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Made in ca
Violent Space Marine Dedicated to Khorne



Someplace someplace Darkplace

Somsome general questions (salutes) for Killteam.

Is there any update for using Ynari/Aeldari in this yet? I didn't see anything on their website. I'd assume it uses the exact same rules for CWE/DE/harlequins teams all just combined with SFD replacing battle focus ancient enemy and PFP as normal? (Units getting killed or removed is pretty transferable I'd imagine)

Just curious since ynari are my main army and it would be cool to run a kill team for them as well.


Question the second. Has anybody used assassins? How do they do? I looked at making a list and I was able to fit 3 basic ones with no toys, or 2 with some upgrades into 250. Considering most kill teams have 7-12 models this is a pretty big outnumbering situation. Does the assassins rules stats and equipment bridge the gap well? Or do they just tend to get overwhelmed and removed? How prevelant are psykers in kill team? Would the culexus be worth it? (Seems his "gun" is only good when there are psykers about)

What about inquisition? They seem like Killteam would be awsome for them - and I have fond memories of playing inquisitor when it came out. Could have a lot of fun making miniatures with lots of character and individuality - but if they aren't competitive I'd probally pass on them.


Something ...... something .... Dark side.... 
   
Made in us
Gore-Soaked Lunatic Witchhunter







So as far as I can tell you technically can't play Ynnari in GW's Kill-Team since models must be part of a Reborn Warhost or a Ynnari Formation to be considered Ynnari. I don't know that I'd protest if you showed up at a Kill-Team game asking if you can just use the Ynnari rules in a Kill-Team detachment; on one hand Strength From Death triggers every time a model is killed rather than an entire unit, but on the other hand only a single model gets a free shot rather than an entire unit. I'd suggest playing SFD as if a model that gets a free action from the rule can't do so again in the same turn when playing Kill-Team, try and force you to spread out the activations such that it works more like it does in the full-scale game and nobody has to worry about any potential abuse.

Heralds of Ruin hasn't been updated with Ynnari or combined-Eldar in any way, if it is I expect they'll go with one-SFD-activation-per-model-per-turn as well since that's the short/easy way to handle moving that into a the one-model-units setting. If you get impatient you could always playtest it that way and then send them notes about it.

I haven't used Assassins; I've looked and I think you could probably overcome the numbers gap if you aren't fighting too many Space Marine Bikes or battlesuit-spam lists. Numbers don't make anything like as much difference in HoR as they do in Mordheim since model quality varies a lot more. And with T4/3W/4++ on all models you're a lot harder to get rid of than some full-size Kill-Teams, even with only three models.

As for the Culexis I do suggest considering it even if you aren't expecting a lot of psykers. A primary issue with any Assassin is staying alive long enough to do damage: the Eversor is hard-mode here, since his approach to staying intact is picking his engagements such that he kills anything that can be a serious threat to him; the Callidus and the Vindicare are easier, since they thrive on controlling the terms of the engagement such that they can't be reliably attacked; but with the Etherium the Culexis doesn't really have to do anything special to be tough, since it does a lot of work just by being somewhere it's got the tools to stick around.

Another consideration with the Culexis is that Leadership matters a lot more in Kill-Team than it does in normal-size games, so the aura of -Ld can be quite important.

As for the Inquisition I can't speak to competitiveness; HoR is a lot more open balance-wise than 40k so more things work, and the Inquisition can do a vast number of different things. If you think making the models would be cool I'd suggest going for it, you can figure out how to make them work on the table later.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in ca
Violent Space Marine Dedicated to Khorne



Someplace someplace Darkplace

So the inquisition list looks like it can ally with another list. So what about an assassins list allied with inquisition? This would give the assassin some ... "bodies" to run as screen, flush out the other guy and otherwise help out and counter low model count syndrome.

Something ...... something .... Dark side.... 
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

Heralds of Ruin doesn't have rules for Assassins... where are you getting them?

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