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Made in us
Repentia Mistress





Hey,

I love Perturabo and his Iron Warriors so I wanted to design my first 30k army around him. It will be on the competitive side of the game.

My plan is to synergize the primarchs ability to bring in reserves from turn one with a comms relay that will also give my artillery units excellent cover saves.

I'll be using the pride of the legion rite of war with the standard force org.

The army needs to fill 130 points but I feel it already has great shooting ability covering TEQ-MEQ and can damage vehicles at range as well.

I'd love a way to reduce scatter dice but I'm currently unaware of any ability I could take to help me out.

Thanks for any help!

Pride of the Legion

Perturabo

Centurion
Primus Medicae
Chain Fist
Cataphracti Terminator Armor

Legion Terminator Squadx5
5x Power Axes
5x Combi-Plasma

Legion Terminator Squadx5
5x Power Axes
5x Combi-Plasma

Aegis Defence Line
Coms Relay

2x Heavy Quad Mortar

2x Heavy Quad Mortar

Fire Raptor

Fire Raptor

Legion Whirlwind Scorpius
Legacy of Glory, Battle of Keylek

This message was edited 1 time. Last update was at 2017/04/04 13:45:29


hey what time is it?

"Try looking on page 12 of the FAQ."

-Ghaz 
   
Made in gb
Been Around the Block





Hey. While your list looks decent, you might want to rename your post subject as I was expecting to see Ferrus Manus and a load of Immortals here
   
Made in us
Repentia Mistress





Thanks, I'll change that! haha

hey what time is it?

"Try looking on page 12 of the FAQ."

-Ghaz 
   
Made in us
Dakka Veteran





A Damocles command Rhino has an ability that allows Deep Strikers to land without scattering if they come down within 24" (?) of it. (Something like that. Might be a little more or less distance)

Or are you looking to reduce artillery scatter dice? A nuncio vox allows a barrage weapon to 'see' through the model with the vox and reduce scatter accordingly. The Iron Warriors also have a rite of war (Ironfire?) that lets the reduce scatter distance, but you might have to change your army to fit its requirements.

If you're looking for a 'competitive' army nothing is more competitive than quad mortars with phosphex shells. Slap in a siege breaker consul to open up that option and you're good to go. I've heard that Peturabo's robot bodyguard is also a very tough nut to crack, but I haven't played against it myself.

This message was edited 1 time. Last update was at 2017/04/04 14:31:45


Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill 
   
Made in gb
Unhealthy Competition With Other Legions




Nottingham / Sheffield

You have some glaring issues:
You cannot take Legacies of Glory on HH vehicles.
You have no compulsory HQ choice.

The lack of scoring units is also an issue.
You only have 2 scoring units with a total of 10 wounds in the terminators.
Cataphractii are the slowest units in the game, they are unlikely to cross the board alive or make anything significant happen.
No transports = 10 dead terminators.
With PotL, you are very likely to be giving up the 'all my veterans are dead' VPs by turn 3.

Why an aegis defense line? The Damocles and nuncio voxes are a better combo.
Why no shatter shells (the S8 ones) on the quad mortars?
The Iron Circle are damn good but also slow.

Irong warriors gain tons of competetiveness from Ironfire, its one of the more easily abused RoWs.
Consider Orbital Assault if you want Perturabo to really shine.

This message was edited 1 time. Last update was at 2017/04/04 20:06:13


Project Log
Neronoxx wrote:
...for the love of god can we drop the flipping jokes?
They might go over peoples heads....
 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

Remember that in 30k the only scoring units are troops outside of transports. So you have 10 wounds of scoring in that list. They're also slow as dirt once they deep strike somewhere. God forbid they scatter off course or suffer a mishap.

Then you have absolutely nothing against high AV vehicles. Land raiders and Spartans are pretty common in the game. Even if you take shatter shells on the quad mortars, a Spartan can't be hurt by them if it faces those guns with its flare shield. You'll deep strike next to it, but since you can't charge out of deep strike, it can just drive away from you and leave you stranded there.
   
Made in gb
Unhealthy Competition With Other Legions




Nottingham / Sheffield

Terminators cannot deepstrike without a teleportation transponder.
Those Cataphractii are waddling all the way.

This message was edited 1 time. Last update was at 2017/04/04 20:21:43


Project Log
Neronoxx wrote:
...for the love of god can we drop the flipping jokes?
They might go over peoples heads....
 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

DaemonJellybaby wrote:
Terminators cannot deepstrike without a teleportation transponder.
Those Cataphractii are waddling all the way.


Perturabo lets all terminators deep strike starting turn 1.
   
Made in gb
Jealous that Horus is Warmaster





Newcastle

That looks like a pretty interesting force and a fun list to play with but im afraid other than the quads there isnt anything competitive in that list in the slightest.
As pointed out you will definetly need to take a compulsory HQ but change your ROW to primarchs chosen and perturabo can count as that but now instead of giving away extra vp if your termies die now nobody scores if perty is dead.
I think we might better be able to help you if we had a better idea what made you choose the units you did and equip them how you chose to.


Automatically Appended Next Post:
bogalubov wrote:
DaemonJellybaby wrote:
Terminators cannot deepstrike without a teleportation transponder.
Those Cataphractii are waddling all the way.


Perturabo lets all terminators deep strike starting turn 1.

Indeed, perturabo himself gives all terminator armoured unit including himself deep strike and allows your whole army to start rolling reserves turn 1 instead of turn 2 if you wish.

This message was edited 1 time. Last update was at 2017/04/04 21:16:44


 
   
Made in us
Abel





Washington State

DaemonJellybaby wrote:

You have no compulsory HQ choice.


This is a bit of a revelation to me; I know that a Primarch is a Lord of War choice, and that the Primarch has to be the Warlord for your army, and that Primarchs have the Master of the Legion special rule that unlocks warlord traits (if applicable) and RoW. So I had just assumed that was your HQ choice. Certainly, I've seen and even played against more than one opponent that used only their Primarch as the HQ choice for their army. I've even seen a print out from Warscribe that listed the Primarch as an HQ choice (I however do not use Warscribe and cannot confirm this. Maybe it was the RoW Primarch's Chosen?). As I never use a Primarch (I like my Fellblade too much), it wasn't much of an issue.

After combing through the rule books, Primarch != HQ. The only restriction on your Warlord is that he/she/it must be a character. And that opens up a whole new can of gummy worms- Should Veteran Sergeant Bob from the Ultramarines Legion, 7th (Reserve) Company, 3rd Legion Tactical Squad really be the Warlord of your force? But I digress, even though I find it very funny, especially in 40K when Veteran Sergeant Bob, who somehow survived the Horus Heresy and is over 10,000 years old, from the Ultramarines, 7th (Reserve) Company, 3rd Tactical Squad could be the army's Warlord even if Marneus Calgar, Chapter Master of the Ultramarines is also present in the army. Heck, Bob could be your Warlord even if Roboute Guilliman MK II is in your army!

Now that I have reread and fully understand Primarch's Chosen RoW, it makes sense. I just always glanced over the first bit about the Primarch counting as the HQ and not a Lord of War choice as the relevant bit was how my opponent was able to bring a Primarch in a 1,500 point game (don't be that guy, and don't play 30K at less then 2,000 points).

Heh. Thanks DaemonJellbaby for that revelation! Now I just need to get Horus and play him in my army...

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

The Rite of War, Primarch's Chosen, (at least, I assume that is the one. No book with me!) does let you take your Primarch as your Warlord, but it has other limitations.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in gb
Unhealthy Competition With Other Legions




Nottingham / Sheffield

Kronk is correct, Primarch's Chosen ROW is the only way to make a primarch a HQ choice.

@Tamwulf, I try, I try

Should Sergeant Dave be your warlord? Probably not, but he can be. It solves problems if you run a pure Codex Skitarii force. (as they have no HQ choices at all)

@bobalugov, King Amroth
I didn't see that in the Logos entry, thanks for enlightening me.

@OP
Taking a second look at the list, it lacks focus, you've found several cool elements and put them in and are hoping them to be competetive.
If you want 'all terminators' get Erasmus Golg and Perturabo; then invade your opponents deployment zone. You'll also need land raiders or a spartan to move squads around, or a Damocles to make the reserves more reliable.
If you want flyers, grab a primaris lightning to hunt spartans.
If you want 'Artillery Warriors', look at the Ironfire ROW, with a siegebreaker, phosphex quads and bike squads with nuncio-voxes to guide the artillery in.
To all of these, you will almost always need some tacticals in rhinos for objectives or just soaking up incoming fire.

This message was edited 2 times. Last update was at 2017/04/05 00:35:35


Project Log
Neronoxx wrote:
...for the love of god can we drop the flipping jokes?
They might go over peoples heads....
 
   
Made in us
Repentia Mistress





DaemonJellybaby wrote:
You have some glaring issues:
You cannot take Legacies of Glory on HH vehicles.
You have no compulsory HQ choice.

The lack of scoring units is also an issue.
You only have 2 scoring units with a total of 10 wounds in the terminators.
Cataphractii are the slowest units in the game, they are unlikely to cross the board alive or make anything significant happen.
No transports = 10 dead terminators.
With PotL, you are very likely to be giving up the 'all my veterans are dead' VPs by turn 3.

Why an aegis defense line? The Damocles and nuncio voxes are a better combo.
Why no shatter shells (the S8 ones) on the quad mortars?
The Iron Circle are damn good but also slow.

Irong warriors gain tons of competetiveness from Ironfire, its one of the more easily abused RoWs.
Consider Orbital Assault if you want Perturabo to really shine.


Is the Centurion not a HQ choice?

I'll include the shatter shells, I've since learned that they are a required upgrade now.

I disagree about the rhino, the aegis gives my artillery excellent cover saves and increases my chance of reserves of coming in better than the Damocles.

Ironfire is great, I'll switch to that.



Automatically Appended Next Post:
DaemonJellybaby wrote:
Kronk is correct, Primarch's Chosen ROW is the only way to make a primarch a HQ choice.

@Tamwulf, I try, I try

Should Sergeant Dave be your warlord? Probably not, but he can be. It solves problems if you run a pure Codex Skitarii force. (as they have no HQ choices at all)

@bobalugov, King Amroth
I didn't see that in the Logos entry, thanks for enlightening me.

@OP
Taking a second look at the list, it lacks focus, you've found several cool elements and put them in and are hoping them to be competetive.
If you want 'all terminators' get Erasmus Golg and Perturabo; then invade your opponents deployment zone. You'll also need land raiders or a spartan to move squads around, or a Damocles to make the reserves more reliable.
If you want flyers, grab a primaris lightning to hunt spartans.
If you want 'Artillery Warriors', look at the Ironfire ROW, with a siegebreaker, phosphex quads and bike squads with nuncio-voxes to guide the artillery in.
To all of these, you will almost always need some tacticals in rhinos for objectives or just soaking up incoming fire.


My list is focused on artillery and reliable turn one reserves.

Erasmus Golg is horrible. My comms relay make my relay more reliable than the Damocles. Perturabo has a Nuncio-vox.

This message was edited 1 time. Last update was at 2017/04/05 04:20:39


hey what time is it?

"Try looking on page 12 of the FAQ."

-Ghaz 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

So I think the strategy is to roll for all reserves turn 1 and re-roll them using the comms relay. Then the fireraptors can go after rhinos and open them up for the quad mortars and the scorpius to rain death on the disembarked troops (or those that didn't get a transport). Perturabo and terminators deep strike into enemy lines to shoot combi-plasma and punch stuff to death.

Your current HQ is a problem because a Primus Medicae cannot fulfill the required HQ slot due to being a "Support Officer". If you take a regular centurion you can use him for that role.

As I mentioned before you're going to struggle against anything with high armor values. Unlike in 40k, people do use vehicles pretty extensively in 30k. Land raiders and especially spartans are very common. They'll be able to drive away from you and then go punch your quad mortars in the dingus. So you need to think about how you'll handle vehicles.

Also, nuncio voxes don't work the turn that you arrive from reserves.
   
Made in gb
Jealous that Horus is Warmaster





Newcastle

Erasmus golg is magnificent lol but he also needs to be your warlord if you want him to make termies troops.
To use a nuncio vox it must be on the table at the beggining of the turn.
A siege breaker consul is your best bet here as they arent support officers, it will let you take phosphex on those quads and it is the only thing that lets you run this list and be slightly competitive.
I am afraid your problem here is that you are trying to build a 40k army, it just doesnt work in heresy. Making competitive list is fine if thats your thing but you are competing in a game where people will regulary and easily remove whole wings of your army. My standard force would almost certainly remove everything you have of any use on turn 1 because you cant kill the things that will kill them. Interceptor and aurgury scanners existing means this force would die fast.


Automatically Appended Next Post:
What points is this by the way?

This message was edited 2 times. Last update was at 2017/04/05 23:27:05


 
   
Made in ca
Longtime Dakkanaut





Canada

If you want to take a right of war and focus on Artillery then keep Perturabo but mix with Iron Fire.

Deepstrike Terminators in within 12" and then your artillery only scatters 1D6, so phosphex actually cannot scatter if you draw line of sight from the quad mortars or a nuncio vox.

I'd take a Seige Breaker as your HQ, Perty is LoW who also unlocks access to a Right of War and then the tougher choice is between a Primus Medicae to get FNP on Pert, or a Damocles to add another orbital Bombardment, get the no-scatter zone and manipulate reserves.

My advise would be to go with a Damocles and run Perty either with a big squad of Tartaros who can spread out when they land, or keep him in the back with a foot slogging squad and use him to protect your artillery.

Knowing your point level would really help, under a certain point break (2000?) you can only take Perturabo in a Primarch's Chosen list, which gets totally snookered if he dies.

 
   
 
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