I have only played 4 games of 8th edition...but that's 4 more than many people.
Quad fusion commanders are dirt cheap and really good. Hitting on a 2+, wounding most vehicles on 3+ and doing d6 damage at -4 rend? For 160 points? Absolutely. It's a shame you can't run fusion on a Coldstar, but that's probably a balance thing.
Crisis suits are trickier. Fusion is way more expensive and way less reliable than on a Commander because hitting on a 4+ sucks. I like flamers. For 207 points you can get 9d6 autohits; but you have to get realllll close. That either means calling Mont'ka on turn 1, which still won't work in anything but Dawn of War or against armies that will come to you on top of turn 1. OR you have to bring a Stealth team with Homing Beacon and drop them in; which leaves them hung out to dry. So it gets super wonky now. You have to charge something after you shoot, preferably a vehicle, because they won't do much damage to you, and you have to try and surround it, using a command point re-roll to roll higher on the charge if necessary. Surrounding the vehicle (or other type of non-flying unit) means it can't fall back, which means you'll be locked in combat, and because YOU fly, you can then fall back(or forward if yuo want) in your turn and still shoot. But in order to surround most vehicles, you have to take Crisis in units of at least six, which now gets super expensive, even with the humble flamer. So your mileage may vary. I think they're fun; not sure yet if they're good.
I've also tried plasma, which also requires you to be very close, but I think Vespid are better as an anti-heavy-infantry platform.
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