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![[Post New]](/s/i/i.gif) 2017/03/31 15:16:59
Subject: kabalite warriors
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Commoragh-bound Peer
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what weapons should i give them?
what do you recommend?
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![[Post New]](/s/i/i.gif) 2017/03/31 15:20:49
Subject: kabalite warriors
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Slaanesh Chosen Marine Riding a Fiend
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Splinter cannon/blaster and under no circumstances give the Sybarite (I think that is what he/she is called) a power weapon. And a Raider with splinter racks.
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Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. |
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![[Post New]](/s/i/i.gif) 2017/03/31 16:00:59
Subject: kabalite warriors
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Regular Dakkanaut
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NoiseMarine with Tinnitus wrote:Splinter cannon/blaster and under no circumstances give the Sybarite (I think that is what he/she is called) a power weapon. And a Raider with splinter racks.
If Going for a Raider with splinter racks, I'd ditch the blaster and focus entirely on the splinter weapons.
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![[Post New]](/s/i/i.gif) 2017/03/31 16:04:53
Subject: kabalite warriors
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Commoragh-bound Peer
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NoiseMarine with Tinnitus wrote:Splinter cannon/blaster and under no circumstances give the Sybarite (I think that is what he/she is called) a power weapon. And a Raider with splinter racks.
why exactly?
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![[Post New]](/s/i/i.gif) 2017/03/31 16:15:56
Subject: kabalite warriors
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Confessor Of Sins
WA, USA
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The power weapon is easy. Your sybarite is not good in combat, and a power weapon is not going to make them noticeably better. Also, Kabalite warriors are a shooting unit, sticking a melee weapon in there is just using points on something that, if things go well, you will never use.
Splinter racks on a raider is just smart for them, as it twin-links their rifles and splinter cannon, which helps their output.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2017/03/31 16:27:24
Subject: kabalite warriors
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Commoragh-bound Peer
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curran12 wrote:
The power weapon is easy. Your sybarite is not good in combat, and a power weapon is not going to make them noticeably better. Also, Kabalite warriors are a shooting unit, sticking a melee weapon in there is just using points on something that, if things go well, you will never use.
Splinter racks on a raider is just smart for them, as it twin-links their rifles and splinter cannon, which helps their output.
that's pretty dope
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![[Post New]](/s/i/i.gif) 2017/03/31 16:41:02
Subject: kabalite warriors
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Slaanesh Chosen Marine Riding a Fiend
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As the esteemed gentleman said above.
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Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. |
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![[Post New]](/s/i/i.gif) 2017/03/31 18:16:10
Subject: Re:kabalite warriors
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Commoragh-bound Peer
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what about the darklance and the shredder?
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This message was edited 1 time. Last update was at 2017/03/31 18:22:14
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![[Post New]](/s/i/i.gif) 2017/03/31 18:46:35
Subject: Re:kabalite warriors
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Powerful Phoenix Lord
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Dark Lances are a bad choice for a unit that should be on a moving transport (and thus will snap fire a heavy weapon). If you want a Dark Lance, put it on the Raider Shredders do not exist in the current Dark Eldar codex......at least you would think so with how often they are take (i.e. never, cuz they're bad) They would be great if they were either a Flame template, or had Monofiliment (like the Warp Spiders' guns that fire the exact same ammo) If you are close enough to use a Shredder, it is close enough to scatter back onto you. Just don't Oh, and most competitive players do not bother with a Sybarite at all because it is a waste of points. But if you really want to take it, give it a Haywire Grenade in units with a Blaster as it gives you 2 changes to hurt AV.
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This message was edited 1 time. Last update was at 2017/03/31 18:47:29
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![[Post New]](/s/i/i.gif) 2017/03/31 21:03:47
Subject: kabalite warriors
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Imperial Agent Provocateur
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If you want some meh artillery, give them shredders and put them in a venom. It may require a true born upgrade to make it more effective. Ideally your opponent will ignore it......ideally.
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1500pts Kabal of the Blood Moon
200pts Order of Ash and Silver
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![[Post New]](/s/i/i.gif) 2017/04/01 01:51:33
Subject: kabalite warriors
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Fixture of Dakka
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I run kabalites very differently depending on what I have planned for them. Ignoring trueborn configurations, my usual setups include...
* 5 warriors with no upgrades and no transport. This squad is dirt cheap and next useless, but it does give you a handful of wounds that can go to ground on an objective. This is basically what you take when you need to fill out a troop tax. You might also consider this squad if you want to beta strike and need something on the table hiding behind buildings on turn 1.
* 5 warriors in a venom. This is basically just a cheap way to unlock a venom while filling out a troop tax, but splinter rifles compliment the venom's own splinter shots pretty well, albeit at 24" instead of 36". The warriors inside will probably end up taking potshots at FMCs (trying to get lucky) or attempting to finish off straggling enemy units. You can also use the guys inside to try and push an enemy unit over the 25% casualties line if your opponent isn't immune to falling back. Basically, this is a cheapish troop tax that makes a venom obsec.
*5 warriors with a blaster in a transport. You're basically paying 55 points for obsec and a blaster on a venom. It's not especially cost effective, but spreading lots of blasters and lances throughout your army means that your opponent will have a tough time getting rid of all your tank busting guns. This fits well into the MSU style of army that is popular among dark eldar players. Rather than putting lots of eggs in one basket, you're going for a death by a thousand cuts sort of thing. Your warriors will not kill a vehicle on their own (usually), but they might soften a target up for a raider, some scourges, a ravager, etc. It's not impressive AT, but the idea is that you just have a million similarly unintimidating-but-cheap threats that will bring down a key target eventually.
If you put these guys in a raider instead of a venom, consider splurging on a haywire grenade sybarite and a dark lance for your raider. It's a relatively cheap way to put three anti-tank guns in one squad. The biggest problem is that the effective range of your AT will vary a lot here. Don't rush into a bad position just to use the haywire grenades, but having the ability to fling a haywire in the shooting phase and then slap another one on a target in the assault phase if it absolutely positively must die can be nice. If you're doing the "thousand cuts" MSU anti-tank thing mentioned above, this is basically a way to get two more anti tank weapons for about 20 points instead of spending ~100 points getting a second blaster squad in a venom.
* Full 10 man squad in a raider with splinter racks and a splinter cannon. Don't take a sybarite in this configuration unless you have points to spare. The idea here is to drown the enemy in an obscene number of poison shots. Because this configuration is relatively expensive and threatening, it tends to die pretty fast. Therefor, I usually recommend deepstriking this unit in in an effort to get your guns within rapid fire range. It's basically one big sucker punch that may or may not live to shoot again. Night shields can be a good investment here as you've got a lot of points wrapped up in one place, and jinking doesn't diminish your warriors' shooting power. A blaster isn't a terrible choice here, but don't sacrifice your poison dakka to shoot at a vehicular target.
*20 warriors with as many special guns as you can grab. Sybarite optional, but give him haywires or a blast pistol if you take him. Join the unit to a webway HQ and drop one giant blob of dakka on your opponent at once. This is not especially effective for the points, but it is extremely amusing.
Regarding shredders.... Just don't. Unless you have some strange fondness for them, they're just not worth it. They usually only hit one or two models, they're short-ranged, they don't ignore armor, they're less effective against many MCs than a splinter rifle, and they don't bust tanks reliably. Plus, while I'm less paranoid than most people about having the blast scatter back and hit you (the average scatter distance is only 3"), the shredder will almost always be more effective against your soldiers and vehicles than against your opponent's. The shredder has really cool fluff, but it has never had very good rules, I'm afraid. :(
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This message was edited 1 time. Last update was at 2017/04/01 01:52:42
ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2017/04/01 06:00:19
Subject: Re:kabalite warriors
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Commoragh-bound Peer
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what about the blaster pistol and the sword or agoniser?
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![[Post New]](/s/i/i.gif) 2017/04/01 07:11:58
Subject: kabalite warriors
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Waaagh! Ork Warboss
Italy
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You tipycally have four options:
- 10 kabalites with 1 splinter cannon in a raider with splinter racks
- 5 kabalites with no upgrades in a venom with 2 cannons
- 5 kabalites with a blaster in a venom with 2 cannons
- 5 kabalites with a sybarite equipped with haywire granades in a venom with 2 cannons
I always use stock kabalites in venoms.
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![[Post New]](/s/i/i.gif) 2017/04/01 16:05:42
Subject: Re:kabalite warriors
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Longtime Dakkanaut
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As cool as it looks and as much as you may want to, don't fall into the trap of upgrading your sergeant. It very rarely works out well, and tends to eat up all your points when you could grab something else in the army that will do a much better job.
Kabalite Warriors are a shooting unit. Keep them that way, don't waist your time on making them better in combat because they will always be bad at combat.
IMO the blaster pistol has too short a range and too expensive to be useful. You generally want to keep these guys at range.
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This message was edited 1 time. Last update was at 2017/04/01 16:05:53
Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi |
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