I have been thinking of an ork army list and saw that the warboss is now an(even more) affordable beatstick/buffer for any ork army looking for a good krumpin'. But as I was putting the points into the list for the obligatory power klaw, I looked through the rest of the CQC items and saw the killsaw which also seems to be a solid contender, especially with the invariable 2 Damage. Here is some math for the warboss fighting a
MEQ with
PK/
KS.
Power Klaw
hits: 2.6668 attacks out of 4
wounds:2.2224 times
armor saves:
2+ goes to 5+---- 1.48 wounds go through
3+ goes to a 6+------1.85 wounds go through
4-6+ has a null
AS------2.2224 wounds go through
KillSaw
hits and wounds the same as powerklaw(2.2224)
armor saves:
2+ goes to 6+------1.85
3-6+ has a null
AS-----2.2224
So it ends up with a .374 wound/ .748 damage difference(they both averagely do 2 damage) with the killsaw ahead in 2+ and 3+ armor saves. This math scales all the way up to T7 because of the
WB doubling out most nerds in the game, meaning that most things in the game excluding tuff' vehicles and monstrous foes will end up hurting after a
WB charge.
Here is some math at T7 for the more bulky enemies like failbaddon, oh wait he is only T5, how about the swarmlord, only T6
PowerKlaw
hit is still the same at 2.668
wounds: 1.778
armor saves:
2+ goes to a 5+----- 1.1856
3+ goes to a 6+----1.48
4-6+ goes to oblivion----1.778
KillSaw
hit/wound the same as the power klaw
armor saves:
2+ goes to 6+-----1.48
4-6+ goes to oblivion-----1.778
So the difference here between the two is .296 wounds or .592 damage which is less than T4, but there is still a difference. Now is this difference worth three points? That's for you to decide adventurers!
Bonus round~~~~~~ I finished this sooner than I thought so here are some
BC and regular choppa maths at T4, the further you go up the worse they get in comparison to
PW/
KS lul(
WB still doubles out because of the weak fleshy T4). Also, ALWAYS take your friendly attack squig because not only are they free but also because they like krumpin' just as much as you do.
BC
Hit: 3.3312 of 4 attacks
Wound: 2.777
2+ goes to 3+---.926
3+ goes to 4+---1.389
4+ goes to 5+---1.85
5+ goes to 6+---2.314
6+= rip boyz and gaunts------2.777
And in case you want your 55 point model to act as a bigger boy here are some maths
Choppa
Hits:4.1665 of 5
Wounds:3.47 wounds
2+---.578
3+---1.157
4+---1.735
5+---2.313
6+---2.89
Personally I will probably run the killsaw as the
WB is already dirt cheap and for three points more than the klaw you get decently better at killing
TEQs and
MEQs. Also, I haven't done the math, but from just some "brain thinking" the
BC seems better for nobz than
PK. I could also put some nob math later if anybody wants it, maybe comparing powerstabbas,
BC, and
PK. Or any other maths people don't have time for.
Automatically Appended Next Post: Nobz
Powerstabbas
Hits: 2 of 3
Wounds:1.333334
2+ goes to 4+---.666667
3+ goes to 5+---.88889
4+ goes to 6+---1.111
5/6+= nothing----1.334
BC
Hits: 2 of 3
Wounds: 1.333334
2+ goes to 3+--.444
3+ goes to 4+--.666667
4+ goes to 5+--.889
5+ goes to 6+--1.111
6=nothing ------1.3334
All of this is at T4
The
BC also does 2 damage comparatively to the power stabbas 1
From T5-T7 the
BCs will perform the same, however, the stabbas decrease significantly after 5. So take stabbas if you are facing a considerable amount of 1W T3-5 models and take
BCs if you face T5 and above or 2W models.