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Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

It has 164 models total. That's a lot of bodies to whittle down.
Including the base 3 CP every army starts with, it has 14 CP to use during the game (!!)
The idea with this list is to maximize the number of 4 point models and just spam the board with tons of them.
The army can throw out 7 orders a turn. Each troop has a vox caster, so the order range is pretty decent.
There are 27 PGs, 12 HBs, and 18 LCs and 7 plasma pistols.

HQ
Creed
Company Commander w/Plasma Pistol
Company Commander w/Plasma Pistol
Lord Commissar w/Plasma Pistol
Lord Commissar w/Plasma Pistol

Troops
Infantry Squad w/Plasma Gun, Heavy Bolter team, Vox Caster, Power Sword
Infantry Squad w/Plasma Gun, Heavy Bolter team, Vox Caster, Power Sword
Infantry Squad w/Plasma Gun, Heavy Bolter team, Vox Caster, Power Sword
Infantry Squad w/Plasma Gun, Heavy Bolter team, Vox Caster, Power Sword
Infantry Squad w/Plasma Gun, Heavy Bolter team, Vox Caster, Power Sword
Infantry Squad w/Plasma Gun, Heavy Bolter team, Vox Caster, Power Sword
Infantry Squad w/Plasma Gun, Heavy Bolter team, Vox Caster
Infantry Squad w/Plasma Gun, Heavy Bolter team, Vox Caster
Infantry Squad w/Plasma Gun, Heavy Bolter team, Vox Caster
Infantry Squad w/Plasma Gun, Heavy Bolter team, Vox Caster
Infantry Squad w/Plasma Gun, Heavy Bolter team, Vox Caster
Infantry Squad w/Plasma Gun, Heavy Bolter team, Vox Caster

Elites
Special Weapon Squad w/3 PGs
Special Weapon Squad w/3 PGs
Special Weapon Squad w/3 PGs
Special Weapon Squad w/3 PGs
Special Weapon Squad w/3 PGs
Commissar w/Plasma Pistol
Commissar w/Plasma Pistol
Commissar w/Plasma Pistol

Heavy Support
Heavy Weapons Squad w/3 LasCannons
Heavy Weapons Squad w/3 LasCannons
Heavy Weapons Squad w/3 LasCannons
Heavy Weapons Squad w/3 LasCannons
Heavy Weapons Squad w/3 LasCannons

Fast Attack
Scout Sentential w/LasCannon
Scout Sentential w/LasCannon
Scout Sentential w/LasCannon
   
Made in us
Moustache-twirling Princeps





WA

Good luck finishing a game... if you can find someone to play against. Also, have fun building and painting that army. You will definitely get it done by the next edition!

Seriously, though... why? This looks boring and tedious.

   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

My thought is to use movement trays. There is no drawback to keeping your models from being in base to base.

Boring is in the eye of the beholder. Fielding large masses of troops I think is fun.

This message was edited 1 time. Last update was at 2017/06/01 15:24:49


 
   
Made in us
Moustache-twirling Princeps





WA

 labmouse42 wrote:
My thought is to use movement trays. There is no drawback to keeping your models from being in base to base.

Boring is in the eye of the beholder. Fielding large masses of troops I think is fun.


I kinda hope the TO chuckles and says "No Movement Trays".

And if you think fielding (does that include painting?) almost 200 models is fun... power to you.

   
Made in gb
Pyromaniac Hellhound Pilot






Looks good to me! I can't believe how much stronger they made guard infantry. Plasma is looking ridiculously strong, particularly if you don't care if the model holding the weapon dies...

I just made a 2000pt list that strongly resembles yours, but uses conscripts instead of infantry squads, more orders and more special weapon squads. Here's mine if interested!

https://www.dakkadakka.com/dakkaforum/posts/list/0/727228.page#9400176

164 models is fine for a horde army in tournament if you're efficient about it, don't get put off by nay-sayers. I had a 200 model force that finished all its games in <2 hours at the last event I went to. It does require speedy play however, and you need to be fully prepared beforehand. I don't use movement trays currently, but I might start now you can bunch models up without penalty. I can see no reason why a tourney organiser would be against something that speeds up the game and doesn't break any rules. Hoping they would seems a bit vindictive to me.

I haven't had many negative reactions when I've used hordes in tourneys either. Most people are just quite impressed to see 200+ fully painted cadians lining up for a bayonet charge.

I guess we don't know how well everything will work in 8th yet. I was a bit torn between sentinels and rough riders for my fast attack choices, both seem good now. I'd recommend a screening wall of conscripts as your front rank though - lots of things can first-turn-charge and you want to avoid your infantry squads eating that if possible.

It's going to be fun to see how these fare in 8th

This message was edited 1 time. Last update was at 2017/06/01 15:46:15


Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in nl
Longtime Dakkanaut





Straightforward spam list. You could take down most armies or simply get a draw result if an enemy army keeps hidden behind terrain and keeps his own objectives, or get taken down by some tyranid units that deploy 9 away and assault.

I believe that the player that finished deploying units first can choose to go first, right? Most cases that wont be you.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 DoomMouse wrote:
I just made a 2000pt list that strongly resembles yours, but uses conscripts instead of infantry squads, more orders and more special weapon squads. Here's mine if interested!
https://www.dakkadakka.com/dakkaforum/posts/list/0/727228.page#9400176
Thanks. I'll check it out.

 DoomMouse wrote:
164 models is fine for a horde army in tournament if you're efficient about it, don't get put off by nay-sayers. I had a 200 model force that finished all its games in <2 hours at the last event I went to. It does require speedy play however, and you need to be fully prepared beforehand. I don't use movement trays currently, but I might start now you can bunch models up without penalty. I can see no reason why a tourney organiser would be against something that speeds up the game and doesn't break any rules. Hoping they would seems a bit vindictive to me.
I don't see TO's complaining. One of my friends used them for his orks for years and he never had one TO complain, even at events like NOVA.

 DoomMouse wrote:
I haven't had many negative reactions when I've used hordes in tourneys either. Most people are just quite impressed to see 200+ fully painted cadians lining up for a bayonet charge.
I'm making an army from the 'Toughest Girls of the Galaxy' line. I've got 5 squads plus commissars set up this far.


 DoomMouse wrote:
I guess we don't know how well everything will work in 8th yet. I was a bit torn between sentinels and rough riders for my fast attack choices, both seem good now. I'd recommend a screening wall of conscripts as your front rank though - lots of things can first-turn-charge and you want to avoid your infantry squads eating that if possible.
That leads an argument to have some chimeras. While expensive, they do have uses. For example, you can throw them at squads and in 8th you can't just walk away form a vehicle without having to fall back.

Thanks for your input.


Automatically Appended Next Post:
shogun wrote:
Straightforward spam list. You could take down most armies or simply get a draw result if an enemy army keeps hidden behind terrain and keeps his own objectives, or get taken down by some tyranid units that deploy 9 away and assault.

I believe that the player that finished deploying units first can choose to go first, right? Most cases that wont be you.
I play mostly ITC games. In those games going last is an advantage, so I doubt that will be the rule for ITC games. I expect it will still be a rolloff. In ITC games, if you can own 2/3 of the board, you are winning. The idea is to just use bodies to control objectives.

Getting assaulted quickly is a big worry. Again it makes me consider using Chimeras or Taurox.

This message was edited 1 time. Last update was at 2017/06/01 16:06:32


 
   
Made in gb
Squishy Squig




London

I really like armies with lots of multiple identical units, especially Guard. I think it's true to the spirit of the background as well as being effective by drowning your opponent in bodies!

I also really like your idea of using Toughest Girls in the Galaxy models, it sounds like a really unique army (albeit a huge, expensive project) - good luck to you with it!
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

clbuk wrote:
I really like armies with lots of multiple identical units, especially Guard. I think it's true to the spirit of the background as well as being effective by drowning your opponent in bodies!

I also really like your idea of using Toughest Girls in the Galaxy models, it sounds like a really unique army (albeit a huge, expensive project) - good luck to you with it!
Thank you.
They wind up being about 4 bucks each. Cadians from FLG are about 2.5 a pop. Vostroyan Firstborn from GW are 3.5 a pop.
The toughest girls are a hell of a lot nicer of a model than the GW ones. They have not been updated in years.

In comparison, I'd much rather have this as a commissar.


They even have a line that's prefect for Scions

This message was edited 1 time. Last update was at 2017/06/01 18:20:53


 
   
Made in us
Dakka Veteran




I love the idea of the army (the cheese, and the custom models);

Since you've expressed interest in tournaments, would they even allow this? My understanding is that aside from small conversions here and there, if the base model isn't GW, the TO won't allow it.

Anyone have any experience with this? I wanted to use Dreamforge EISENKERN troop models as my IG troopers, but I don't want to invest if there's a reasonable chance I won't be able to play with them in a tournament.
   
Made in au
Blood Angel Terminator with Lightning Claws






Can I tell you about my Russian themed conscript army idea?

1500pts.

It consists of 2 company commanders, 2 commissars and 9 squads of 50 conscripts. That's 450 bodies running up the board. Can anyone actually win against that? Even high toughness opponents would surely be destroyed by sheer volume of shots. And nothing in the game can wipe 450 models off the board. Who would build and paint that? Who knows. Who would actually field that to spend 2 years moving models and rolling dice? Not me. But still, think about the insanity...
   
Made in ie
Norn Queen






Dublin, Ireland

That's 450 bodies running up the board.


GTFO
Brilliant.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

fe40k wrote:
I love the idea of the army (the cheese, and the custom models);

Since you've expressed interest in tournaments, would they even allow this? My understanding is that aside from small conversions here and there, if the base model isn't GW, the TO won't allow it.

Anyone have any experience with this? I wanted to use Dreamforge EISENKERN troop models as my IG troopers, but I don't want to invest if there's a reasonable chance I won't be able to play with them in a tournament.
I've never had a problem with using non-GW models.

So long as it's easy to determine what the models are. My plan is to paint the plasma guns green so they are clearly marked.


Automatically Appended Next Post:
 Tiberius501 wrote:
Can I tell you about my Russian themed conscript army idea?

1500pts.

It consists of 2 company commanders, 2 commissars and 9 squads of 50 conscripts. That's 450 bodies running up the board. Can anyone actually win against that? Even high toughness opponents would surely be destroyed by sheer volume of shots. And nothing in the game can wipe 450 models off the board. Who would build and paint that? Who knows. Who would actually field that to spend 2 years moving models and rolling dice? Not me. But still, think about the insanity...
Movement trays. You just move 9 trays plus your commissars.

This message was edited 1 time. Last update was at 2017/06/02 14:03:43


 
   
Made in us
[DCM]
Perfected Haemonculi Living Sculpture






 labmouse42 wrote:
fe40k wrote:
I love the idea of the army (the cheese, and the custom models);

Since you've expressed interest in tournaments, would they even allow this? My understanding is that aside from small conversions here and there, if the base model isn't GW, the TO won't allow it.

Anyone have any experience with this? I wanted to use Dreamforge EISENKERN troop models as my IG troopers, but I don't want to invest if there's a reasonable chance I won't be able to play with them in a tournament.
I've never had a problem with using non-GW models.

So long as it's easy to determine what the models are. My plan is to paint the plasma guns green so they are clearly marked.


Ahhh thats not something I'd plan on. In the past you definitely needed GW models for nearly all tournaments, but since GW slowly vanished from the scene in a support role so too did that standard. With GW sponsoring and showing up to the bigger tournaments I almost can guarantee you that the requirement for GW models comes back. I doubt they would enforce a model or three here or there as was thew case in the past, but whole armies of "not cadian" female troops and commissars? Your rolling the dice on that one.

BTW I actually agree with that ruling btw, if your going to play organized large events and want GW to continue to be a supporting roll in that community which includes rules updates and FAQ's then you should be supporting their bottom line. Otherwise there is no incentive for them to continue caring about the game aspect.

   
Made in us
Longtime Dakkanaut





Looking for the Rest of the II Legion

This honestly looks awesome. I've always loved the idea of billions of IG just running at the enemy and hoping that more humans survive than Xenos when it's all said and done. 'Human life is the Imperium's most abundant natural resource."

"My friend, you would not tell with such high zest, to children ardent for some desperate glory the old lie, Dulce et Decorum Est Pro Patria Mori."
Grey Knights ~ 3500, Fully Painted =][= Space Wolves ~ 4000, Fully Painted =][= Prosperine Exiles ~ WIP =][= Altian Wraiths ~ WIP
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Red Corsair wrote:
Ahhh thats not something I'd plan on. In the past you definitely needed GW models for nearly all tournaments, but since GW slowly vanished from the scene in a support role so too did that standard. With GW sponsoring and showing up to the bigger tournaments I almost can guarantee you that the requirement for GW models comes back.
For games day events, I would agree.
I've been to adepticon and had no issues running non-GW models.
I've been to NOVA and had no issues with using non-GW models.

The criteria is simple. They need to be easy to identify and must not use modeling for advantage.
For my purposes i don't expect anyone to throw a fit.

This message was edited 1 time. Last update was at 2017/06/02 18:17:48


 
   
Made in nl
Longtime Dakkanaut





 labmouse42 wrote:

Automatically Appended Next Post:
shogun wrote:
Straightforward spam list. You could take down most armies or simply get a draw result if an enemy army keeps hidden behind terrain and keeps his own objectives, or get taken down by some tyranid units that deploy 9 away and assault.

I believe that the player that finished deploying units first can choose to go first, right? Most cases that wont be you.
I play mostly ITC games. In those games going last is an advantage, so I doubt that will be the rule for ITC games. I expect it will still be a rolloff. In ITC games, if you can own 2/3 of the board, you are winning. The idea is to just use bodies to control objectives.

Getting assaulted quickly is a big worry. Again it makes me consider using Chimeras or Taurox.


With these over the top shooting armies I think you can expect some 'right in your face' armies that can deploy at the end of the movement phase (outside 9 inch) and add some great combo's that make it easier to assault right away. Tyranids got a lot of tools for this and are difficult to stop. Even when they're forced to deploy half the army right away, the just use cheap spore bombs or other units and bring in the rest at the end of the deployment phase. Think about 20 genestealers that deploy outside 9 inch and get a free move from the swarmlord and a 5+ feel no pain from the psychic power. With that many guardsmen it's hard not to get dragged in to that close combat frenzy. A Tervigon can use a tyrannocyte to deploy outside 9 inch and could spawn 10 termagaunts outside 1 inch and WHAM! The get to assault and lock a unit.

I think your list need a good flexible counterassault unit to deal with this stuff.

   
Made in gb
Pyromaniac Hellhound Pilot






I do think conscripts would work well to charge forwards and grab ground. If you get first turn, you could use the order that lets them move on average 18 inches in a single turn. It'd get loads of board control at least. You would need to daisy chain them back to a commissar though.

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in nl
Longtime Dakkanaut





shogun wrote:
 labmouse42 wrote:

Automatically Appended Next Post:
shogun wrote:
Straightforward spam list. You could take down most armies or simply get a draw result if an enemy army keeps hidden behind terrain and keeps his own objectives, or get taken down by some tyranid units that deploy 9 away and assault.

I believe that the player that finished deploying units first can choose to go first, right? Most cases that wont be you.
I play mostly ITC games. In those games going last is an advantage, so I doubt that will be the rule for ITC games. I expect it will still be a rolloff. In ITC games, if you can own 2/3 of the board, you are winning. The idea is to just use bodies to control objectives.

Getting assaulted quickly is a big worry. Again it makes me consider using Chimeras or Taurox.


With these over the top shooting armies I think you can expect some 'right in your face' armies that can deploy at the end of the movement phase (outside 9 inch) and add some great combo's that make it easier to assault right away. Tyranids got a lot of tools for this and are difficult to stop. Even when they're forced to deploy half the army right away, the just use cheap spore bombs or other units and bring in the rest at the end of the deployment phase. Think about 20 genestealers that deploy outside 9 inch and get a free move from the swarmlord and a 5+ feel no pain from the psychic power. With that many guardsmen it's hard not to get dragged in to that close combat frenzy. A Tervigon can use a tyrannocyte to deploy outside 9 inch and could spawn 10 termagaunts outside 1 inch and WHAM! The get to assault and lock a unit.

I think your list need a good flexible counterassault unit to deal with this stuff.


I did a test game with my 2000 tyranid force against this armylist. I added 3 scout sentinels to get to 2000 points and it is a good addition because having 6 sentinels with the 'scout' move can block the whole gunline from enemy units appearing outside 9 inch, creating a nice safe zone. Big downside to having a big AM force like this is the fact that you got a whole lot of models in your deployment zone forcing you to deploy all over the place. A normal long table edge deployment (12 inch) forces you to fill up the whole strip. My tyranid models that deploy outside 9 inch at the end of the movement phase can pick a particular flank. That means that only about 1/3 of the Astra M army can really shoot within 24 inch (lasguns and plasma) and 1/3 can only use their heavy bolters the remaining 1/3 can only use lascannons. Keeping units outside the plasma rapid fire range really takes down the shooting output. The swarmlord giving a unit a free move + advance in the shooting phase is really beneficial. My genestealers moved 8 inch + 4 inch advance and did this again in the shooting phase. This way it was possible to assault a unit outside 24 inch. Give them a 5+ feel no pain (catalist) and The chop down the army from the flank onward.

   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Thanks for the bat rep. I guess it's one of those things that sounds good in theory.
   
Made in gb
Sybarite Swinging an Agonizer





Kazakhstan

The key is bubble wrapping and area-denying, having the back-line spaced out and a 1 man thick conga line in front. Allying in a counter assault unit like Thunderwolves or PS Genestealers and throwing in some flamers would do the trick.
   
Made in nl
Longtime Dakkanaut





 labmouse42 wrote:
Thanks for the bat rep. I guess it's one of those things that sounds good in theory.


What do you mean? This Astra M setup or a tyranid army breaking thru?


When You look at this proxy setup:



Thats 6 infantry squads, 2x special weapon squads, 2x heavy weapon teams, 2 sentinels on 1/3 long edge deployment zone (The white bases are a bit smaller then the orginal heavy weapon platform bases)Thats pretty full.

Dropping 2x tyrannocyte with swarmlord + hive tyrant and 2x trygons with 20 genestealers and 20 hormaguants outside 9 inch from the scouting sentinels.



Manage to give the swarmlord and genestealers a 5+ feel no pain (psychic power) and in the shooting phase the swarmlord gives the genestealers an extra move + advance.
genestealers roll a 5 for advance and walk towards the closest infantry unit.



genestealers manage to assault the infantry and sentinel. After killing 5 infantry models (and the sentinel) the consolidate into another infantry unit.


Astra M:
2 units in close combat fall back but cannot shoot.

All lasguns (with extra orders) plasmaguns and heavy bolters shoot the genestealers down to 6. Lascannons shoot down tyrannocyte and put 1 wound on the swarmlord.

2 infantry units charge the genestealers but don't do a lot and a few die but hold their ground.


Tyranid turn the MC move forward and hormagaunts move 8 inch + 4 advance. Shooting phase the hormagaunts get another move + advance and are allowed to charge with 'onslaught' psychic power.


Hormagaunts are waiting in front of the bubblewrap.


Hive tyrant and tyrannocyte shoot down the bubblewrap and hormagaunts got a way in to assault 3 units at the same time.

It's not an auto-win but I do think it is the best way to handle an Astra M infantry army (or any gunline). Having that many models, it's hard to shield your units and still maintain a goed firing position, or not be in each other way. Don't know how I would handle this kind of army with a normal deploying/walking list.

The extra swarmlord move is really nice to slingshot units into a gunline.

   
Made in gb
Pyromaniac Hellhound Pilot






Nice batrep.

I was thinking a few squads of heavy bolter and mortar HWTs would add a lot of flexible ranged anti infantry firepower for a tiny point investment?

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in us
Hardened Veteran Guardsman






"Quantity has a quality of its own"

Very interesting list! Just be aware that you will have to rely on orders for mobility, so pushing up to objectives could be difficult if your commanders get sniped (and people will be gunning for them).

Will be looking forward to hearing how this plays (and seeing pics once it's all put together! Sounds like it will be epic)
   
 
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