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Made in us
Screeching Screamer of Tzeentch






Hey all, looking to get into 30k with my favorite legion and one of the two fluffiest allies.

The Thousand Sons list remains the same either way:

ROW: Primarch's Chosen

HQ:

Magnus

Troops:

Sekhmet Termies
-Tartaros
-7x Men
-2x Chainfist
-5x Combi melta
-2x Combi Plasma
--Spartan DT
---Laser Destroyers
---Armored Ceramite
---Flare Shield

Veteran Squad
-Marksmen
-10x men
-2x Plasma Guns
-Sarge w/ Power Fist, Combi Plas
-Rhino

Fast Attack:

Xiphon Pattern Interceptor

Then for the Allies I was either considering Mechanicum or Milita

The Mechanicum list:

Allied - Mechanicum

HQ:

Magos Prime
-Ordinator
-Warp Shunt Field
-Conversion Beamer
--Master Craft
-Cortex Controller

Troops:

Adsecularis Covenant
-20x Dudes
-Carapace
-Rite of Pure Thought
-Induction Chargers

Fast Attack:

Arlatax Class Battle-Automata Maniple
-Paragon of Metal

Heavy Support:

Thanatar Class Siege-Automata Maniple
-Enhanced Targeting Array

And the Militia list:

AoD FOC - Imperial Militia

HQ:

Force Commander
-Survivors of the Dark Age
-Warrior Elite

Troops:

Grenadier Squad
-16x Men
-2x Men w/ Rotor Cannon
-Lasrifles
-Advanced Weapons

Grenadier Squad
-16x Men
-2x Men w/ Rotor Cannon
-Lasrifles
-Advanced Weapons

Heavy Support:

Heavy Ordnance Battery

Heavy Ordnance Battery
-Medusa

Rapier Battery
-3x Laser Destroyers

I'm hoping for feedback on my core Thousand Sons list, as well as which ally would be better off. Thanks a bunch!

The obvious answer being, more artillery.

3500
2500
1000 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





- Magnus probably wants more WC
- What's the reasoning behind mixing combi's on the termies?
- Why Tarts over Cats if they're coming out of a Spartan? Do you honestly think there's that much that isn't going to be earless that will survive to be run down? Is that small chance of running down a handful of chumps worth betting pummeled by powerfist termies twice as often?
- Any reason for skipping the BoP upgrade on the Vets?
- Consider dropping the plasmas for Asphyx bolts, this way you can shred into rends and have the whole squad remain a threat, though there's nothing wrong with plasmas, just that they're a bit wasted with marksmen IMHO.
- No artificer on the Vet Sarge?
- What Arcana are you going for? I'm assuming Raptora on the Termies and Corvidae on the Vets?

Overall, doesn't feel like the Sons are offering you anything special beyond Magnus since any legion can do termies in a spartan and a squad of vets, and in fact, I'd wager do it better.

No comment on the Mech or Auxilia but:
- I'm not sure how ... accepted... the warp shunt field is in your meta, but it's not allowed in most places.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Abel





Washington State

From a much broader perspective: You only have three scoring units. In the primary detachment, you're rolling a Deathstar in a Spartan and then only 10 Vet's in a Rhino. How's that gonna play out? That Rhino will get popped first turn before it even gets to move or maybe after your first move. You get the idea. It's pretty easy to erase 10 Space Marines off the table. After that, you have a lot of minimum sized squads foot slogging across the table. The only anti-armor you have in your army is the Spartan, Xiphon, and then in the detachments, a jet pack robot that can jack stuff up in close combat, or from the Militia the Medusa and/or 3x Laser Destroyers. For a 2,500 point list, that's pretty light. Could you destroy a Spartan with shooting? How about a Deathstar? The Xiphon is awesome, but fragile, and will at best arrive on turn two, and at worst turn 5. I'd say unless your heart is set on it, don't run an allied detachment, and get some more troops in your list, like 2-3 more Tactical Squads with Rhinos, and take the Rapier's as Legion Rapiers. Then try and squeeze in one more tank, like a Predator or if you have the points, a Sicarian (Battle Tank or Venerator- they both work). If you changed nothing and wanted to run these lists as is, then I'd say take the Militia over the Mechanicum. The Mechanicum detachment doesn't do much for your T-Sons, and your T-Sons don't do anything for the Mechanicum. The Militia list at least gives you more scoring Troops and much needed anti-tank.

The Mechanicum Detachment has a T3 unit with 20 models with a 4+ foot slogging. That's... not good at all. They have victim stats, and that LD 7... FnP 6+ doesn't help you when you have T3.

The Militia Detachment is a little better, but the Rotor Cannons are not very good. Is there anything else they can take? I don't have that HH Book, so I know nothing about the Militia. I do know a S3/AP6 Salvo 3/4 gun sucks... hard.

Detachments are one HQ, one Troop, and one additional Elites, Troops, Fast attack, and Heavy Support. You have one too many Heavy Supports for your Militia, and you can't run them as your Primary Detachment because you are running a Primarch (Primarchs must always be the Warlord, and the Warlord must always be in your Primary Detachment).

One last thing: The Limitations on the RoW Primarch's Chosen: The number of units with the Legiones Astartes special rule in this detachment must be greater then the units without the Legiones Astartes special rule in total. The only units with the Legiones Astartes special rule in your Primary Detachment are the Sekhmet Terminators and the Veteran Squad. It's important to note that the Spartan is a Heavy Support choice, and not a dedicated transport. Magnus, The Spartan, and the Xiphon do not have the Legiones Astartes special rule. Crazy that a Primarch doesn't have the Legiones Astartes special rule, but /shrug. All the Primarchs are like that.

Every time I make a list, I ask myself the questions "Can I shoot a Spartan to death in one round? How will I deal with a Primach? How will I deal with Flyers?" And lately, "How will I deal with Artillery?" If you have a solid plan for all four of those questions-- a realistic plan too-- then you're good to go! Sometimes though, it's Rule of Cool and you just have to play your army, your way, and that's OK.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
 
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