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Made in ca
Bounding Assault Marine






The new rulebook states, 'if a model loses several wounds from a single attack and is destroyed, any excess damage inflicted by that attack is lost and has no effect.'

In what instances would there be more than 1 attack and the damage would transfer to the next model in the unit?

If a heavy bolter has Heavy3, does that count as 3 shots or 'attacks' and in this instance you could take out a few orks or guardsmen with it? It seems wrong to me that a heavy bolter can only take out 1 model in a unit at a time..
   
Made in us
Regular Dakkanaut





You can't inflict more damage on a model than the model's wound characteristic, excess damage is lost.

For instance, a Lasconnon vaporizes a terminator, doing 5 damage. 2 damage is applied, killing the terminator, the remaining 3 are lost.

An assault cannon has Heavy 12, and rolls an amazing attack where all 12 dice hit. Against a 20 man guard blob, you assign 1 damage per attack. As guardsmen have only 1 wound, you would kill one guardsman with each successful attack. Against said terminators, you must allocate each wound to a previously wounded model, so you would add 1, 1 (first terminator dies), 1, 1, (second terminator dies), and so on until you've allocated all 12 wounds.

So damage values can only be inflicted on one model, but multiple attacks can kill multiple models.

The only exception are mortal wounds, which do spill over to additional models rather than overkilling a single model.

This message was edited 1 time. Last update was at 2017/06/01 06:27:50


 
   
Made in ca
Bounding Assault Marine






 RuneGrey wrote:
You can't inflict more damage on a model than the model's wound characteristic, excess damage is lost.

For instance, a Lasconnon vaporizes a terminator, doing 5 damage. 2 damage is applied, killing the terminator, the remaining 3 are lost.

An assault cannon has Heavy 12, and rolls an amazing attack where all 12 dice hit. Against a 20 man guard blob, you assign 1 damage per attack. As guardsmen have only 1 wound, you would kill one guardsman with each successful attack. Against said terminators, you must allocate each wound to a previously wounded model, so you would add 1, 1 (first terminator dies), 1, 1, (second terminator dies), and so on until you've allocated all 12 wounds.

So damage values can only be inflicted on one model, but multiple attacks can kill multiple models.

The only exception are mortal wounds, which do spill over to additional models rather than overkilling a single model.


ok, so something with heavy3 or heavyd6 counts as having more than 1 'attack'. makes sense.
so, in this sense, things with rapid fire 1 would get two attacks at half their range too, right?
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

 benlac wrote:
 RuneGrey wrote:
You can't inflict more damage on a model than the model's wound characteristic, excess damage is lost.

For instance, a Lasconnon vaporizes a terminator, doing 5 damage. 2 damage is applied, killing the terminator, the remaining 3 are lost.

An assault cannon has Heavy 12, and rolls an amazing attack where all 12 dice hit. Against a 20 man guard blob, you assign 1 damage per attack. As guardsmen have only 1 wound, you would kill one guardsman with each successful attack. Against said terminators, you must allocate each wound to a previously wounded model, so you would add 1, 1 (first terminator dies), 1, 1, (second terminator dies), and so on until you've allocated all 12 wounds.

So damage values can only be inflicted on one model, but multiple attacks can kill multiple models.

The only exception are mortal wounds, which do spill over to additional models rather than overkilling a single model.


ok, so something with heavy3 or heavyd6 counts as having more than 1 'attack'. makes sense.
so, in this sense, things with rapid fire 1 would get two attacks at half their range too, right?


Say you have an assault 3, D2 damage weapon.

If im interpreting it correctly, you shoot three times into a unit. If the unit is full of 1w models, and all 3 wounds get through, you put 2 damage on each model, but each model can only take 1 damage so they die after the first and the second damage is lost.

If its a termi squad, and all wounds get through, each wound is doing 2 damage, and the termi has 2 wounds, so 3 shots kill 3 termies, but no damage is lost.

Assault 3 6 damage weapon, shoots a termi squad, you lose 4 damage per shot. First shot hits, does a wound, 6 damage to 1 termi, only has 2 wounds so 4 damage lost, and so on with the other 2 shots.

And yes, rapid fire 1 means 2 shots at half range.

as an extreme example, rapid fire 7 means 14 shots at half range per weapon.

This message was edited 1 time. Last update was at 2017/06/01 06:48:21


12,000
 
   
Made in nl
Longtime Dakkanaut






All multi damage weapons work exactly as the current D weapons.

Inactive, user. New profile might pop up in a while 
   
Made in gb
Aspirant Tech-Adept





UK

I admit this confused me for a while after reading the "Example Turn" Krak grenade bit from the rulebook.

Runegrey and Klowny have explained it pretty well I think.

I think it'll continue to cause me to pause and think for a while during my first few games, but i'm sure it'll become fairly second nature before too long.

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P&M blog ; http://www.dakkadakka.com/dakkaforum/posts/list/488077.page

Currently 200pts 
   
Made in us
Auspicious Aspiring Champion of Chaos






The only "confusing" part for me is how are multi-damage wounds applied to multi-wound models. Say you have a weapon that has a profile of Assault d6 d3 Damage. You roll obscenely well at hit all 6, terminators fail all 6, and roll damage of 1, 1, 1, 1, 3, 3. How is that damage applied? Depending on how the defending player allocates the wounds, you kill either 3 or 4 terminators. If you are forced to apply lowest damage first, you lose 4 (1-1, 1-1, 3, 3). If you can allocate damage in any order, you can spare one terminator by wasting the 3s (1-3, 1-3, 1-1).

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Made in ca
Insect-Infested Nurgle Chaos Lord






It's written that way so something like the lascannon doesn't just turn into a massive grapeshot weapon capable of wiping out entire squads.

Basically the number behind the weapon type (so heavy3 for instance) is the number of "Attacks" the thing makes, while the Damage (D) is how much each attack does in wounds.

As for the order of operations, isn't it mentioned in the core rules how to apply attacks vs damage? I haven't looked but I assume you assign attacks before rolling for damage.

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Furious Fire Dragon





 EnTyme wrote:
The only "confusing" part for me is how are multi-damage wounds applied to multi-wound models. Say you have a weapon that has a profile of Assault d6 d3 Damage. You roll obscenely well at hit all 6, terminators fail all 6, and roll damage of 1, 1, 1, 1, 3, 3. How is that damage applied? Depending on how the defending player allocates the wounds, you kill either 3 or 4 terminators. If you are forced to apply lowest damage first, you lose 4 (1-1, 1-1, 3, 3). If you can allocate damage in any order, you can spare one terminator by wasting the 3s (1-3, 1-3, 1-1).
Rather simple: Roll Damage results one at a time, applying each in turn.
   
Made in gb
Water-Caste Negotiator




 EnTyme wrote:
The only "confusing" part for me is how are multi-damage wounds applied to multi-wound models. Say you have a weapon that has a profile of Assault d6 d3 Damage. You roll obscenely well at hit all 6, terminators fail all 6, and roll damage of 1, 1, 1, 1, 3, 3. How is that damage applied? Depending on how the defending player allocates the wounds, you kill either 3 or 4 terminators. If you are forced to apply lowest damage first, you lose 4 (1-1, 1-1, 3, 3). If you can allocate damage in any order, you can spare one terminator by wasting the 3s (1-3, 1-3, 1-1).


My understanding is that after the roll to wound is made:
1) You allocate the first wound to a model (starting with an injured one if there are any).
2) You then roll the save. If it's passed, go onto the next wound (return to step 1)
3) If the save is failed, roll your damage. If the damage exceeds the mode's remaining wounds it's removed.
4) Return to step 1.

So using your example, assuming you hit and wound with all 6, you then allocate the first wound before taking a save. Assuming the first model fails the first save, you then roll it's damage. If you only roll a 1, your next wound will be allocated to the injured model. It's slower. But there's no ambiguity about how the damage is distributed.
   
 
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