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Hi All!
I am in the greenskin business for more than a year. Having some boyz and toyz, but surely missing some good orkey stuff. I recently played two tournaments on different point levels and got beaten really bad. I think I won about 1 of 6 games only, in a possibly not world class meta (but of course I cannot compare). On the last one even my green tide was a waste. This must stop...
The next round is going to be 1850, and I tried to put together something that seemed best from my available collection. I would really appreciate if some of you guys would give me some hints on how you think the list would work in your meta or just in general. Which are the points to fine tune, or are there any dangers I might not recognise.
Thoughts on formation: I tried to set up the ork decurion thing, but as Waaagh council points were rising I saw the other parts of the list would remain too week, so this whole concept does not seem to fit in this point range. In general I cannot see formations or detachments adding too much to my game (I don't have the models for the spammer types we have like 5 battlewagons and such). So I decided to go with an oldskool, 'any unit gets deep strike on 6+' Great Waaagh detachment. This little feature will not be a game changer, but seems better than other options.
Concept: get mobile, move in fast or deep strike or try not to get killed before reaching meelee distance
Here goes the list:
Ork Great Waaagh! Detachment
Big Mek (89pts) - 'Eavy Armour (4pts), Choppa, Shokk Attack Gun (50pts)
Warboss w/ Mega Armour (105pts) - Bosspole (5pts), Mega Armour (40pts), Power Klaw, Twin-linked Shoota
Lords of War (225pts) - Ghazghkull Thraka, the Beast of Armageddon (225pts)
Meganobz (170pts) (Ghazkhull joins this unit)
Boss Meganob w/ Twin-linked Shoota (40pts), Meganob w/ Killsaws (50pts), Meganob w/ Kombi- Skorcha
(45pts) Trukk (35pts) - Big Shoota, Reinforced Ram (5pts)
Meganobz (170pts) (Megaboss joins this unit)
Boss Meganob w/ Kombi- Rokkit Launcha (45pts), Meganob w/ Kombi- Rokkit Launcha (45pts), Meganob w/
Kombi- Rokkit Launcha (45pts), Trukk (35pts) - Big Shoota, Reinforced Ram (5pts)
Nobz (379pts)
'Eavy Armour for Mob (20pts), Waaagh! Banner (20pts)
2 x Power Klaw, 2 x Big Choppa, 4 x plain nobz = 8 nobz
Battlewagon (135pts) - 4x Big Shoota (20pts), Reinforced Ram (5pts)
Deffkopta (30pts) - Twin-linked Big Shoota - single model unit,
Deffkopta (30pts) - Twin-linked Big Shoota - single model unit, deep strike would be nice on them
Warbikers (148pts)
5x Warbiker (90pts), Warbiker Nob (58pts) - Bosspole (5pts), Power Klaw (25pts)
8x Loota (112pts) - (Big mek with Shokk Attack gun joins in)
8x Loota (112pts)
Boyz (140pts) - 18x Boy (108pts), 2x Boy w/ Big Shoota (22pts), Shootas For Mob (10pts) (Weirdboy joins in, hoping for the 'tellyporta' spell)
Gretchin (35pts)
Allied Detachment: Weirdboy (70pts) - Power of the Waaagh!, Psyker Mastery Level 2 (25pts) + Gretchin (35pts)
So we have 4 missiles (MAN x 2, Battlewagon with nobz, warbikers) + 2 shooty units (lootas and shokk attack gun) + 2 mixed use (koptas + shoota/weirdboy unit). And of course the almighty gretchin (deep strike objective grab would be nice here as well).
All vehicles are just rushing in, deploy and ram / grab objective if possible.
Trukks, Wagon, koptas going all big shootas (did not have much luck with rokkits as we never hit).
Ghaz is here because I never ever fielded him, and now is the time.
That's it, thanks for any input!
Gork (or Mork) bless you all!
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