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I was browsing the books and thought how these units probably received the biggest boost from the combi weapon changes.
Keep in mind, this is fluffy/ not minmaxing and using power for estimates due to looking at the index.
Let's say a squad of 10 chosen. You give 6 combi plasma,2 combi plasma melta, 1 with a power fist, and a champion with a power sword and plasma for fluffy melee champion. (you could drop to one and outfit how you like and take an icon if you like)
Considering that combi weapons are now 2 weapon profiles at the same time:
6 plasma shots and 8 bolter shots at range 24" with an extra attack on sixes.
(The big jump with rapid fire) 12 Plasma shots, 16 bolters, 2 melta with rerolling 6 for attacks for an average of 6 extra attacks.
That's an increase of what would be popping your combis once per turn without the double profile is last edition to being able to pump this out every turn.
This is not even mentioning they have the highest leadership of any infantry choice which might balance out the body count a little bit.
I wouldn't want to run more than one due to the lack of wounds in the squad, but that seems like a beastly number of high damage and high value shots without being ungodly *heh* overcosted.
Vs a Generic Chaos Squad of equivalent power, about 20, you can fit them in a Rhino.
Man, sometimes I wish that chaos marines still had Apothecaries.
I might enjoy throwing mine in a list as a fluffy squad leading some chaos marines in the charge, thoughts?
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