DarknessEternal wrote:
 commander dante wrote:
Just tested it

An 8 man squad in Rapid Firing Range got 97 HITS (my primary blast location was hitting 7 dudes and i hardly scattered)
Needless to say they took out a 20 man Tactical Squad

My opponent was NOT Happy

Quad mortars would have done the same thing from 4x as far away for less than half the points.


But they aren't scoring, either. Not that that makes up for too much. And not all Legions really fit well with Quad Launchers - Night Lords and World Eaters, imo.

   
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Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

 em_en_oh_pee wrote:
 DarknessEternal wrote:
 commander dante wrote:
Just tested it

An 8 man squad in Rapid Firing Range got 97 HITS (my primary blast location was hitting 7 dudes and i hardly scattered)
Needless to say they took out a 20 man Tactical Squad

My opponent was NOT Happy

Quad mortars would have done the same thing from 4x as far away for less than half the points.


But they aren't scoring, either. Not that that makes up for too much. And not all Legions really fit well with Quad Launchers - Night Lords and World Eaters, imo.


It's also likely that the quads will be harder to come to grips with and more likely to get multiple rounds of shooting. There's a good chance those vets will only get that first volley before they're dealt with.

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Huh. Looking at the iPad version of the Astarte army list, I can't have combi-grenade launchers. An error? Or is it an option for specific Legions?
   
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It would just be Combi-Weapon.
   
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 AndrewGPaul wrote:
Huh. Looking at the iPad version of the Astarte army list, I can't have combi-grenade launchers. An error? Or is it an option for specific Legions?

Yeah, look under the "Combi-Weapon" Entry, it lists what types you can take
   
 
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