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Not entirely sure what you're describing, having not played Battlefield 1 I'm speculating (based on your description and a Battlefront 2 mode).
Short/simple version: set up a campaign map with two sides in control of some set of zones. One side gets to start as the attacker, they pick a zone to attack, if they win the game the zone changes hands. Separately keep track of the kill points scored in the match, if the attacker takes too many casualties (as a percentage of the army rather than a raw number, say if the attacker is depleted below half strength) he's become 'exhausted', has to stop to wait on reinforcements, and the initiative changes hands (the defender becomes the attacker, attacker becomes the defender).
If you wanted to make it more elaborate you could give advantages/disadvantages for controlling zones (rerolls, more reliable reserves, random artillery bombardments, fortifications, etc...), upsides to the defender as they get pushed back towards their home base (more points as high command sees the line breaking and shoves reserves in to plug the breach, home-ground terrain advantage, backs-against-the-wall morale, that sort of thing), or any number of other things.
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