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Made in us
Storm Trooper with Maglight





Buffalo, NY

So my imperial guard have been shelved pretty much since the end of 6th edition, but I still love the models and want to combine them with my chaos daemons. From what I've seen, the Renegades and Heretics rules are very effective but I have a few questions about the rule books and models:

Is "Imperial Armor: Siege of Vraks" the most up to date rule set for R&H? I can never keep all of the FW books straight...

I have a million guardsmen, but do people generally just slap some green stuff on their Guard to make plague zombies or is there a better alternative?

The artillery platforms seem like the way to go, but the forge world earthshaker cannons and rapier laser arrays are crazy expensive if you get more than a few, so is there anything else out there that can fill in for either an earthshaker, rapier, or quad mortar that doesn't break the bank?

Other than the pure artillery lists I've seen winning tournaments, what other good options does the codex have?

Finally, what's the best way to combine them with daemons? Send a screamerstar and zombies out to tie things up and shell them to death with the ordnance tyrant rules?

Sorry there are so many questions, I've never had any of the forge world books so I'm very unclear on the renegades' rules. Any help is appreciated, thanks!
   
Made in us
Regular Dakkanaut





I actually have a lot of chaos cultists with lasweapons. I always thought about maybe starting a Renegades army on the side. But I am in the same boat as you. I have no idea where the most updated rules are, or how many lists there are.
   
Made in nz
Boom! Leman Russ Commander




New Zealand

IA13 has rules for renegades.

5000
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







There are two books with the Traitor Guard rules at present, IA13 (War Machines of the Lost and the Damned) and Vraks. The lists are mostly identical but IA13 is more general (and has transports, and rules for armies devoted to all four gods, and CSM vehicles to ally in) while Vraks is focused on the Vraks campaign only (so it doesn't have Tzeentchian/Slaaneshi rules, and instead of more Chaos rules it's got the Kriegers). If you really like Nurgle and you want to mix CSM with your Traitor Guard you may want the Vraks book for The Purge detachment, and if you really, really like the artillery carriages Vraks has the Devotion that lets you spam them, but for almost anything else I'd say you're probably better off with IA13.

Artillery carriages should be fairly straightforward to scratch-build. I'm in the middle of testing a theory that the treads off the AdMech Kataphron kit make cool Rapier stand-ins, but for the towed guns you just need wheels off a random model kit, some plastic piping for a barrel, and a bit of extra plasticard for the base of the gun. Look at WWII model kits and you'll get an idea of how towed howitzer carriages are set up.

For Plague Zombies you could just use zombies, for renegade Guardsmen if you're going Nurgle I'd say try to figure out some sort of low-effort gas-mask head to put onto the Cadian body and then just scrape up/batter the armour some.

This message was edited 1 time. Last update was at 2017/02/28 21:12:19


Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Storm Trooper with Maglight





Buffalo, NY

Great, thanks! My initial hope was to play a list using a screamerstar and drone star (my group uses ITC rules for re-rollable saves...) along with 30-50 zombies for board control supported by artillery. I don't necessarily need to spam the living crap out of it like the tournament lists, but will IA13 provide enough room for pure artillery support if brought as sort of a backup to Daemons?
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

 AnomanderRake wrote:
Artillery carriages should be fairly straightforward to scratch-build. I'm in the middle of testing a theory that the treads off the AdMech Kataphron kit make cool Rapier stand-ins, but for the towed guns you just need wheels off a random model kit, some plastic piping for a barrel, and a bit of extra plasticard for the base of the gun. Look at WWII model kits and you'll get an idea of how towed howitzer carriages are set up.

I'm hoping it's fairly easy. I had a looted Basilisk for my orks and another Basilisk for my Iron Warriors, but the rules don't exactly support either of those any more.

I was thinking of pulling the guns off them for carriages and creating an R&H army to support my Iron Warriors while trying to mount some Wyvern mortars on the Basilisk hulls for my Guard.

I think carriages will be easy, but I'm not sure if the Wyvern conversion will be cost-effective.

Now I just need to figure out what to do with my Khorne Berzerkers that no longer go with the Iron Warriors either. (Overall I'm pretty happy with all the new options the rules allow, it more than makes up for my old armies being invalidated.)

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
 
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