Verviedi wrote:My (nearly) favorite topic.
The sheer power of nukes is widely underestimated, I believe. It is important to remember that the central point of the fireball of a nuclear detonation reaches temperatures of 10^7 K, or 10 million degrees Fahrenheit. The (theoretical) highest melting point of any known material (a blend of hafnium, carbon, and nitrogen) would be 4400 K, or only 7460° Fahrenheit. The temperature within the fireball (assuming a 1
MT warhead detonated on the surface) would cause complete devastation within its 1.26km fireball radius, instantly vaporizing tanks, titans, and terminators with temperatures rivalling those of the interior of the sun.
Anything that could be damaged by a plasma weapon would completely disintegrate in a nuclear blast, as plasma is far, far relatively cooler than these temperatures.
The pressure wave would expand outwards from the fireball, turning living things into paste, crushing and flipping tanks, and rupturing armor. Fatalities within this pressure wave would be close to 100%, as even heavily built concrete/rebar buildings collapse under 20 psi of overpressure. This wave would hit anything within 2.18km of the blast, creating another ring of near-absolute lethality.
Anything within 2.5km of the blast would recieve a radiation dose of close to 500 rem, which can be expected to lead to death within a few hours to weeks.
Within 4.58 km of the blast, the pressure wave continues to spread, this time collapsing residential buildings, causing universal injuries, and widespread fatalities.
The majority of the thermal radiation released by the nuke would give lethal or severe third degree burns to anything within 10.7km of the detonation, essentially incapacitating an entire army. (useful against Orks/Tyranids!)
The sheer power of nuclear weapons and the relative ease of creating them should effectively instantly solve the Tyranid and Ork rok landing problem. Nuking large concentrations of Tyranids, in their landing zones, and hitting Ork roks with large warheads should be standard procedure. Even Necron tombs could easily be cleared with the force of cleansing nuclear fire. And yet, the Imperium doesn't do this. Let's run by the false reasons that they don't use nukes.
1.
Civillians in the blast radius - ...
Lol. This is the Imperium, remember?
2.
Irreplaceable technology - Enemies don't just spontaneously appear in forge complexes. They have landing zones and emergence points. Plus, that forge complex you nuked isn't exactly unique. There are a million planets in the Imperium, and PLANETS ARE BIG. The galaxy is big. If that forge is unique in the galaxy, and small enough to be destroyed by a nuke, it wasn't doing anything useful anyway, and if the enemy holds it, it is already lost.
3.
Lost Technology - As shown in Necropolis by Dan Abnett, regular Guardsmen recognize the signs of a nuclear blast. In Mechanicum, Mars is shown to have nuclear missile silos. In Armageddon source material, Armageddon is shown to also have (nuclear) missile silos. In The Beast Arises, nuclear weapons are heavily used in ship-to-ship combat. All these factors combine. Nuclear weapons are not lost, sacred archaeotech. They are just another kind of weapon.
The only true reason for nukes being used is simply this.
Nukes are boring narratively. Nobody wants to read "Warboss Thraka invaded a planet. His entire army was wiped out on their staging grounds by standard issue Imperial 200kt tactical nuclear missiles". Instead of
Helsreach.