Here's my second attempt to create a 2000 points orks list for 8th edition. This time I've though about an army focused on 3 trukks full of meganobz, 2 mobs of boyz with weirdoyz near them to cast da jump if there's the need to teleport them, a gun line with lootas and KMKs and a third unit of 30 boyz, shootas this time, to screen lootas and KMKs.
Battallion Detachment
HQ
Weirdboy (62)
Weirdboy (62)
Troops
30 Boyz, nob, p.klaw (205)
30 Boyz, nob, p.klaw (205)
30 Boyz, shootas, nob, big choppa (189)
Elites
3 Meganobz, 1 pair of killsaws, 2 kustom shootas, 2 p.klaws (171)
3 Meganobz, 1 pair of killsaws, 2 kustom shootas, 2 p.klaws (171)
3 Meganobz, 3 kustom shootas, 3 p.klaws (162)
Nob with waaagh banner, kustom shoota (79)
Heavy Supports
15 Lootas (255)
2 KMKs, 10 grot gunners (96)
2 KMKs, 10 grot gunners (96)
Dedicated Transports
Trukk, big shoota (82)
Trukk, big shoota (82)
Trukk, big shoota (82)
Total 1999
I've split the mek gunz into two units due to their shorter range, this way I can cover more ground. Waaagh banner to buff 1-2 units of meganobz, eventually even boyz that may arrive in deep strike near them. I wanted to stick Mad Dok Grotsnik in one the trukks but I only had a few points left, and I decided to include a couple of killsaws and the big choppa in the shootaboyz unit, which should have been bare bones in my mind. Maybe I should drop that big choppa in order to give wrecking balls to every trukks, but all my transports are modelled without them.
Comments appreciated, thanks.
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