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Made in us
Awesome Autarch






San Diego, California



Here’s a closer look at one of the new FLG Mats we’ve got available: Cavern!

Grab the new Cavern FLG Mat, here. https://store.frontlinegaming.org/search/flg+mats+cavern/

This mat evokes a a subterranean setting perfect for a wide variety of games! It’s especially awesome for RPGs but could also be used to represent a battle taking place in caverns, inside an asteroid, etc. It works perfectly for a wide variety of games such as Age of Sigmar, 40k, 30k, Kill Team, Necromunda, Star Wars Legion, Warmachine, Hordes as well as many others.

It comes in a wide variety of sizes to fit games from Kill Team to huge Apoc games!

Like all FLG Mats, these are made with care here at FLG HQ by us. They are durable, constructed of high quality neoprene rubber so they lay flat and don’t slide, and come with a nylon carry case and identification tag for ease of storage and transportation.

During the Summer Super Sale, you can grab one of these mats at a nice discount, too! The sale runs through the 12th of August, 2019.

Thanks for reading and happy gaming.












Here’s a closer look at one of the new FLG Mats we’ve got available: San Angeles!

Grab the new San Angeles FLG Mat, here: https://store.frontlinegaming.org/search/flg+mats+san+angeles/

This mat evokes a cyberpunk style urban setting:San Angeles! This is a setting popular in many novels and movies such as the Matrix, Shadowrun, Bladerunner, etc. It works perfectly for a wide variety of games such as Infinity, 40k, 30k, Kill Team, Necromunda, Star Wars Legion, as well as many others.

It comes in a wide variety of sizes to fit games from Kill Team to huge Apoc games!

It comes in a wide variety of sizes to fit games from Kill Team to huge Apoc games!

Like all FLG Mats, these are made with care here at FLG HQ by us. They are durable, constructed of high quality neoprene rubber so they lay flat and don’t slide, and come with a nylon carry case and identification tag for ease of storage and transportation.

During the Summer Super Sale, you can grab one of these mats at a nice discount, too! The sale runs through the 12th of August, 2019.

Thanks for reading and happy gaming.












Here’s a closer look at one of the new FLG Mats we’ve got available: Ash Waste!

Grab the new Ash Waste FLG Mat, here: https://store.frontlinegaming.org/search/flg+mats+ash+waste/

This mat evokes a wilderness setting on an Ash Waste, a setting popular in many Black Library novels such as those set on the planet Armageddon. It works perfectly for a wide variety of games such as 40k, 30k, AoS, Star Wars Legion, Warmachine and Hordes as well as many others.

It comes in a wide variety of sizes to fit games from Kill Team to huge Apoc games!

Like all FLG Mats, these are made with care here at FLG HQ by us. They are durable, constructed of high quality neoprene rubber so they lay flat and don’t slide, and come with a nylon carry case and identification tag for ease of storage and transportation.

During the Summer Super Sale, you can grab one of these mats at a nice discount, too! The sale runs through the 12th of August, 2019.

Thanks for reading and happy gaming.







This message was edited 82 times. Last update was at 2019/08/12 18:12:13


   
Made in us
Member of a Lodge? I Can't Say




'Murica! (again)

Beautiful mats, just like the rest of yours

co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
 
   
Made in us
Awesome Autarch






San Diego, California

@Veteran Noob

Thanks!



Be sure to join us today, June 3rd at 10:00am PST for a live 8th ed 40k walk-through and Q&A session! Frankie and Reece will tell you how to not only play 8th ed but also give you tips and tricks to ramp up your game and adapt to the new version of the game! https://www.twitch.tv/frontlinegaming_tv

   
Made in us
Nasty Nob






|Anyone can post the results here? Im stuck at work

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
[DCM]
Probably Drunk




Colorado Springs

Ok, I took notes on Frankie and Reece's gameplay opinions. They also did a rules overview but you guys can read the books yourselves. The stream was like 6 hours so I'm sure I missed a few things, but here you go. Good stuff list is just some of the units/rules they called out. Absence from the list does not imply unit is bad. Very few units/armies were called out as being actually bad.

Long post is long.
Spoiler:

General Stuff
Snipers will generally need a couple turns to kill a character. 3 Vindicares is about the level to kill a character a turn. Hit or miss depending on the army you're playing against.

60-90 minute games once you're used to rules and playing quickly. Game shouldn't go longer than 2.5 hours. (2k points)

If a unit has a default weapon on their datasheet, but can replace it with something else, you don't need to buy that default weapon. FLG will put out a spreadsheet for list building.

Screening units are going to be important. First turn charges are possible.

Tanks are a lot harder to kill.

Shooting pistols in combat is just ok in practice, combat is usually over before they can be used.

Weapons were pointed for their specific army, not cross-compared

Ballistari are awesome (both shooting and cc)

Reroll was most used CP

Abilities that prevent falling back are very good

Smite is a solid power for most armies. Smite spam can be pretty strong.

Deathguard one of the weaker armies for now

Tau overwatch is even better than 7th

Averaging around 6 CPs with most armies. Build towards a better army, not to spam CP.

Imperial Knights always go first

LOS blocking terrain really important, recommend 2-4 pieces at least.

Top 5 factions (Not in order, subject to change): Frankie (Marines, Dark Eldar, Harlequins, Orks, Nids) Reece (Harlequins, Scions, Nids, Orks, Marines)

Bottom 5 (Eldar, Inquisition, Demons, Legion of the Damned)

Favorite Rule Change: ICs can't join units

Least Favorite: Exploding Vehicles

Reece: "Open Topped vehicles that can fly are the best vehicles in the game"

Harlequins one of the best armies in the game. Big on Dark Eldar too.

VSG is still really good

Marines

Reece: "Missile Launchers are probably the best ranged weapon in the game"

Lascannon Centurions w/ an Apothecary is a strong unit

Crusader weakest LR variant. Godhammer probably best of three stock variants.

Grey Knights fragile but hit hard. Recommend Paladins

Jump Pack BA are good. Dante + Sanguinor beats your face.

Aura buffs and their interactions are the big part of list building.

Good Space Wolves stuff: Blood/Swift Claws, Wulfen, Rune Priest, Wolf Guard w/ Combis

Get more mileage out of bigger units in general (Blood Claws, 6 Centurions, etc)

Servitors are terrible. Fenrisian wolves are bad.

Super expensive units are usually resilient enough to still do some work.

Drop reserves first during deployment.

Dark Angels better then they have ever been. Deathwing Knights, Azrael, Black Knights

Land Speeders w/ 2 heavy flamers is secret sauce.

Don't need anti-air weapons

Flyers are hit and miss. They don't use them that much

Grav is still good, just not auto take.

BA one of the best CC armies

Vindicator sucks

Rowboat is so stronk.

Guard

Manticore probably best Guard artillery. Basilisks and Wyverns good too.

Need to be cognizant of all your Guard characters not being part of a unit now.

Good Guard stuff: Bullgryn w/ Primaris, Rough riders, Scout Sentinels w/ heavy flamer, Scions, Yarrick one of best HQs in game, Taurox Prime OP, Astropaths

Executioner plasma is bad. Battlecannons is good. Double battlecannons on Knights one of the best loadouts.

Stormlord is best superheavy

Index Imperial 2 other stuff

Mechanicus good stuff: Cawl, Electro Priests (shooty and choppy), Iron Striders, Dragoons.

Rangers lackluster, but overall Mechanics units are solid

Knights are one of the stronger armies. 3-4 Knights tough to deal with.

Shooty Knights are better. Stomps better than the sword.

Sisters good stuff: Acts, Celestine (must take), heavy flamers, Repentia, Penitents, Full mech, Priests

Sisters of Silence flamers are best, swords are meh.

Plasma Acolytes + Coteaz

Custodes play pretty much the same.

Orks

Orks good stuff: Jumping Shoota Boys, Meganobz or Gitz, Bosses, Big Meks, Nauts, Burnas, Tankbustas, Big Choppas, Stormboyz, Rokkits, Lootas.

Boyz do a lot more damage. Trukks and sloggers both work. Nobs way better

Dakkajet one of the best flyers.

Stompa is worth the points.

Buggies/Skorchas way better.

Wagon w/ rolla good in combat, hard to kill even w/o 'ard case.

Put skorchas on your walkers. Put wrecking balls on your trukks.

Meganobs good for soaking overwatch

Likes Lootas over Bustas because of range

Tau

Tau good stuff: Crisis Suit armies, Missile pods, Commanders, Stormsurge, Kroot w/ aura buffs, Savior protocols, Sniper drones.

Didn't miss JsJ

Regular Commander > Coldstar

Riptides not so good. Don't usually take more than one.

Fish of Fury is decent. Frankie big on suit armies.

HRR and HYMP both good choices for Broadsides.

Vespids are decent

Tyranids

Tyranids good stuff: Psychic powers, Swarmlord, Swarmlord, Swarmlord, Broodlord (best HQ), genestealers, Prime (2nd best HQ), adrenal glands on all the things, Rippers, Hive Guard, Venomthropes (auto include), Biovores, Damn near everything apparently.

Flyrants still good, but not like 7th.

Tervigon is just ok. Warriors a lot better than before. Termagaunts just ok, Hormaguants awesome. Zoanthropes meh. Pyrovores in a pod are pretty good. Harpy/Crone ok. T-fex not very good

Reece: "Tyrannocyte one of the best transports in the game"

Tyranids can put out lots of mortal wounds from different sources

Lots of deployment options. All medium bugs build is probably hardest to pull off. Nidzalla is really good.

Genestealer cults

Cult good stuff: Ambush, Unquestioned loyalty, Patriarch, psychic powers, Magus, Primus, Acolyte hybrids, the good Guard stuff, the good Nid stuff, Standard Bearer, Goliath

Psychic powers some of the best in game. Unquestioned loyalty one of the strongest rules

MSU is a good strategy. Glass cannon army. Spamming demo charges is good

Eldar

Eldar good stuff: Phoenix Lords except Baharroth, Noobdrad, Avatar, Farseers, Warlocks, Storm Guardians, Wraiths, Dire Avengers, Scorpions, Wave Serpents, Shining Spears, Distort

Eldar got the bat, the world rejoices.

Shuri Cannon > Scatter laser

Wraithlords way better. Banshees super fast, Hawks are ok. Warp Spiders not as good as before. Playstyle is pretty similar to 7th

Fire Prisms are ok. Low damage output

Sun Cannon + Shield is best Knight loadout

Ynnari way better than straight Craftworld

Dark Eldar

Good DE Stuff: Power from Pain, Transports, Drugs, Lillith, No Escape, Drazor + Incubi, Kabalite Warriors, Mandrakes, Reaver jetbikes, Hellions, Flyers, Heat Lance

Archons not that good

No rerollable 2++

MSU not as good. Take 10 man squads

Best flyers

Raiders are hard to kill. Reece "Best transport in the game"

Probably most improved army. One of the best.

Blood Brides > Wyches

Harlequins

Reece and Frankie: "One of the best armies in the game"

Good Harle Stuffs: Psychic powers, Rising Crescendo, Star Weaver, Fusion pistols, Solitaire, Shadow Seer (Best HQ)

Faster than you, shoot better than you, fight better than you.

Just bumrush with Star Weavers and win.

Necrons

Good Necron Stuff: RP, Overlord + Lord + Cryptek, Named Characters, Immortals, Big warrior bricks, Deathmarks, Flayed Ones, Quantum Shielding

Character auras are really powerful and important

Heavy Destros and Warriors for anti-vehicle

Heavy Destros > Doomsday Ark

Wraiths not as good as before

Illuminor is key

Tesserach Vault is too expensive

Very resilient army

CSM

Chaos Marines good stuff: Abbadon, Predators, Havocs, Dark Apostle, Warp smith, Marine troops, Cultists, Chosen, Terminators w/ Warp Time, Berserkers, Warp Talons, Raptors, Maulerfiends, Defilers, Kharne, Magnus,Typhus, Nurglings

Huron not that great. Cypher is ok. Possessed are meh. Mutilators are not that good. Forge Fiends are better but still just ok

Chaos Knights > Lord of Skulls

Magnus is beast

Cultists probably best troops especially w/ Abbadon

Berserker hype is real

Hide in MEHTAL BAWKSES

Demons

Demon good stuff: Princes hiding like little girls, Skarbrand, Khorne and Slaanesh, Tzeentch heralds on discs, Epidermus

Fatey not as good as before. LoC is ok.

Blue Horror split is still good

Reece: "Nurglings are one of the best units in the game"


   
Made in us
Awesome Autarch






San Diego, California

Thanks for taking notes!

   
Made in us
Dakka Veteran




Interesting they say Daemon princes hide like little girls when they have 10 wounds. The csm prince is the one with 8 wounds that can hide.
   
Made in us
[DCM]
Probably Drunk




Colorado Springs

skarsol wrote:
Interesting they say Daemon princes hide like little girls when they have 10 wounds. The csm prince is the one with 8 wounds that can hide.


Actually the little girl part was me, but it was towards the end of the 6 hour stream so I might have made a mistake on CSM vs regular daemon princes.
   
Made in us
Dakka Veteran




Ah okay. I'm just salty that they screwed over the Daemons prince like that.
   
Made in us
Awesome Autarch






San Diego, California

Just use the CSM version.

   
Made in us
Nasty Nob






 Reecius wrote:
Just use the CSM version.


any chance you can spend a bit of time and go into the ork threads and weigh in on some of the arguments that are happening man?Lots of people saying that the sky has fallen and crushed orks in 8th, and since none of us have the games under our belt, it would be nice to hear what you got to say.

https://www.dakkadakka.com/dakkaforum/posts/list/643980.page

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in br
Deathwing Terminator with Assault Cannon




Lisbon, Portugal

 JohnU wrote:
Spoiler:

General Stuff
(1) If a unit has a default weapon on their datasheet, but can replace it with something else, you don't need to buy that default weapon. FLG will put out a spreadsheet for list building.

(2) Abilities that prevent falling back are very good

(3) Deathguard one of the weaker armies for now

(4) Tau overwatch is even better than 7th

(5) Bottom 5 (Eldar, Inquisition, Demons, Legion of the Damned)

Tau

(6) Tau good stuff: Crisis Suit armies, Missile pods, Commanders, Stormsurge, Kroot w/ aura buffs, Savior protocols, Sniper drones.

(7) Didn't miss JsJ

(8) Riptides not so good. Don't usually take more than one.


(1) Uh, what's considered 'base weapon'? Pete Foley dismissed a previous Warhammer Facebook staff answer that models already had base weapons considered in their profile. You answer seems to mean that a Stormsurge is only 180 before changing weapons... I hardly believe so. Looking forward for that spreadsheet!
(2) I know that Wyches have that. Which other units have that too? Didn't see people commenting on anything similar.
(3) And I've seen people commenting that Primaris Marines are even worse than then. Pretty ironic that the 2 new factions aren't even close to the top
(4) Erm, how? Now everyone can repeat overwatch as long as you aren't locked in combat by any of the declaring chargers. If Tau join forces in overwatching, the helpers won't be able to overwatch for themselves later. Frankly, For The Greater Good isn't that fluffy for Tau at all. I'd rather get something else than 'super'-overwatch.
(5) Eldar as bottom 5? VERY hard to believe. Daemons too...
(6) Crisis suits armies are very expensive now. Kroot? I rather grab Firewarriors for +2p/model. Sniper Drones are awful (no mortal wounds on to wound of 6+ like imperial snipers).
(7) We'll see. It was a well-liked ability by the community, including myself. This is even crucial for the short ranges of most suit weapons
(8) It's hardly worth using even one now. Needed a nerf, but I think it was a bit too much.

This message was edited 6 times. Last update was at 2017/06/04 02:33:42


40k Dark Angels
BFG Tau

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Dakka Veteran




 Reecius wrote:
Just use the CSM version.


Saying don't use unit A cause B is better is kind of an indication that the playtesting/balancing failed, no?

Anyway, the CSM one can only buff himself in my Deamon army and loses Quicksilver Swiftness. I mean sure, but that doesn't make it less annoying that they made the Daemon one targetable. (And took deep strike away once it finally became reliable)
   
Made in gr
Deadly Dire Avenger





"Wraithlords way better. "

How??? They degrade with wounds taken, they can't move and shoot without penalty, the most iconic tougness 8 model is now T7, has the same durability as a rhino.

One of the best looking models in the whole range of 40k is now just an ornament :(

I am not a bastard. I am the Bastard and its Mr. Bastard to you! 
   
Made in si
Steady Stonecleaver







Any insight into why terrain was made largely irrelevant?

Posters on ignore list: 33

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in hu
Fresh-Faced New User





One thing from the general stuff in the notes. Are you sure that you do not need to include the default wargear of units in points calculation? Rules say: 'simply add together the points values of all your models, ad well as the wargear they are equipped with to determine your army's total points value'.

   
Made in au
Ancient Chaos Terminator





'Straya... Mate.

Will be adding this info to our news and rumors thread here:

https://www.dakkadakka.com/dakkaforum/posts/list/724730.page


Automatically Appended Next Post:
Reecius, do you know of a Death Guard codex coming in the near future?

Have you seen the codex yet? Play tested it?

This message was edited 1 time. Last update was at 2017/06/04 09:52:14


 
   
Made in us
[DCM]
[***]







 lord_blackfang wrote:
Any insight into why terrain was made largely irrelevant?


That's a good question!

Looking forward to hopefully about a year from now to when GW officially undo this error!
   
Made in us
Awesome Autarch






San Diego, California

Hey guys, sorry I didn't answer sooner, here.

Few responses for you all:

@Davou

Yeah, sure! Orks are amazing in 8th ed. We will have a live bat rep tomorrow at 5pm PST on our Twitch Channel for my fellow Ork players: https://www.twitch.tv/frontlinegaming_tv

@Vector

Just add the base unit cost+wargear.

Spreadsheet will be out, soon. Just be aware, it isn't like, mega spectacular or anything, haha, just something I whipped up that helps us out for our own lists.

@skarsol

Well, no, we're expressing our opinions on unit strengths which you all are free to disagree with of course. I have no doubt that we missed things you all will pick up on and educate us about once you all get to play a bunch of games.

@humanas

You are free to disagree of course, friend. For me, in 6th and 7th we used them almost never. In 8th, I find myself using them all the time, they are great. Yes, Wraithlords of degrading profiles but in the context of 8th ed, they are a great choice for Eldar. If you compare them to 7th it is not a contextual comparison and won't really give you a good picture. I suggest trying them out in a few games and then deciding for yourself. For me, I love using them and find them to be an excellent unit. YMMV.

@lord_blackfang

I think terrain is very relevant, but I suppose that depends on your perspective. You need lots of LoS blocking terrain first and foremost in this edition, and beyond that, use the advanced terrain rules, they're a lot of fun and add a lot to the game, IMO.

@grnsknz

Base model cost+wargear. It's not too complex, really. Just add up your dudes with their gear. Most Sargent style models are a free upgrade too, by the way. Some folks are confused on that one.

@Rippy

Sorry, cannot answer those questions =(

@Alpharius

Why do you guys think terrain isn't good or useful? I honestly do not see what the issue is. We really enjoy the terrain rules and have found them to be quite impactful (in a positive way) on the game.

   
Made in us
Dakka Veteran




For terrain, I think most people don't play with full BLOS terrain. It's all ruins and forests and such that you can peak through. Because of that, going to 50% obscured and the lack of an intervening models rule means that most tables are a shooting gallery.
   
Made in us
Awesome Autarch






San Diego, California

Fair enough. Yeah, we've learned that you absolutely must have LoS blocking terrain in this edition. Like, you HAVE to.

If you use GW terrain, block out the bottom level windows, that helps out a lot. You can also use ITC Terrain which has tons of LoS blocking pieces.

Terrain isn't bad in 8th or the terrain rules aren't bad, I should say, they are just different. I really like them, personally. They make movement very important (assuming you use LoS blocking terrain).

   
Made in gr
Deadly Dire Avenger





You are free to disagree of course, friend. For me, in 6th and 7th we used them almost never. In 8th, I find myself using them all the time, they are great. Yes, Wraithlords of degrading profiles but in the context of 8th ed, they are a great choice for Eldar. If you compare them to 7th it is not a contextual comparison and won't really give you a good picture. I suggest trying them out in a few games and then deciding for yourself. For me, I love using them and find them to be an excellent unit. YMMV


Hey Reece, thnx for taking the time to answer! I will be using my Wraithlords in a few days and I really hope you are right, because I really love that model!

I am not quite sure I read the point costs correctly. The way I see it is that when building an army, you add the cost of every model and the cost of ALL wargear (nothing is free). But this way many things dont really make sense. Two easy examples are angelus boltguns costing more than plasma pistols and power fists costing the same as t.hammers. Things get even more whacky comparing models and wargear from different armies or comparing power levels and point costs. I must be doing something wrong!

I am not a bastard. I am the Bastard and its Mr. Bastard to you! 
   
Made in us
Nasty Nob






 Reecius wrote:


@Davou

Yeah, sure! Orks are amazing in 8th ed. We will have a live bat rep tomorrow at 5pm PST on our Twitch Channel for my fellow Ork players: https://www.twitch.tv/frontlinegaming_tv


holy crap I am stoked to watch that; gonna get a case of beer for the event! Lemme know if you're ever in montreal by the way, Ill have a second case of beer ready for ya!

Will it be up on twitch replay after?

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in gb
Moustache-twirling Princeps




We'll find out soon enough eh.

 Reecius wrote:
Fair enough. Yeah, we've learned that you absolutely must have LoS blocking terrain in this edition. Like, you HAVE to.

If you use GW terrain, block out the bottom level windows, that helps out a lot. You can also use ITC Terrain which has tons of LoS blocking pieces.

Terrain isn't bad in 8th or the terrain rules aren't bad, I should say, they are just different. I really like them, personally. They make movement very important (assuming you use LoS blocking terrain).


So they're brilliant as long as you use terrain that most folk don't have and GW don't really sell. Oh, but handily enough, you guys sell just what's needed, what a stunning coindcidence.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Swamp Troll




San Diego

 Yodhrin wrote:
 Reecius wrote:
Fair enough. Yeah, we've learned that you absolutely must have LoS blocking terrain in this edition. Like, you HAVE to.

If you use GW terrain, block out the bottom level windows, that helps out a lot. You can also use ITC Terrain which has tons of LoS blocking pieces.

Terrain isn't bad in 8th or the terrain rules aren't bad, I should say, they are just different. I really like them, personally. They make movement very important (assuming you use LoS blocking terrain).


So they're brilliant as long as you use terrain that most folk don't have and GW don't really sell. Oh, but handily enough, you guys sell just what's needed, what a stunning coindcidence.


Uh.. wtf.. you can literally make your own terrain from foamboard.. or buy it from Mantic, TTCombat, Escenorama.. or even use Wargame Exclusive cars..


Automatically Appended Next Post:
skarsol wrote:
For terrain, I think most people don't play with full BLOS terrain. It's all ruins and forests and such that you can peak through. Because of that, going to 50% obscured and the lack of an intervening models rule means that most tables are a shooting gallery.


Stacks of cargo crates are helpful and large chemical tanks and that sort of thing. I think a lot of the Shadow War terrain or Mantic's stuff would do the trick too.

This message was edited 1 time. Last update was at 2017/06/06 04:00:25


   
Made in us
Nasty Nob






 Yodhrin wrote:


So they're brilliant as long as you use terrain that most folk don't have and GW don't really sell. Oh, but handily enough, you guys sell just what's needed, what a stunning coindcidence.


wow, can you be a worse person? Here's someone who agreed to answer some questions for us and be candid about what hes been saying for weeks, and you let this gak fly out your mouth? Screw him for wanting to make a living on top of all the content he's provided for free already rite?!

This message was edited 1 time. Last update was at 2017/06/06 04:10:57


ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in ca
Courageous Space Marine Captain





So, you've mentioned apparently what you think the bottem tier armies are, curious to know what you think are gonna be the top tier?

Ultimately the power of an Inquisitor extends as far as he can make it extend 
   
Made in us
Awesome Autarch






San Diego, California

@humanas

Happy to help!

Yeah, the points costs for weapons aren't meant to be compared to one another across books and such and sometimes, they just don't make sense when compared to other stuff. Instead of looking at it that way, I would suggest looking at the way the unit with the kit works on the table. I know it is a bit confusing but it all works just fine IME on the table.

I loved Wraithlord, myself. Really enjoyed playing them. I liked Flamers, Shuriken Cannons and the Sword. Made them very effective and multi-purpose models. But yeah, base cost+kit.

@Davou

Awesome! Yeah, it should be good fun =) ANd thanks, would be happy to have a beer with you sometime.

@Yodhrin

I didn't write the terrain rules, friend =) I am just trying to help explain what we have learned.

@BrianDavion

I didn't really mention bottom tier too much, I did say I thought Craftworld Eldar out of the gates are weaker (although still playable for sure and I bet you all will find combos I missed). But, the top armies?

Hmm, strictly my opinion, but the top 5in no particular order:
1.) Harlequins
2.) Tyranids
3.) Orks
4.) Dark Eldar
5) Tie between Chaos Space Marines and Space Marines

But that is just me, the armies are all pretty solid. AdMech is killer, Scions are SUPER good, lol, like, maybe too good. The game in general is just more fun and more even between factions now, IMO. I look forward to seeing the meta develop, though when you all get your hands on it!

   
Made in us
Swamp Troll




San Diego

Really nice. You guys planning on having any kind of noob friendly day any time soon? I played through 3rd and 4th and tried to get back in during 6+ but the game was too different and I tried watching at Game Empire but they didn't seem too friendly..

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

What is the process for determining random damage? Do I roll for every unsaved wound, or do I roll before firing, and apply the result to the weapon? In the case of the latter, do I roll for each firing weapon?

What I have
~4100
~1660
: LM

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
 
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