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Just remember that if you roll endurance, you would have rolled invis on telepathy and being hit on 6's is better than having a 4+++ against anything that doesn't have instant death.
There's also no reason not to take MoN on the spawn for T6 if your sorc is unmarked.
If you have a sorc (on bilke obviously) with a solo spawn and you roll iron arm, you're now majority T8 which is lulzy.
Shrouded is also nice since that's a 2+ jink for the bike sorc and probably a 3+ cover for the spawn (since they're beasts and ignore terrain, there's very little excuse not to have them in 5+ cover all the time).
Honourable mention to Sanctic for hammerhand though, but only really a thing if you're fighting daemons since you can easily swap to Banishment if you don't get it and then roll on either bio or tele for good powers.
Another honourable mention for Pyromancy of all things since fire shield gives the unit a 4+ cover, fiery form gives the sorc a 4++ and you're going to be close enough to actually make use of the primaris and molten beam.
At the end of the day, it's much of a muchness between Bio and Telepathy. If you've modeled your sorc with a staff, Bio, if an Axe, Telepathy, if a sword, remodel it with one of the other 2 choices.
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