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Can anyone explain how to resolve wounds on multi-wound units quickly in 8th edition?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Nasty Nob






As far as I can see, the official rules for resolving attacks are:

Roll to hit; you can do this all at once.
Roll to wound; again you can do this all at once (but the rules seem to assume that units never have mixed toughness)
Assign wounds; if the unit all get the same save, you might as well do this after saves.
Roll saves; officially, this seems to be done one at a time, but so long as you can distinguish which weapon is which dice and the unit all have the same save, might as well roll it all at once.
Roll damage; this is the tricky one. There doesn't seem to be any method of speed-rolling.

Given that the 'flagship' models of the new edition are primaris marines who all have multiple wounds and it seems most people are going to be using them and optimising against them, there are going to be a lot of multi-wound units and variable damage weapons being used. So if we have to roll each one individually it's going to slow play down a lot.

This message was edited 2 times. Last update was at 2017/05/27 10:45:05


   
Made in us
Irked Necron Immortal




Well most weapons are Damage 1 so...yeah

as for D3/D6 rolls you just, roll a dice for each unsaved attack and a model looses that many wounds

As for different weapons in units, wound pools like in 7th
   
Made in ca
Stalwart Dark Angels Space Marine





I think the short answer is : You can't go faster under the current rules. You will need house rule if you want to go faster.
   
Made in us
Pious Palatine




Just roll out all the damage at once. Defender gets to apply damage si they'll just do the mist efficient distribution they can so it doesn't really matter.


 
   
Made in fi
Horrific Howling Banshee




Finland

You can roll everything else once, but have to roll the damage one at a time to see if the model dies before the next damage. There won't be most efficient distribution from either side as you have to allocate the wounds always to the wounded model.

Feel the sunbeams shine on me.
And the thunder under the dancing feet. 
   
Made in us
Pious Palatine





Tacoma, WA, USA

This isn't really that hard:
1. Decide on the order of attacks (if multiple weapons are in play)
2. Roll to Hit with all weapons
3. Roll to Wound with all weapons
4. Opponent Rolls Saves with all Weapons
5. Pick up the number of dice needed for random damage rolls.
6. One at a time, in rapid succession, roll those dice and line them up from first to last.
7. Opponent resolves damage against his unit in the order of damage for weapons and the damage dice were rolled.

This message was edited 1 time. Last update was at 2017/05/27 15:05:03


 
   
Made in us
Dakka Veteran





It doesnt matter when your opponent starts rolling saves 1 at a time even though there is 20 wounds. Then proceed to side spin the dice with the 6s top.

In the Grimdark future of DerpHammer40k, there are only dank memes! 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 CadianGateTroll wrote:
It doesnt matter when your opponent starts rolling saves 1 at a time even though there is 20 wounds. Then proceed to side spin the dice with the 6s top.


Yeah, because then you just stop playing. So it really doesn't matter.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in gb
Regular Dakkanaut






My understanding is this:
roll to hit all dice (use different colour dice if different weapons)
Roll to wound all dice
Allocate wounds
Roll to save
Any multi damage weapons roll there d6 or what not there is no spill over from this a las cannon with d6 damage still can only kill one model

For instance if your firing say 9 last guns and 1 last cannon

Roll 9 white and one red dice (red being last cannon)
Roll to wound in the same way
Allocate the wounds
Roll saves using same dice
Say you get 4 + las cannon hit
If against numarines or such multi wound things straight away 2 marines go down to las gun shots no not 4 marines have 1 wound remaining then you roll your d6 damage for the last cannon on a 2 and over you kill one marine out right.

This is my understanding of it and seems the most logical thing but then gw can do some bat s*** crazy things so see what happens
   
Made in us
Devious Space Marine dedicated to Tzeentch




I don't think it will always be possible to even roll to hit all at once. Plasma weapons will want to see what the other guns do before deciding whether to supercharge, and you need to know which models are instantly slain.
   
Made in us
Regular Dakkanaut




Just roll it out. you do this in AoS pretty much all the time the only snag is the multiple damage not pouring over, but i don't see how this is too overly complicated. Take some dice and moc roll it yourself. you'll see it doesn't take all that long.

here is the most complicated scenario i can think of. you scroll 5 successful wounds with las cannons against a unit of new marines with 5 members one of which is at one wound.

Have your opponent nominate the order in which guys will die since at max 5 guys die, and the first guy has to be the wounded dude it's pretty simple. Then he rolls 5 saves, and after the first guy is removed you roll a die to see how much damage i takes,
   
Made in us
Tough Tyrant Guard





The rule most people miss is that you can only ever have one wounded model in a unit.
   
Made in us
Longtime Dakkanaut





Rules say that models that have damage must be the first to be assigned damage.

This message was edited 1 time. Last update was at 2017/05/28 07:21:30



6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
 
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