Hi,
Got a (likely) crazy idea: the only units with real punch in Thousand Sons are the sorcerers, but they tend to die in a large volume of shots due to 3+/3++ inherent fragility. But
TS formations when taken with full units do grant rerolls for all saves of 1.
Sorcerers are effective only if they can get in the psychic range, which requires mobility. Disks of Tzeench as jetbikes give excellent mobility, and also help with fragility and melee.
Therefore, a list where minimum war cabal is a tax with some solid ++ units, and a full War Coven. Part of coven on disks makes up one or two units of casting power and the exalted sorc leader can also delete suitable units with Seer's Bane. Two terminator sorcs with AP2 force weapons join Scarabs and tank for them, and jump around with grimoire. Footslogging sorcs join either scarabs or the rubrics, depending on powers rolled.
Thoughts? Prolly still to fragile, and laughable wounds total.
++
CSM Thousand Sons Grand Coven (Chaos Space Marines: Codex (2012) v2010) ++
+ Core +
········War Cabal
············Rubric Marines [4x Rubric Marine]
················Aspiring Sorcerer [Force Stave, Inferno Bolt Pistol]
············Scarab Occult Terminators [Scarab Occult Sorcerer, 4x Scarab Occult Terminator]
············Sorcerer [Mark of Tzeentch, Power Armour, Veterans of the Long War]
············Sorcerer [Mark of Tzeentch, Power Armour, Veterans of the Long War]
+ Auxiliary +
········War Coven
············Exalted Sorcerer [Disc of Tzeetch, Mastery Level 2, Seer's Bane]
············Sorcerer [Additional Mastery Level, Disc of Tzeetch, Mark of Tzeentch, Power Armour, Spell familiar, Staff of Arcane Compulsion, Veterans of the Long War]
············Sorcerer [Additional Mastery Level, Disc of Tzeetch, Mark of Tzeentch, Power Armour, Spell familiar, Veterans of the Long War]
············Sorcerer [Additional Mastery Level, Disc of Tzeetch, Mark of Tzeentch, Power Armour, Spell familiar, Veterans of the Long War]
············Sorcerer [Additional Mastery Level, Disc of Tzeetch, Mark of Tzeentch, Power Armour, Spell familiar, Veterans of the Long War]
············Sorcerer [Astral Grimoire, Combi-bolter, Force Axe, Mark of Tzeentch, Terminator Armour, Veterans of the Long War]
············Sorcerer [Combi-bolter, Force Axe, Mark of Tzeentch, Terminator Armour, Veterans of the Long War]
············Sorcerer [Mark of Tzeentch, Power Armour, Veterans of the Long War]
············Sorcerer [Mark of Tzeentch, Power Armour, Veterans of the Long War]
············Sorcerer [Combi-bolter, Force Axe, Mark of Tzeentch, Terminator Armour, Veterans of the Long War]
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