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Oh, graviton, all the way. It may only wound Marines on 5+ but it'll take a hull point off any vehicle in existence on a 2+, drop the other guy's charge distance, and make him roll Dangerous Terrain on vehicles. Not there for killing but it'll slow down and tangle up the enemy, which is sort of the point of Breachers. Give the killy units time to get into position/do killy things while the enemy is tied up trying to get through/around these annoying donkey-caves in shieldwall. (Graviton is hard/expensive to get (usually it requires expensive Elites choices (you know, Rapiers, Dreadnaughts...)), so having it on Troops is convenient and helpful.)
Better still if you're using Morturg or the Alpha Legion/Raven Guard and they're just camping an objective on turn one without a care in the world, thumbing their nose at attempts to do something about them. (If you do this you don't have the toughest Breachers around (that honour goes to the Imperial Fists/Iron Hands with T5 and the Thousand Sons with 4++), but they're stuck straight in the other guy's face right away and they buy a lot of space/attention to let the rest of your forces to get up the field.)
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