Switch Theme:

[1850] - Orks - Mobile  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in hu
Fresh-Faced New User





Hi All!

I am in the greenskin business for more than a year. Having some boyz and toyz, but surely missing some good orkey stuff. I recently played two tournaments on different point levels and got beaten really bad. I think I won about 1 of 6 games only, in a possibly not world class meta (but of course I cannot compare). On the last one even my green tide was a waste. This must stop...

The next round is going to be 1850, and I tried to put together something that seemed best from my available collection. I would really appreciate if some of you guys would give me some hints on how you think the list would work in your meta or just in general. Which are the points to fine tune, or are there any dangers I might not recognise.

Thoughts on formation: I tried to set up the ork decurion thing, but as Waaagh council points were rising I saw the other parts of the list would remain too week, so this whole concept does not seem to fit in this point range. In general I cannot see formations or detachments adding too much to my game (I don't have the models for the spammer types we have like 5 battlewagons and such). So I decided to go with an oldskool, 'any unit gets deep strike on 6+' Great Waaagh detachment. This little feature will not be a game changer, but seems better than other options.

Concept: get mobile, move in fast or deep strike or try not to get killed before reaching meelee distance

Here goes the list:

Ork Great Waaagh! Detachment

Big Mek (89pts) - 'Eavy Armour (4pts), Choppa, Shokk Attack Gun (50pts)
Warboss w/ Mega Armour (105pts) - Bosspole (5pts), Mega Armour (40pts), Power Klaw, Twin-linked Shoota

Lords of War (225pts) - Ghazghkull Thraka, the Beast of Armageddon (225pts)

Meganobz (170pts) (Ghazkhull joins this unit)
Boss Meganob w/ Twin-linked Shoota (40pts), Meganob w/ Killsaws (50pts), Meganob w/ Kombi- Skorcha
(45pts) Trukk (35pts) - Big Shoota, Reinforced Ram (5pts)

Meganobz (170pts) (Megaboss joins this unit)
Boss Meganob w/ Kombi- Rokkit Launcha (45pts), Meganob w/ Kombi- Rokkit Launcha (45pts), Meganob w/
Kombi- Rokkit Launcha (45pts), Trukk (35pts) - Big Shoota, Reinforced Ram (5pts)

Nobz (379pts)
'Eavy Armour for Mob (20pts), Waaagh! Banner (20pts)
2 x Power Klaw, 2 x Big Choppa, 4 x plain nobz = 8 nobz
Battlewagon (135pts) - 4x Big Shoota (20pts), Reinforced Ram (5pts)

Deffkopta (30pts) - Twin-linked Big Shoota - single model unit,
Deffkopta (30pts) - Twin-linked Big Shoota - single model unit, deep strike would be nice on them

Warbikers (148pts)
5x Warbiker (90pts), Warbiker Nob (58pts) - Bosspole (5pts), Power Klaw (25pts)

8x Loota (112pts) - (Big mek with Shokk Attack gun joins in)
8x Loota (112pts)

Boyz (140pts) - 18x Boy (108pts), 2x Boy w/ Big Shoota (22pts), Shootas For Mob (10pts) (Weirdboy joins in, hoping for the 'tellyporta' spell)
Gretchin (35pts)

Allied Detachment: Weirdboy (70pts) - Power of the Waaagh!, Psyker Mastery Level 2 (25pts) + Gretchin (35pts)

So we have 4 missiles (MAN x 2, Battlewagon with nobz, warbikers) + 2 shooty units (lootas and shokk attack gun) + 2 mixed use (koptas + shoota/weirdboy unit). And of course the almighty gretchin (deep strike objective grab would be nice here as well).
All vehicles are just rushing in, deploy and ram / grab objective if possible.
Trukks, Wagon, koptas going all big shootas (did not have much luck with rokkits as we never hit).
Ghaz is here because I never ever fielded him, and now is the time.

That's it, thanks for any input!
Gork (or Mork) bless you all!

This message was edited 1 time. Last update was at 2017/03/08 21:32:01


   
Made in us
Tough-as-Nails Ork Boy





Washington, DC

Looks fun overall, but some thoughts-

I really like splitting up Megabosses from Meganobz- they are both huge threats, and putting them together seems like a lot of eggs in one basket. I prefer megaboss with slugga boyz, then meganobz alone. My instinct is to do the same with Ghaz. To achieve this, maybe scrap the Nobwagon and run two more trukks of 10 boyz, led by mega armored badasses. That gives you 5 "missiles" as you put it.

I'd also give the koptas rokkits, not shootas.

I'd stick the SAG with the grots rather than lootas- lets you split targets and have more artillery threats.

Check out my gathering Waaagh! of drunken orks: http://www.dakkadakka.com/dakkaforum/posts/list/559908.page 
   
Made in us
Guardsman with Flashlight




Montana

Yes I agree... Meganobs pack a huge punch and with a megaboss it makes for an expensive unit.

The shock attack gun is unpredictable and at least in 5th ed. it would beam your bigmek into cc on the roll of something like a 4. Im not sure if it still does this... But it always made for an unexpected ace in the whole.

Yes! Bring your pretty face to my Banewolf! 
   
Made in hu
Fresh-Faced New User





 DaisyWondercow wrote:
Looks fun overall, but some thoughts-

...maybe scrap the Nobwagon and run two more trukks of 10 boyz, led by mega armored badasses. That gives you 5 "missiles" as you put it.



Good point, however, my first battlewagon was just ordered and on its way, so using it is still quite a tempting option.
I see that this unit got quite high in points, though.

Question:
- Are nobs really that useless? Never fielded them in this number (unit of 8)
- Putting the two megabosses in other units might also slow down those units because of slow and purposeful (in this case the rule becomes valid for the whole unit, right? So boyz cannot run around the megaboss). Or that extra 1-6 inch does not matter that much? (ladies?) Otherwise it sounds reasonable...
- I also have some more meganobz. Maybe I should just use another 3 man squad in the wagon instead of the 8 nobz?
- Would you really take the waagh banner? Maybe a lucky stikk for the warboss instead? (there is a 5 point difference but I might be able to spare it somewhere)

Bought the shokk attack gun to gretchin unit idea. I usually lose 1 artillery unit / round, so that should add some more time to shoot.

Thanks for all!

   
Made in it
Waaagh! Ork Warboss




Italy

The lucky stikk is an autoinclude: +1WS and re roll to hit, to wound and saves for 25 points? Now the unit that joins the warboss hits on 3s, and the warboss can maximize his efficiency in close combat as you probably fail some to hit on a 3s and even some to wound on a 2s. These are S10 ap2 attacks, you want every single hit to be effective. If he has the megamor he can reroll that 2+ against anything but AP2.

The waaagh banner in useless, you may want to run the decurion and in that case you need one, but other than than I don't see a single reason to include the banner or the nobz either.

 
   
Made in us
Guardsman with Flashlight




Montana

Are nobs really that useless? Never fielded them in this number (unit of 8)


I have found it very successful to take as many nobs as is practical. How you want them used makes all the difference. I haven't seen cybork bodies available for a while, so they aren't quite the killy super stars they were back in 4th and 5th ed. I have heard it argued time and again but fact is... Nobs win games. I have personally found it best to use them as a distraction or a sure fire way to get someone nasty (Ghazgul Thraka) stuck in right quick. These units still pull their weight. Although others may contest this.

I have never met the player that will willingly ignore a full loadout of nobs running amock.
Just saying.

10 boys in a truck sounds good till you meet a gunline, or anyone with a s5 weapon... then you needlessly sacrificed a regrettable amount of points I think.

Keep it Orky mate... Big is Best!

Yes! Bring your pretty face to my Banewolf! 
   
 
Forum Index » 40K Army Lists
Go to: