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![[Post New]](/s/i/i.gif) 2017/06/05 21:56:56
Subject: Excessive HQ requirements in 8th ed Force Org charts
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Longtime Dakkanaut
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Anyone else feeling a bit unsettled by the necessity of so many HQ units if you want to use a bunch of Troops and/or gain a decent amount of command points? The least restricted army for this seems to be Space Marines, and they only get 3 different guys before they start having to double up. It's even worse for armies like admech, who not only have just a single non-named-character choice, but only have one model that can represent it. Seems to me like we're going to see a lot of armies with multiples of the same model, which is kinda goofy both from a modelling and fluff perspective. What self-respecting Ork Warboss is going to share leadership of a Warband with another Warboss, instead of kicking his head in to prove who's REALLY in charge, before leading the boyz into battle?
I wonder if it might have been a better idea to have made a lot of the now-Elites models that were previously part of units move into some sort of sub-HQ role, which you can fill additional HQ slots with once you've already got your warlord?
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This message was edited 1 time. Last update was at 2017/06/05 21:57:58
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![[Post New]](/s/i/i.gif) 2017/06/05 22:01:13
Subject: Re:Excessive HQ requirements in 8th ed Force Org charts
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Kid_Kyoto
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I've only looked at AM, so YMMV, but there's enough want to take HQ units there to make up for the need to take many of them. Since platoons kind of went away, the org structure got a little flatter, and so I feel like company commanders are going to supplant platoon commanders, particularly since we have plenty of other good stuff in the elite slot choice to take rather than the PC.
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![[Post New]](/s/i/i.gif) 2017/06/05 22:01:57
Subject: Excessive HQ requirements in 8th ed Force Org charts
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Clousseau
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You will have to look through your 8e codex. I cannot imagine an Ork player not taking a Weirdboy for the deep strike. Unless i'm totally mistaken and these guys aren't HQs in 8e. The leaks were taken down.
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This message was edited 1 time. Last update was at 2017/06/05 22:02:46
Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2017/06/05 22:04:16
Subject: Excessive HQ requirements in 8th ed Force Org charts
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Contagious Dreadnought of Nurgle
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Meh, I'm ready to model up as many Librarians as it takes...
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![[Post New]](/s/i/i.gif) 2017/06/05 22:05:02
Subject: Re:Excessive HQ requirements in 8th ed Force Org charts
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Stalwart Veteran Guard Sergeant
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daedalus wrote:I've only looked at AM, so YMMV, but there's enough want to take HQ units there to make up for the need to take many of them. Since platoons kind of went away, the org structure got a little flatter, and so I feel like company commanders are going to supplant platoon commanders, particularly since we have plenty of other good stuff in the elite slot choice to take rather than the PC.
Which just leads to armies where multiple captains are running the show while their lieutenants are nowhere to be found. Or, for patrol detachments, captains leading a single squad of Guard around.
Platoon Commanders should absolutely have been HQs.
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![[Post New]](/s/i/i.gif) 2017/06/05 22:15:16
Subject: Excessive HQ requirements in 8th ed Force Org charts
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Clousseau
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Considering you can only attempt to cast smite more than once - every other spell is one attempt per turn - you might consider techmarines.
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2017/06/05 22:17:07
Subject: Excessive HQ requirements in 8th ed Force Org charts
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Ultramarine Chaplain with Hate to Spare
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I had a similar impression at first, but there's something sort of obvious about command points coming from more HQ's.
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![[Post New]](/s/i/i.gif) 2017/06/05 22:18:18
Subject: Re:Excessive HQ requirements in 8th ed Force Org charts
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Longtime Dakkanaut
Northridge, CA
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As a chaos player with easy access to cheap Heralds, I'm perfectly fine with taking more.
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![[Post New]](/s/i/i.gif) 2017/06/05 22:20:33
Subject: Excessive HQ requirements in 8th ed Force Org charts
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Dakka Veteran
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If you plan to run Sisters, be prepared to have Celestine, maybe Uriah, and then infinite canonesses. That's all they got for HQs.
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Sisters and Wolves 4000
~4000 points of Skaven
~2000 Kaptain Gitklaw's Grots
~2400 Kharadron Overlords
4x Imperial Knights
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![[Post New]](/s/i/i.gif) 2017/06/05 22:23:26
Subject: Excessive HQ requirements in 8th ed Force Org charts
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Oozing Plague Marine Terminator
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Imperials have a lot of options though. While not particularly synergistic you could always add cheap Inquisitors.
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![[Post New]](/s/i/i.gif) 2017/06/05 22:57:27
Subject: Excessive HQ requirements in 8th ed Force Org charts
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Insect-Infested Nurgle Chaos Lord
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My Nids are happy. Between the broodlord being a HQ choice, Tervigons no longer becoming troops and Walking Hive Tyrants becoming more useful, there's no shortage of potential HQ choices.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2017/06/05 23:05:07
Subject: Excessive HQ requirements in 8th ed Force Org charts
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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Can always throw in some non upgraded chaplains, or such to add up the Hq requirement with the traditional captain blingous in about 6 relics and upgrades.
Emp champ, helbeot and chaplains could make a nasty Templets list in CC.
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Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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![[Post New]](/s/i/i.gif) 2017/06/05 23:05:17
Subject: Excessive HQ requirements in 8th ed Force Org charts
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Longtime Dakkanaut
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Actually, I'm happy that I can now take more HQ's freely.
I thought 2 HQ's was very restrictive.
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Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi |
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![[Post New]](/s/i/i.gif) 2017/06/05 23:09:45
Subject: Excessive HQ requirements in 8th ed Force Org charts
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Dakka Veteran
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Nightlord1987 wrote:Imperials have a lot of options though. While not particularly synergistic you could always add cheap Inquisitors.
They have a lot of options and not many things have downsides to taking a general imperial list (for now). I'm not really bothered that sisters have only 3 HQ choices with 2 being unique characters. We still have yet to see what individual codices will do to the game in terms of relics, abilities, new FoCs, etc etc.
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Sisters and Wolves 4000
~4000 points of Skaven
~2000 Kaptain Gitklaw's Grots
~2400 Kharadron Overlords
4x Imperial Knights
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![[Post New]](/s/i/i.gif) 2017/06/05 23:19:33
Subject: Re:Excessive HQ requirements in 8th ed Force Org charts
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Legendary Master of the Chapter
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I literally threw 2 hqs into a 1500 points and netted me a 3 command points like it was nothing.
im also finding that +3 command points is more than enough at those points.
also to note that it seems every HQ also hands out a fairly significant bonus to units near by universally meaning they are not really a waste of points ether.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/06/05 23:27:40
Subject: Re:Excessive HQ requirements in 8th ed Force Org charts
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Junior Officer with Laspistol
Manchester, UK
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Formerly Wu wrote:Which just leads to armies where multiple captains are running the show while their lieutenants are nowhere to be found. Or, for patrol detachments, captains leading a single squad of Guard around.
Platoon Commanders should absolutely have been HQs.
Well there is a wide range of ranks that can fill the two options. Platoon commanders can be Lieutenants or 2nd Lieutenants. For the Company Command, you could have Captains, Majors, Colonels or even Generals if you want. There is even the freedom to use any ranks from history or make up your own. You could have a Shield-Centurion leading your 100 man platoons. Glancing at the 5th Edition codex, they give some examples of different company commander titles: Major, Byzarr, Hetman, Spear-Chief, Prime-Warden or High Preator. The cultural variance across the Imperium is extreme, far greater than the amount of cultures currently found on Earth. Just because Cadian equipment is common in games, doesn't mean that the meat wielding it is the same at all.
I think that if I ever field multiple commanders, I will probably give one a piece of wargear the elevates him above the rest. That model would be the Colonel, with any other models being Majors or Captains.
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![[Post New]](/s/i/i.gif) 2017/06/05 23:42:59
Subject: Excessive HQ requirements in 8th ed Force Org charts
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Dakka Veteran
Colorado Springs
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It may not be fluffy, but I can't really argue against a bunch of 100 point biker bosses otherwise.
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![[Post New]](/s/i/i.gif) 2017/06/05 23:55:09
Subject: Re:Excessive HQ requirements in 8th ed Force Org charts
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Chaplain with Hate to Spare
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It annoys me that Skitarii only have the Techpriest Dominus available as an HQ (Cawl, technically as well) when they used to not require any HQ. I guess I could take something from one of the other sections from a different army, but if I want pure Ad Mech, it is a single choice.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2017/06/06 00:04:54
Subject: Excessive HQ requirements in 8th ed Force Org charts
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Automated Rubric Marine of Tzeentch
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Nazrak wrote:Anyone else feeling a bit unsettled by the necessity of so many HQ units if you want to use a bunch of Troops and/or gain a decent amount of command points? The least restricted army for this seems to be Space Marines, and they only get 3 different guys before they start having to double up. It's even worse for armies like admech, who not only have just a single non-named-character choice, but only have one model that can represent it. Seems to me like we're going to see a lot of armies with multiples of the same model, which is kinda goofy both from a modelling and fluff perspective. What self-respecting Ork Warboss is going to share leadership of a Warband with another Warboss, instead of kicking his head in to prove who's REALLY in charge, before leading the boyz into battle?
I wonder if it might have been a better idea to have made a lot of the now-Elites models that were previously part of units move into some sort of sub- HQ role, which you can fill additional HQ slots with once you've already got your warlord?
You want multiple HQs. Most give an aura buff limited to 6" (highest i have seen is 9"). So bringing 2 of the same HQ just means buffing more guys. Try to look at your HQ to Troop relationship as Ethereals to Fire Warriors. Automatically Appended Next Post: What I hope they do is add a couple of HQs to thr more needy factions. And spread the abilities out a bit some to incease toughness other to increase offences, and still other to increase movement. Could make for some intresting builds
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This message was edited 2 times. Last update was at 2017/06/06 00:14:02
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![[Post New]](/s/i/i.gif) 2017/06/06 00:14:55
Subject: Excessive HQ requirements in 8th ed Force Org charts
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Been Around the Block
Vacaville, California
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The DKoK have 3 HQ choices to pick from. Which is perfectly ok with me.
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Babylon a mosh up the sea and fear him the Rasta mon. |
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![[Post New]](/s/i/i.gif) 2017/06/06 00:50:24
Subject: Re:Excessive HQ requirements in 8th ed Force Org charts
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Commander of the Mysterious 2nd Legion
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IoM factions pretty much all have inqusitors. no matter what your army, an inqusitor is fluffy.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2017/06/06 01:03:16
Subject: Excessive HQ requirements in 8th ed Force Org charts
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Powerful Phoenix Lord
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This idea also opens up the future to many more named characters (possibly bringing special command points/abilities to certain armies, etc.).
If you're concerned about models - get hackin/slashin. That or you'll see a bunch of Forge World options start to appear...because money.
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![[Post New]](/s/i/i.gif) 2017/06/06 01:06:02
Subject: Excessive HQ requirements in 8th ed Force Org charts
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Fresh-Faced New User
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Tau have gotten a HARD push towards Fire Warriors: the humble Shas'la is cheaper, and the cheap foot commanders are necessary to get command points, while suits have all nearly doubled in point cost.
And my Kroot, who I only managed to use once in 7e, have exchanged Stealth and Infiltrate for a rule called "Stealthy Infiltrators" which does neither of these things. Oh well, good thing I love my Kroot models
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![[Post New]](/s/i/i.gif) 2017/06/06 01:06:45
Subject: Excessive HQ requirements in 8th ed Force Org charts
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Infiltrating Broodlord
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More HQ's more command points...
If you notice.. most of the Detachments give you 1 Command point per compulsory HQ
But 2 HQ choices isn't a lot really for the Battalion detachment and I can see most people just using that for 2k games
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![[Post New]](/s/i/i.gif) 2017/06/06 01:25:26
Subject: Excessive HQ requirements in 8th ed Force Org charts
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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I have a excuse now to use all those Wargameexclusive models that I have bought for my Tau but that I just didn't used because Cadre Fireblade sucked in 7th
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/06/06 01:48:47
Subject: Re:Excessive HQ requirements in 8th ed Force Org charts
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Storm Trooper with Maglight
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Trickstick wrote: Formerly Wu wrote:Which just leads to armies where multiple captains are running the show while their lieutenants are nowhere to be found. Or, for patrol detachments, captains leading a single squad of Guard around.
Platoon Commanders should absolutely have been HQs.
Well there is a wide range of ranks that can fill the two options. Platoon commanders can be Lieutenants or 2nd Lieutenants. For the Company Command, you could have Captains, Majors, Colonels or even Generals if you want. There is even the freedom to use any ranks from history or make up your own. You could have a Shield-Centurion leading your 100 man platoons. Glancing at the 5th Edition codex, they give some examples of different company commander titles: Major, Byzarr, Hetman, Spear-Chief, Prime-Warden or High Preator. The cultural variance across the Imperium is extreme, far greater than the amount of cultures currently found on Earth. Just because Cadian equipment is common in games, doesn't mean that the meat wielding it is the same at all.
I think that if I ever field multiple commanders, I will probably give one a piece of wargear the elevates him above the rest. That model would be the Colonel, with any other models being Majors or Captains.
100 Guard Conscripts..... no. Also that isn't even their complaint.
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This message was edited 1 time. Last update was at 2017/06/06 01:50:25
Feed the poor war gamer with money. |
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![[Post New]](/s/i/i.gif) 2017/06/06 01:57:49
Subject: Excessive HQ requirements in 8th ed Force Org charts
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Huge Hierodule
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Well, the force org charts seem to be built backwards from a conclusion of upgrading Apothecaries, Ancients and Techmarines into solid ICs, with a Company being spread over three or four Force orgs and bringing along their Captiain and Chaplain and a bunch of Librarians and Techmarines. It's like taking a Company formation and a couple of the Power Rangers type ones.
I totally get why people with less diverse armies might be feeling hard done by Herohammer 40,000, though. Especially if their one HQ option, aside from mixing subfactions, offers little practical versatility.
Me? I'm maining Chaos and intend to fully exploit having loads of Lords giving re-rolls on supercharged Plasma Chosen & Havocs. Going to start Novamarines with my boxed game Primarines as well, who come with four characters. Might well dust off my Behemoth and Genesteela Kult as well. I have little to complain about, and hope that other factions get the variety in leaders they need to build interesting lists.
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This message was edited 1 time. Last update was at 2017/06/06 02:00:13
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![[Post New]](/s/i/i.gif) 2017/06/06 02:06:59
Subject: Excessive HQ requirements in 8th ed Force Org charts
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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As a Chaos player currently being forced to run my Legion as 2 different Legions (the Death Guard forgot what Chosen, Havocs and Terminators were) I'm just fine and dandy with the extra HQ slots - that way I can apply bubble effects to things that need them.
Also, I always like having HQ slots spare for Fabius Bile. Though he lacks an invuln save...Fabius is bloody hilarious now. Cheap and cheerful and buffs Heretic Astartes Infantry units every turn - this includes Poxwalkers and cult troops
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2017/06/06 02:09:41
Subject: Excessive HQ requirements in 8th ed Force Org charts
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Trustworthy Shas'vre
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pigasuspig wrote:Tau have gotten a HARD push towards Fire Warriors: the humble Shas'la is cheaper, and the cheap foot commanders are necessary to get command points, while suits have all nearly doubled in point cost.
And my Kroot, who I only managed to use once in 7e, have exchanged Stealth and Infiltrate for a rule called "Stealthy Infiltrators" which does neither of these things. Oh well, good thing I love my Kroot models
prefacing with the fact that I haven't had a chance to read the rulebook (or leaks yet), (though I did get access to the Tau Index) I was smitten with the idea that I could take Longstrike as a HQ. (Even if my stormsurges may ultimately be cheaper to field than riptides). And if I may just say. . . wtf happened to seeker and destroyer missiles?!? one shots that only hit on a six (regardless of buffs)?
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2017/06/06 02:13:18
Subject: Excessive HQ requirements in 8th ed Force Org charts
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Deathwing Terminator with Assault Cannon
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I find it kinda of annoying since my 7e Talons of the Emperor army of Custodes and Sisters of Silence doesn't really work without taking HQs from outside those factions - cheap Inquisitors, Primaris Psykers or maybe something choppy on their own like a Gravis Captain or Celestine.
I might "count-as" my Tribune as a Space Marine Captain to meet the HQ tax, even if it doesn't synergize with the rest of the army.
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