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[1850] - Thousand Sons - Grand Coven with war cabal and full War Coven -- sorceror circus!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in se
Yellin' Yoof



Joensuu, Finland


Hi,

Got a (likely) crazy idea: the only units with real punch in Thousand Sons are the sorcerers, but they tend to die in a large volume of shots due to 3+/3++ inherent fragility. But TS formations when taken with full units do grant rerolls for all saves of 1.

Sorcerers are effective only if they can get in the psychic range, which requires mobility. Disks of Tzeench as jetbikes give excellent mobility, and also help with fragility and melee.

Therefore, a list where minimum war cabal is a tax with some solid ++ units, and a full War Coven. Part of coven on disks makes up one or two units of casting power and the exalted sorc leader can also delete suitable units with Seer's Bane. Two terminator sorcs with AP2 force weapons join Scarabs and tank for them, and jump around with grimoire. Footslogging sorcs join either scarabs or the rubrics, depending on powers rolled.

Thoughts? Prolly still to fragile, and laughable wounds total.



++ CSM Thousand Sons Grand Coven (Chaos Space Marines: Codex (2012) v2010) ++

+ Core +

········War Cabal
············Rubric Marines [4x Rubric Marine]
················Aspiring Sorcerer [Force Stave, Inferno Bolt Pistol]
············Scarab Occult Terminators [Scarab Occult Sorcerer, 4x Scarab Occult Terminator]
············Sorcerer [Mark of Tzeentch, Power Armour, Veterans of the Long War]
············Sorcerer [Mark of Tzeentch, Power Armour, Veterans of the Long War]

+ Auxiliary +

········War Coven
············Exalted Sorcerer [Disc of Tzeetch, Mastery Level 2, Seer's Bane]
············Sorcerer [Additional Mastery Level, Disc of Tzeetch, Mark of Tzeentch, Power Armour, Spell familiar, Staff of Arcane Compulsion, Veterans of the Long War]
············Sorcerer [Additional Mastery Level, Disc of Tzeetch, Mark of Tzeentch, Power Armour, Spell familiar, Veterans of the Long War]
············Sorcerer [Additional Mastery Level, Disc of Tzeetch, Mark of Tzeentch, Power Armour, Spell familiar, Veterans of the Long War]
············Sorcerer [Additional Mastery Level, Disc of Tzeetch, Mark of Tzeentch, Power Armour, Spell familiar, Veterans of the Long War]
············Sorcerer [Astral Grimoire, Combi-bolter, Force Axe, Mark of Tzeentch, Terminator Armour, Veterans of the Long War]
············Sorcerer [Combi-bolter, Force Axe, Mark of Tzeentch, Terminator Armour, Veterans of the Long War]
············Sorcerer [Mark of Tzeentch, Power Armour, Veterans of the Long War]
············Sorcerer [Mark of Tzeentch, Power Armour, Veterans of the Long War]
············Sorcerer [Combi-bolter, Force Axe, Mark of Tzeentch, Terminator Armour, Veterans of the Long War]

Created with BattleScribe (http://www.battlescribe.net)

Timmon -- AAR's as fiction: Haruukian 415th http://www.dakkadakka.com/dakkaforum/posts/list/427181.page  
   
Made in us
Longtime Dakkanaut




... Good luck?

I actually thought about it, but it a irritating that you only get the 3+ cast bonus in one discipline.

But it terms of invisibility, shrouding and shriek you're golden.

But he list has nothing else. Scrap the war coven you don't need it. Get renegade knights

DFTT 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Dump the war cabal and pour all those points into the coven, give them all disks and just faceroll around the board either in 1 big unit or hiding out of LoS because single model jetbikes.

It's lulzy enough and against certain armies it can actually be effective, but it's no full cabal.

Hell, jam everyone in termie armour and take the grimoure so you can jump around and tank everything on 2+ rr1's instead of keeling over against weight of fire because you'll fail on a 2 and then again on a 1 or 2 for the re-roll instead of only 1's on the re-roll.

Good luck if you do try it though.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
 
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