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Made in us
Fresh-Faced New User





Hello everyone, after a hiatus from Warhammer 40k since the 5th edition, my buddy and I decided to get back into 40k.
In about 2-3 months there is a team tournament at my local gaming store so we decided to team up and learn what apparently is a whole new game.
I'll be taking 1,000 points of necrons and he will be taking 1,000 points of Orkz.

Ive been doing some reading and had a few questions:
1. For tournaments it seems like Eldar jetbike armies are the toughest and neither of us have experience with them. How does a Necron army handle an army like that?

2. Should we be worried about fliers at this point value for the tournament?

3. With scoring being solely on tactical objectives, I believe MSU armies are the best for the edition. Is that an accurate thought?

4. Are psychic powers a real game changer this edition?

For my 1,000pt list I have:

DECURION DETACHMENT:
-Reclamation Legion-
HQ - (Would like advice on this one, nemesor or orikan or anrakyr or just a tooled up overlord best suite this list)

5 Lychguard with Sword and Board

5 Immortals

10 Necron Warriors with a Ghost Ark

10 Necron Warriors

3 Tomblades with Shadowloom and Nebuloscope

-Deathmarks-
5 Deathmarks

Without an HQ this list is at 653pts.

Which should I add to complement this list as well as compliment playing with Orkz?

Thanks for all your advice and look forward to being an active necron player on these forums.


This message was edited 1 time. Last update was at 2017/04/03 21:30:53


 
   
Made in us
Longtime Dakkanaut




Ute nation

It's a weird time to get into the game since we are months away from an edition change, and the units you get now could drastically change in effectiveness. I'd suggest staying away from stuff that could drastically change, special characters for instance. So I would suggest an overlord for your HQ spot. Another suggestion would be a harvest, it's cheap, has three kinds of units (as opposed to a d-cult which is a whole lot of one unit) so it will be a safer bet in the next edition. All you need is a spider. 3 wraiths, and 3 scarabs, at 1000 points it's the stuff of nightmares for your opponents.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in ie
Deranged Necron Destroyer





Hello friend. Welcome back to the game.

For tournaments it seems like Eldar jetbike armies are the toughest and neither of us have experience with them. How does a Necron army handle an army like that?
In my experiance, shooting a lot of Guns or Close Combat is the best way to get rid of Eldar jetbikes. They are the fasted Jet bikes in the game with being able to travel a total of 36 inches (if they do no shoot). Best to let your opponent use that to get an object or something on your side of the field and then ambush them with lots of shooting or CC.

Should we be worried about fliers at this point value for the tournament?
I wouldn't worry about fliers, people will bring them but just ignore them. Necrons are pretty resilent so fliers aren't all that scary. Not sure how orkz cope though... You could always bring a Night Scythe to transport a units and have a flying unit just incase.

With scoring being solely on tactical objectives, I believe MSU armies are the best for the edition. Is that an accurate thought?
You could play Killpoint games as well which don't require point scoring. Just remember that do have your armies balanced for both situations. Usually, necrons players use Immortals to hold 1 Object on your side of the field and to stop your opponent from flaking you. Use for 1 object all game to either help you or annoy your opponent if he needs its for points. Tomb Blades are great at getting objects on your opponents side if the field due to how fast they move. You could also use your friends Orkz on bikes to do the same thing to get as many objects as possible.

Are psychic powers a real game changer this edition?
against most armies, no. Against Chaos, Daemons or (especially) Tzeench expect to sit around for 40-50 minutes and seeing your opponents warp pool of 20-30 against your to witch rolls of 1-6 dice. Ignore the phase like fliers, let your opponents do their thing and pick things up when that phase is over.

Also, what are yer plans for the games? Is one of you going to be CC focused and the other shooty focused so that one army does one thing each or are you going to to run armies and can do both?

The post above me is right as well. 8th edition will be out within this year, maybe as early as Summer. Your local shop might even post-pone the tournament if the new edition is released inbetween the next 3 months. I would either say buy what you want and build your arm around that then expand once 8th edition is released or just get invested now and have to learn 2 codex's this year.

I would also Reccomend the army builder app Battlescribe, lets you build lists on the move on smartphone/tablet/laptop and tells you all the special rules of your units within you army and the rules of the formations.

You can also read this to learn about your units and how they can be used.

This message was edited 1 time. Last update was at 2017/04/03 23:00:41


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Fresh-Faced New User




I have been a active necron player since I started and I will tell you my staples

Necron Warriors, 2 Bricks at least if possible
Heavy Destroyers 3-6, people often don't put much focus on them early on and they have las cannon gauss
3-5 Wraiths with coils, they are super hard to kill with a 3+ invuln save
Doomsday Ark. I choose this over a ghost ark any day. Stick them in one of your corners that has a great view of the battlefield and leave it there, they shoot 74 inches, large blast, str10 ap1 hit unless you move it (Which is why the initial position)
Night scythes can be very useful, put a 3rd brick, minus 5, into it, and if you stop it at I think 24 inches, they beam down and can shoot normally.

Now if you want a over powered hard to kill group? Decked out royal court. Overlord, 3 lords and at least 2 Crypteks. Equip all the lords with warscythes, Res Orbs, and Lastly Solar Staff on 5 of them. Solar staff if activated (once per game, per staff, play one during there turn for a total of 5 turns) and enemies can only snap fire at that group (Can only hit on 6s), and template attacks cant target it. Next, give them all phase Shifters, thats a 4+ invuln save. And with 2 crypteks, you will always have a 4+ reanimation protocol roll. the buffs are cumulative but can't get better then a 4+, however instant death special rules adds a -1 modifier to your RP roll, having 2 crypteks basically negate it, so you always have a 4+ reanimation roll. So on in total on the defense side, you can only get hit on 6s, ignore templates (for 5 of opponents turn) 4+ invuln save, a 4+ reanimation roll, plus 5 Res orbs as backup. On the attack side, they all have ranged solar flare, which is staff of light stats, and they are assault, so you can charge after. On top of that you have 4 warscythes that make your attacks Str7 ap2 with armor bane, so you will be able to tear anything up. This is however I think 715ish points. Its point heavy, but super super tough, and they will eat anything except flyers (But the staffs can shoot them). This right here is a stable in all my necron armies. The only thing it has a problem is Destroyer weapons. D weapons ignore RP, which is the only way RP rolls can get ignored. Your opponent will have a hard time dealing with this court. DO make sure you always keep your crypteks in the back, so they never get hit first, you want to protect those RP buffs. with both alive you will ALWAYS have a 4+ rp roll.

This message was edited 1 time. Last update was at 2017/04/04 01:42:23


 
   
Made in ie
Deranged Necron Destroyer





Necron Warriors, 2 Bricks at least if possible
Heavy Destroyers 3-6, people often don't put much focus on them early on and they have las cannon gauss
3-5 Wraiths with coils, they are super hard to kill with a 3+ invuln save
Doomsday Ark. I choose this over a ghost ark any day. Stick them in one of your corners that has a great view of the battlefield and leave it there, they shoot 74 inches, large blast, str10 ap1 hit unless you move it (Which is why the initial position)
Night scythes can be very useful, put a 3rd brick, minus 5, into it, and if you stop it at I think 24 inches, they beam down and can shoot normally.


2 bricks of warriors??? If he brings a CAD or Decurion he will need to bring 2 units of 10 warriors anyway? Do you mean to run 2 units of 20 warriors?

H.Destroyers can be max of 3 per unit so they would need to be in 2 seperate units to run 6 of them.

I would put a Sypder with fab claws with the Doom Ark, to restore hull points if it does take damage. Can easily be deep striked so maybe scarabs as well to protect it with CC.

Night Scythe is good. If you move 24+ Your units snap fire (6+) and if you move 32+ they can disembark. I usually move mine 23 inches then teleport my warriors.

Now if you want a over powered hard to kill group? Decked out royal court. Overlord, 3 lords and at least 2 Crypteks. Equip all the lords with warscythes, Res Orbs, and Lastly Solar Staff on 5 of them. Solar staff if activated (once per game, per staff, play one during there turn for a total of 5 turns) and enemies can only snap fire at that group (Can only hit on 6s), and template attacks cant target it.
I have never heard of using a royal court in this way? Would you not run a cryptek and Orikan the Diviner seeing as he is +1 RP and allows his unit to re-roll saving throws of 1? He can also go super-sayian which is worth the extra points imho. What would be the stratergy for this Royal Court seeing as you have no units to put them into? Unless you run all the models into a super-unit.
The Solar Staff is an artefact, it can only go on 1 model, you can't run 5 of them. Thats illegal. Also, you cant have both Warscythes and Solar Staff, there melee weapons so you can only run 1 per model not 2. Maybe 4 scythes and 1 solar staff?

On the attack side, they all have ranged solar flare, which is staff of light stats, and they are assault, so you can charge after
what is a Solar Flare? The Solar Staff is a buffed Staff of Light w/ Blind and Solar Pulse. Honestly never heard of "Solar Flare" unless you got confused with weapon wording?






This message was edited 1 time. Last update was at 2017/04/04 11:08:10


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Fresh-Faced New User





Hello guys, like the input.

I am not a big fan of the doomsday ark since it has minimal mobility as well as can scatter

My friends Orkz list is as follows: 1000 points

Warboss
-da finkin kap
-cybork body
-power claw

Pain boy
-cybork body
-grot orderly

Pain boy
-cybork body
-grot orderly

20 Ork Boyz
-nob
-power klaw
-boss pole
-eavy armor

10 truck boyz
eavy armor
boss nob
eavy choppa
bosspole

10 truck boyz
eavy armor
boss nob
eavy choppa
bosspole

1 def kopta
1 def kopta

My List for Necrons is as follows: 1000 points

1 Overlord
-War Scythe
-Phase Shifter
-Mind Shackle Scarabs

5 Immortals

5 Lychguard

10 Warriors
-Ghost Ark

10 Warriors

3 Tomb Blades
-Nebuloscope
-Shadowloom

3 Scarabs

3 Wraiths
-Whip coils

1 Tomb Spyder
-gloom prism


My list is 47 points over. Suggestions?

   
Made in ie
Deranged Necron Destroyer





Are you running a Combined Arms Detachment (CAD) or a Decurion ?

Scatter dice can be good for some shooting weapons, especially if it scatters and you hit more models! It is an AP 1 weapon meaning only models with an invlunerable save (3++/4++/5++ etc) can roll dice, the rest get taken away.

A unit of 5 Lynchguard is okay but better in bigger numbers. I would scrap those for more Wraiths and Tomb Blades. Put the O lord with the 10 warriors

Try this.

998pt Decurion
Spoiler:
Overlord w/ Veil of Darkness, Phase Shifter and Staff of Light

5 Immortals w/ Gauss

3 Tomb Blades w/ Shield Vanes, Nebuloscope 2 with Gaus and 1 with Particle Beamer

3 Tomb Blades w/ Shield Vanes, Nebuloscope 2 with Gaus and 1 with Particle Beamer

10 Warriors in Ghost Ark

10 Warriors

Auxiliary

4 Wraiths w/ Coils

Sypder no upgrades

3 Scarabs


Use the Immortals to hold an object for you an your partner, put O lord with the 10 warriors, use the VoD to Deepstrike (only once) the whole unit to either get an objective, line breaker, or teleport behind your enemy and (hopefully) get full rapid-fire gauss into a unit and do lots of damage.

Tomb Blades to get Objectives far away, P beamer to destroy bulk of enemy units and Gauss to take away any survivors.

Ghost Ark can travel across the board. I like to move it the full 18" and then jink to protect the crons insides and have them shoot as much as possible seeing as they aren't affected by the ghost ark.

Wraiths to out flank opponents and soak up hits with 3++ saves and 2 wounds (wish they had 3).

Sypder will spawn scarabs and have them rush up the table or objects and halt enemy units.

CAD 989pt
Spoiler:
HQ

Destroyer Lord w/ Nightmare Shroud, Phase Shifter and Warscythe

Troops

5 Immortals w/ Gauss

10 Warriors in Ghost Ark

Fast attack

5 Wraiths w/ Coils

5 Tomb Blades, Shield Vanes, Nebuloscope 3 w/ Gauss 2 w/ Particle Beamer

Heavy Support

3 Heavy Destroyers


Put the D Lord with the 5 Wraiths and use the stratergy mentioned in the above posts to use that unit properly.

5 Tomb Blades to desteoy blobs with 2 blast weapons and 3 Gauss to drstroy any models left over.

Immortals to hold an object.

Warriors in GA to go up the table top.

3 H destroyers to Deepstrike and to be able to do 3 Strength 9 AP 2 attacks against tough enemy models or vehicles. Could take down fliers do if they get Skyfire via mysterious objectives.




This message was edited 1 time. Last update was at 2017/04/05 11:37:42


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Fresh-Faced New User




Odrankt wrote:
Necron Warriors, 2 Bricks at least if possible
Heavy Destroyers 3-6, people often don't put much focus on them early on and they have las cannon gauss
3-5 Wraiths with coils, they are super hard to kill with a 3+ invuln save
Doomsday Ark. I choose this over a ghost ark any day. Stick them in one of your corners that has a great view of the battlefield and leave it there, they shoot 74 inches, large blast, str10 ap1 hit unless you move it (Which is why the initial position)
Night scythes can be very useful, put a 3rd brick, minus 5, into it, and if you stop it at I think 24 inches, they beam down and can shoot normally.


2 bricks of warriors??? If he brings a CAD or Decurion he will need to bring 2 units of 10 warriors anyway? Do you mean to run 2 units of 20 warriors?

H.Destroyers can be max of 3 per unit so they would need to be in 2 seperate units to run 6 of them.

I would put a Sypder with fab claws with the Doom Ark, to restore hull points if it does take damage. Can easily be deep striked so maybe scarabs as well to protect it with CC.

Night Scythe is good. If you move 24+ Your units snap fire (6+) and if you move 32+ they can disembark. I usually move mine 23 inches then teleport my warriors.

Now if you want a over powered hard to kill group? Decked out royal court. Overlord, 3 lords and at least 2 Crypteks. Equip all the lords with warscythes, Res Orbs, and Lastly Solar Staff on 5 of them. Solar staff if activated (once per game, per staff, play one during there turn for a total of 5 turns) and enemies can only snap fire at that group (Can only hit on 6s), and template attacks cant target it.
I have never heard of using a royal court in this way? Would you not run a cryptek and Orikan the Diviner seeing as he is +1 RP and allows his unit to re-roll saving throws of 1? He can also go super-sayian which is worth the extra points imho. What would be the stratergy for this Royal Court seeing as you have no units to put them into? Unless you run all the models into a super-unit.
The Solar Staff is an artefact, it can only go on 1 model, you can't run 5 of them. Thats illegal. Also, you cant have both Warscythes and Solar Staff, there melee weapons so you can only run 1 per model not 2. Maybe 4 scythes and 1 solar staff?

On the attack side, they all have ranged solar flare, which is staff of light stats, and they are assault, so you can charge after
what is a Solar Flare? The Solar Staff is a buffed Staff of Light w/ Blind and Solar Pulse. Honestly never heard of "Solar Flare" unless you got confused with weapon wording?








A brick of warriors is 20. Rapid fire thats 40 shots. Whether you bring 10 or 20 just depends on the points and who your going against. 20 is solid, considering how tough they are, and if you get them close, 40 shots hitting on 3s, and always wounding on 6, no matter the toughness or armor value. 10 is good if you want to spread them out, or are dealing with a lot of artillery type units, templates, or whatever. So yeah when someone says a brick, that means max squad.

Honestly from my experience, it isn't necessary to put a spyder with a doomsday ark. I always keep mine in the farthest corner at a angle to have a great view for pretty much the whole table, if your opponent has forces at your ark, then you are probably losing. Your forces in front should be keeping them at bay while you hammer those large blast str10 ap1 hits. My ark is always last to die, because you have to get through everything else to get to it, and by the time they do, the game is already likely a loss, since they would have to remove a good portion of my force. Its already tough to kill, just keep it in a corner with great line of site and keep it there. Maybe turning it when necessary. Its max potential is when you don't move it.

Yes with a night scythe, fly it 23 inches, drop warriors, fire them at full ballistic skill, get them in rapid fire range and get 30 shots (I think the max is 15 in a nightscythe?), you can go 36" then drop them off. But they wont be very effective that way.

And yes.. 6 Heavy Destroyers is 2 units. Well aware of that. Its still well worth the points. Keep them in the back, and shoot Gauss las cannons at the enemies stuff.

Yes a royal court is a super unit, and no its not illegal to have more then one staff. Its illegal to have more then 1 staff "on a single model". Ive read the rules thoroughly for this court. Each model can bring 1 artifact. Which is why you put a solar staff on each one, for a use of total 5 enemy turns. A royal court is its own thing. And no it does not replace the war scythe. Please look at the rules if you are going to try and argue about it . The Warscythe replaces the staff of light, the solar staff is a seperate artifact that has a weapon you can use. You can also add in gauntlet of fire, but you can still only use 1 weapon in the shooting phase. Both are assault so you can assault with warscythes right after. And yes you can replace some of the lords with uniques, As long as you still have 4 war scythes and 2 RP buffs, then your golden. Reason I say warscythes is because you can go through 14 armored buildings and vehicles, with armorbane on them, and warscythe makes your str 7ap2 hits, and when you charge, 4 hits each. Make sure to keep your crypteks in the back, you don't want them getting hit!

And sure, re rolling on 1s is a good bonus, but I mean, you can only get hit on 6s during there turn, already got a 4+ invuln save, a 4+ RP roll, plus 5-7 Resurrection orbs. It wouldn't hurt, but it wouldn't really be necessary. Its already super hard to kill, I would think it would be best to stick with the Overlord/lord/cryptek, its already super point heavy.

In my regular court I had Warscythe, Solar staff, and Gauntlet of fire. Both are assault, so in my shooting phase I either use Gauntlet of fire, or Solar staff, for ranged attack. Then charge in with Warscythes. And at the beginning of your opponent turn, use one of the solar staffs to force the enemy to snap fire at your court. I've been using it alot against a lot of pros. Works great but unfortunately usually dies to super heavies. I did make a mistake before thinking because I gave them gauntlet of fire and solar staff I could use both in the shooting phase, but I was corrected on that. 1 weapon in the shooting phase unless stated otherwise. But they can have multiple weapons. You just pick have to pick which one to use in the shooting phase. So it gives options.
   
Made in ie
Deranged Necron Destroyer





A brick of warriors is 20. Rapid fire thats 40 shots. Whether you bring 10 or 20 just depends on the points and who your going against. 20 is solid, considering how tough they are, and if you get them close, 40 shots hitting on 3s, and always wounding on 6, no matter the toughness or armor value. 10 is good if you want to spread them out, or are dealing with a lot of artillery type units, templates, or whatever. So yeah when someone says a brick, that means max squad.


Yeah thats fair enough. You could put a vanilla Lord with the Veil of Darkness to Deepstrike the brick in and be able to shoot 40 times.

Honestly from my experience, it isn't necessary to put a spyder with a doomsday ark. I always keep mine in the farthest corner at a angle to have a great view for pretty much the whole table, if your opponent has forces at your ark, then you are probably losing. Your forces in front should be keeping them at bay while you hammer those large blast str10 ap1 hits. My ark is always last to die, because you have to get through everything else to get to it, and by the time they do, the game is already likely a loss, since they would have to remove a good portion of my force. Its already tough to kill, just keep it in a corner with great line of site and keep it there. Maybe turning it when necessary. Its max potential is when you don't move it.


I have to agree with your advice. Just prevent your enemy from reaching/targeting the Ark and everything should be g.

Yes with a night scythe, fly it 23 inches, drop warriors, fire them at full ballistic skill, get them in rapid fire range and get 30 shots (I think the max is 15 in a nightscythe?), you can go 36" then drop them off. But they wont be very effective that way.

And yes.. 6 Heavy Destroyers is 2 units. Well aware of that. Its still well worth the points. Keep them in the back, and shoot Gauss las cannons at the enemies stuff.


Yeah max is 15 units inside the Night Scythe.

I actually got told you can bring H Destroyers as both Fast and Heavy units just you cant field any Wraiths or Tomb Blades. The idea is to get a Destroyer for 40 pts, add H Destroyer to the mix for 90pts (40+50) then drop the normal Destroyer, leave the H Destroyer and you now have a Heavy Destroyer in the fast unit spot meaning you can field 6 H Destroyers individually(3 fast 3 heavy) and be able to multi-target your enemy.

Yes a royal court is a super unit, and no its not illegal to have more then one staff. Its illegal to have more then 1 staff "on a single model". Ive read the rules thoroughly for this court. Each model can bring 1 artifact. Which is why you put a solar staff on each one, for a use of total 5 enemy turns. A royal court is its own thing. And no it does not replace the war scythe. Please look at the rules if you are going to try and argue about it . The Warscythe replaces the staff of light, the solar staff is a seperate artifact that has a weapon you can use. You can also add in gauntlet of fire, but you can still only use 1 weapon in the shooting phase. Both are assault so you can assault with warscythes right after. And yes you can replace some of the lords with uniques, As long as you still have 4 war scythes and 2 RP buffs, then your golden. Reason I say warscythes is because you can go through 14 armored buildings and vehicles, with armorbane on them, and warscythe makes your str 7ap2 hits, and when you charge, 4 hits each. Make sure to keep your crypteks in the back, you don't want them getting hit!


An Artifact can only be eqippied to one model. Not multiple models. If I had a CAD and A Decurion and both HQs had a Solar Staff then thats illegal. Only 1 model can have any Artifact e.g. you cant give 5 lords Nightmare Shrouds because only 1 can be used per HQ. Yes each model can have an artifact (1 with Solar Staff the other with a Nightmare Shroud) but each model can't share the same Artifact. When I use Battlescribe (I know it isn't a GW armybuilder but they give you your armys rules) it says that only 1 of each artifact can be given to a HQ. 2 HQs cant share the same Artifact nor can a HQ hold 2 Artifacts. Say what you want but I know my armies rules. I dont need to read the Codex or FaQ to know only 1 Artifact can be given to a singular HQ. Not Multi-HQs.

In-regards to the warscythes.A warscythe is a Two-Handed Weapon. So if a Solar Staff takes 1 hand then how does the HQ use the Warscythe if they only have 1 hand free but they need both to use it? I think you need to re-read the rules tbh or get Battlescribe ot any army builder and make your Royal Court in it so you can read why its wrong and how to make it legal. Not saying you do not know the rules just saying your wrong in being able to bring 5 of the same artifacts as well as any 2 handed weapon if the artifact is a weapon that can both shoot and melee. A Gof goes on the wrist of a HQ meaning that and a Warscythe is possible. A staff of any kind and a warscythe is not. Go to the tactical thread if you want clarrifaction. I know you already think I am wrong but if you ask other people and they give you the same answer then how could all of us be wrong and you right?

Anyway. A RC w/ 3 scythes does sound dangerous if you could Deepstrike them or put them inna night scythe. Also Orikan has a warscythe as well so that would buff them up to 4 warscythes for more damage.

EDIT

Just made your Royal Court in Battlescribe. Please read the images and state why I need to read my rules before I make an argument?

[Thumb - image.png]

This message was edited 7 times. Last update was at 2017/04/09 11:48:34


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in ie
Deranged Necron Destroyer





So yeah, you can't have more then 1 Solar Staff on your HQs, only one and you cant field any Warscythes if you use a Solar Staff or any weapon that is melee as 1 hand is being used by the staff and the scythe needs 2 hands not 1. A Solar Staff is a Melee weapon just like the Warscythe its just a melee Atrifact so you cant bring both of them.
[Thumb - image.png]

This message was edited 3 times. Last update was at 2017/04/09 12:39:36


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Judgemental Grey Knight Justicar




NO RELIC, none, can have more than one iteration in any army. You can't have more than one solar staff.

You must be using army builder or something because if you look at your codex is states what weapons you can replace with what. You can't use a war scythe with solar staff or staff of light because necrons don't have 6 arms.

Odrankt is 100% correct here, you need to consult your BRB and codex.

This message was edited 1 time. Last update was at 2017/04/09 14:29:28


 
   
Made in ie
Deranged Necron Destroyer





Now thats Two of us who said the exact same thing. An Artifact is basiclly a Necron Relic. And you can only take 1 Relic per HQ otherwise your HQ and their unit would be crazy strong and broken.

I don't know where you "researched" to get this information but it is wrong.

Cheers, Ceann

This message was edited 1 time. Last update was at 2017/04/09 16:11:39


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Fresh-Faced New User




I never stated you could put multiple staffs on the same HQ.. Am I not talking clearly enough? You put a solar staff on each hq, up to 5 for 5 total turns, You can have up to 7 HQs in a Royal court. 1 Overlord, up to 3 lords and up to 3 Crypteks, some of them can be switched out with unique versions.

And as you guys keep using battle scribe, I have the actual codex, which is more legit then a army builder app.

It says specifically "a model may exchange its staff of light for one of the following" Pick Warscythe, that replaces the staff.

Now it also specifically says under ranged weapons "A model may take one of the following" Gauntlet of fire is under that one.

Now under Technoarcana it says "A model may take up to one of each of the following" Under that one has ressurection orb and phase shifter.

Lastly under Artefacts of the Aeons it says "A model may take one of the following" Under that one has The Solar Staff.

Its pretty specific about what it says, about what it replaces and what is an addition. However, in the shooting phase I can only pick one of the ranged weapons to fire with. You can't use them all. With the Solar Staffs ranged attacks, or the Gauntlet of Fire. I've spoken to the GW rep and showed him. The only mistake I made was I thought I could use all the ranged weapons in the shooting phase. I was shown the rule on that. But I have not seen any rules that says you can't have all these on the model.

Only 2 arms? this isn't a narrative lore discussion of what would be logical, but a gameplay discussion. And while you guys use battlescribe and say you can't, I actually have the codex, talked to a rep, and many long time players. They didn't believe me either until I showed them the codex. Most of it are additions and do not replace anything. However normally its silly to have more then 1 weapon. Depends on how you want to play.

EDIT: If any of these replaced the main weapon, it would be stated as such just like the Warscythe replaces the default staff. But instead they are additions, most of them you can only bring one, but in a normal list you wouldn't really deck them out like that or use a royal court. This is specifically for the Royal Court, to have a badass hard to kill unit of HQs.

I only expected more of a argument about having 2 RP buffs then about the court itself.

As you can see in the pictures below, the first one is from the 7 Edition Necron Codex war gear list, second is from the RULE BOOK of 7th edition. It does not state that you can't have more then one, you just can't use a staff and warscythe in melee, or a gauntlet of fire and solar staff in the shooting phase, you cant use both, you have to pick 1 to use. So you use either Gauntlet of fire or solar staff in the shooting phase, depending on the situation, and you use the warscythe in CC. Its pretty simple. Remember... You can have both, you just can't use both in the same phase Rules trump a army builder app any day.

EDIT: I will correct myself in saying that the Solar staff does in fact replace the staff of light, so unfortunately that would remove 2 of the warscythes out of 4. But its still pretty good, and having multiple solar staffs still make it very hard to kill. All those errors are from the Solar Staff and Warscythe Conflicting over the same replacement. But everything else still applies. You could also fix it by take 2 less Solar Staffs for a total of 3 enemy turns, and have 4 warscythes. Thats still most of the game. And if you dont have to use its effect one turn, even better.
[Thumb - 17861683_1837307842953435_3512202045224471134_n.jpg]

[Thumb - WEP.jpg]

This message was edited 10 times. Last update was at 2017/04/09 17:55:40


 
   
Made in us
Judgemental Grey Knight Justicar




That's wonderful sparky.

Now if you go to your armory right after the appendix and look at the artifacts it says at the very top. ONLY ONE OF EACH of the following relics per ARMY. Not formation, not HQ, ARMY. So apparently whomever you spoke too didn't know very well.

You get ONE solar staff. UNO. PER ARMY. Don't matter if you have 50 HQs. So however long you have been doing this you have been doing it wrong for a long time and cheesing whomever you have been doing this against. Who also obviously do not know the Relic rules.

I don't have battle scribe, I have the codex on my phone. However the app uses all the rules which is why everyone uses the app. Many of the competitive players all use the app, because it helps prevent you from making mistakes, such as yours. Getting DQ from a tournament for having an illegal list is not a place you want to be.

You are speaking just fine but what you are saying is wrong. As for the trade in go to the unit in the codex SPECIFICALLY and look at what it says it can get and what it trades for there.

This message was edited 9 times. Last update was at 2017/04/09 17:54:27


 
   
Made in ie
Deranged Necron Destroyer





You can't use 5 Solar Staffs you can only use 1 on 1 HQ clearly you don't understand how this rule works.

I also have the Codex I only use battlescribe to make my lists.

Look man this isn't the thread for this. Were on thread about Army lists not Tactics.

Go to this thread https://www.dakkadakka.com/dakkaforum/posts/list/715040.page and explain how your "illegal Royal Court" works to these Necron brains because clearly we don't understand what your telling us because its wrong.

Also your being a bit of an a**. We are trying to help you understand the rules before you play this Royal Court, get told in person it is illegal then look like a fool to whoever your playing against or whatever area your playing the game in. I actually can not believe someone has never said this to you during a game.

This message was edited 1 time. Last update was at 2017/04/09 17:57:41


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Fresh-Faced New User




Ceann wrote:
That's wonderful sparky.

Now if you go to your armory right after the appendix and look at the artifacts it says at the very top. ONLY ONE OF EACH of the following relics per ARMY. Not formation, not HQ, ARMY. So apparently whomever you spoke too didn't know very well.

You get ONE solar staff. UNO. PER ARMY. Don't matter if you have 50 HQs. So however long you have been doing this you have been doing it wrong for a long time and cheesing whomever you have been doing this against. Who also obviously do not know the Relic rules.

I don't have battle scribe, I have the codex on my phone. However the app uses all the rules which is why everyone uses the app. Many of the competitive players all use the app, because it helps prevent you from making mistakes, such as yours. Getting DQ from a tournament for having an illegal list is not a place you want to be.

You are speaking just fine but what you are saying is wrong. As for the trade in go to the unit in the codex SPECIFICALLY and look at what it says it can get and what it trades for there.


Just looked myself and you are right. I apologize on that. That does wreck the whole strategy of it pretty good. Apparently everyone else I showed missed that part too. So no its not something I was doing wrong on purpose, and the people I used it against thought it was just OP but legal. Which usually failed against them anyway because they are the type that if they can bring a super heavy, they will.

So my apologies on that, I missed that rule in the codex. Pretty lame, I spent a lot of time on that strategy to fight my OP friends. xD
   
Made in us
Judgemental Grey Knight Justicar




As for the gentleman asking for help, my apologies for having this on your thread.

I would take Odrantk advice he is knowledgeable about Necrons. This other guy doesn't know what he is talking about
   
Made in us
Fresh-Faced New User




Ceann wrote:
As for the gentleman asking for help, my apologies for having this on your thread.

I would take Odrantk advice he is knowledgeable about Necrons. This other guy doesn't know what he is talking about
Just on the royal court rulings with Solar staff. The rest of my advice is still valid.
   
Made in ie
Deranged Necron Destroyer





So Morendie are you not going to apologise for you saying I should re-read the rules because I didnt know them?


Automatically Appended Next Post:
Thank you again Ceann.

This message was edited 1 time. Last update was at 2017/04/09 18:18:04


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Judgemental Grey Knight Justicar




You mean the like doomsday arc, that is one drop pod of melta tactical marines away from death? Since there is nothing with interceptor or death marks to even give the illusion you can protect it?

Or this bloated court that should just be attached to lychguard? You get many more wounds they have 3++ invulnerable with shields there is no reason to pay for 5, 4++ saves.

This message was edited 1 time. Last update was at 2017/04/09 18:23:43


 
   
Made in ie
Deranged Necron Destroyer





Better off using a Star Pylon over a Doomsday ark. 35 points less and has more coverage over different areas (blast weapons, skyfire/interceptor weapons, beam weapons). It can also Deepstrike unlike the Ark. Again though, not the thread for this kind of conversation.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Fresh-Faced New User




Ceann wrote:
You mean the like doomsday arc, that is one drop pod of melta tactical marines away from death? Since there is nothing with interceptor or death marks to even give the illusion you can protect it?


Well one can always name a random strategy that can be used against another strategy to get past it. As for practical probability? Works quite well. Yes you will run into a game where one might drop a drop pod by it, or like one game I ran where the enemy blew through my brick of warriors in front with bikes (Weird right?) And was able to get to the doomsday ark (He was unlucky though and forgot the ark had flayers on the side.) But generally like I said, if you put it in the farthest corner but with a good view, if they are able to get to it that easy, then you probably already lost. My ark was always last to die. Was never easy to get to. This strat has had successful use in the majority of my games. But you don't have to leave it by itself. But if you position your army right it would be difficult to get to the ark.
   
Made in us
Judgemental Grey Knight Justicar




Drop pods or deep striking is not a "random strategy" SM are the most commonly played army, and many other armies have other methods such as infiltration, shunting, Eldar scatter bikes etc. Putting a large number of points in a corner and expecting them to remain unmolested is a pipe dream.

Games at low point values, such as 1000, it is better to have a mobile force or cheap artillery like a thunderfire cannon or IG pieces.

If you want to discuss necron tactics then I suggest you go to the forum for that.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

A sentry pylon with the Death Ray is a much more versatile and safe addition in a low point game.

Even without the fact that if you are forced to jink the DA becomes worthless, a single S10 AP1 blast that scatters is much less effective than a 24"+3D6" S10 AP1 beam that doubles the number of wounds it inflicts per number of models under the line. Can be drawn in many directions, meaning way more versatile. Doesn't target anything so bypasses jink saves.

T7 helps, it has a 3+ save, can be supported by HQ's to ensure survivability. It also is not going to be instagibbed by a lucky 5/6 on the vehicle damage chart.

This message was edited 1 time. Last update was at 2017/04/10 03:04:46


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