CadianGateTroll wrote:I have used 15 renegade infantry with 3 melta guns in unending host and it doesnt work as good as it sounds on paper.
Those infantry models spend all game trying to move and run just to shot a melta gun 2 or if lucky 3 times in a single game. Most of the time, as soon as they get close enough, they get shot, suffer casualties and fail moral and retreat taking a turn extra before running off the table to
continue unending host.
Scout gets them 6" closer allowing them to shoot sooner before losing bodies. Or for the same points, they can deep strike hopefully and pop off 1 shot at rear armor before getting rekt.
You start 6" closer but die twice as fast, and with a single Bs3 shot (that still has to roll armor pen and get through and cover save) your one shot is more likely to do nothing then do any damage. Its not a better tactic then the blood of infantry. At least with the blob of infantry you have a ton of bodies in the way of the special weapons so you can afford to take some wounds.
You're better off with 10 infantry in a chimera or a 20 man blob with 3x meltas + Chaos Sigil (
IA13's is basically fearless-lite)