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Made in us
Regular Dakkanaut



Shoreline

So how would you guys deal with Razorback AC spam backed up by 2-3 predators/dev squads plus the big papa smurf himself RG?

That seems like a very solid gunline that will reroll hits and wounds and have enough shots to deal with anything!

6 AC Razor, 2 LasC preds or 2 units of devs, and RG is about 1400pts. Use the other 600 for some scouts/tac marines/bikes.
   
Made in de
Longtime Dakkanaut




Yes, this is really rough. I suspect it's favored against almost anything. I think the main thing to do is to try to get into CC with the Razorbacks if they're all close enough to RG to get his buff. You need to shut them down because their shooting is phenomenal, but you don't really have time to try to destroy them because they're also extremely durable. So you want fast chargers. You probably need to kill RG himself early on if he's anywhere close because he's a monster in CC and he's increasing the offensive power of everything near him by something like 75% or more. You do this with relatively low-strength attacks without great AP, preferably AP-1 -- ironically, Assault Cannons are a great choice for shooting at him, expecting to do more damage than a Lascannon -- or with lots of mortal wounds.

But, yeah, overpowered things are overpowered. It'll be hard to beat.
   
Made in us
Legendary Master of the Chapter






Locking into combat is probably a solid option out of deep strike with things that have a good chance to make it into it.

Otherwise good cover + target prioritizing with long range dedicated anti tank is probably a good idea.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Regular Dakkanaut



Shoreline

I hope they repoint the AC or razorback. Heavy 12 R24 S6 AP-1 D1 for about 100points on a T7 W10 (or 11?) with AS3+ and has 5 (or 6?) transport capacity! Seems to be too good for the points. I mean a dev squad with 4 HB cost more!

I say the stock Razorback should be at least 100 points like the predator and TL AC should be double the cost of AC...
   
Made in hk
Steadfast Ultramarine Sergeant




It is a hard hitting list with lots of fire power no doubt, but maybe not as undefeatable as first impressions. I think for around 1400pts, you likely can get Swarmlord with a couple Tyrant Guards, somewhere around 70 Genstealers if my calculation is right, for the next 600 points grab a couple Exocrines and Biovores, and maybe a Tyrannocyte or two to transport some Genestealers. With the buff of Swarmlord, stealers charge threat range will be average 30 inches, and if lucky enough, they can charge something 40 inch away, so pretty sure can pull off a 1st turn charge which will slience those guns. Those marines are bubble warpping with cheap scouts? Don't worry, eat 12 Bio Plasma Cannon shots from each Exocrines sitting at 36 inch away! Grandpa Smuff? Eat mortal wounds from Biovores turn after turn! Massed assault cannon overwatch? Dont't worry, even with RG's buff, each twin AC Razorback on average landing 4 shots in overwatch, with the new wounding system, even conservative speaking only need to prepare 3 dices for saving throws, so on average 5++ means only 2 Genestealers will die to overwatch in each broods, but then your rest Genestealer will tear a new hole in anything they touch
   
Made in us
Dakka Veteran




Short version: You can't.

Best bet is to get in melee; but, the Razorbacks will block charge lanes/deep strikes all day, and don't go down to any reasonable amount of firepower. Faced a MSU+5 rhino list the other day; Rhinos are so tanky and block lanes like no-ones business; good luck getting close lol.

It'll definitely be real tough to beat.

@Tautastic: Yeah, its op - but when is anything Space Marine not. Seriously though, new vehicles are so tanky - MSU+Rhino/Razorback spam survives far longer than it should; and ACs will rip anything apart.

This message was edited 1 time. Last update was at 2017/06/12 17:33:08


 
   
Made in us
Legendary Master of the Chapter






Gotta make sure you have dedicated anti tank.

it was definitely a factor for the games i played

because basically every vehicle is tough AF

which is fantastic.

i will need to try out the assbacks before i can really say they are OP or not.

Dreadnoughts was fun punching through a rhino in a single assault.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Regular Dakkanaut




Depenxs on which army you are bringing. I played against list similar to this in 4th/5th and it really depends on the rolls.

I play guard fyi.
Really depends who can destroy 2 or 3 of the others unit/vehicles first
   
Made in ru
!!Goffik Rocker!!






Something tells me walker spam can work. Something like a Gorkanaught with kff mek or a knight can tank a lot of this stuff and than rip a razor per turn apart. Might go down to rawbutt but than you have other stuff around.

This message was edited 1 time. Last update was at 2017/06/12 18:17:38


 
   
Made in gb
Towering Hierophant Bio-Titan



UK

What exactly is UM AC Razorback spam?

Does the UM have a specific benefit or is it just hat Vehicle which is good?

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Legendary Master of the Chapter






Razerous wrote:
What exactly is UM AC Razorback spam?

Does the UM have a specific benefit or is it just hat Vehicle which is good?


Probably rowboat with his ultimate im a good player within 6" rerolls

the other chapter characters are also no slouch with full rerolls to hit.

This message was edited 1 time. Last update was at 2017/06/12 20:42:46


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot






Answer spam with spam.

Welcome to 8th...
   
Made in us
Sadistic Inquisitorial Excruciator





Tautastic wrote:
I hope they repoint the AC or razorback. Heavy 12 R24 S6 AP-1 D1 for about 100points on a T7 W10 (or 11?) with AS3+ and has 5 (or 6?) transport capacity! Seems to be too good for the points. I mean a dev squad with 4 HB cost more!

I say the stock Razorback should be at least 100 points like the predator and TL AC should be double the cost of AC...


So the Immolator with Immolation flamer for around the same cost gets 2d6 (instead of 12!) autohits (9 avg is still better than 7 avg) at one less strength and half the range...
   
Made in gb
Towering Hierophant Bio-Titan



UK

Any chance folks can share the approx value of the Razorback with a TL-AS, seeing as we're before release?!

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Razerous wrote:
Any chance folks can share the approx value of the Razorback with a TL-AS, seeing as we're before release?!
It is 100 pts.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Ship's Officer



London

Oh wow, that's obviously too cheap. Pesky GW.

One fairly good tactic against tanks like this is to charge them whenever possible, even if you can't hurt them. I think my ghostkeels are going to spend a lot of their time doing this, just so that the enemy is forced to pull back in his turn.

This tactic may not work quite so well if RG is in the vicinity. In that situation I think staying far away and spamming missiles might be my preferred option.
   
Made in us
Horrific Howling Banshee






Charleston, South Carolina

Is RB a transport or a heavy choice?

Innocence is no Excuse
15,000
8,000
9,000
Nids:5,000 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 ArmyC wrote:
Is RB a transport or a heavy choice?
it is a Dedicated Transport.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Longtime Dakkanaut




Indiana

Its going to be hard to keep more than a few withing the aura while also being in range. Take advantage of this limitation and fire from range while splitting your forces. One to one side and one to the other. That way its hard to be in range of both sides at the same time.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in gb
Regular Dakkanaut




Actually moving 10 and the 6" aura is not that easy to avoid, you can still fit in a few RB there to benefit

What I wonder is how GW design guilliman. For his points he is amazing and his Buffs are better than guide and doom convined, so if you tenmove the 110 points that a payment would cost, he is a freaking monster or n combat
   
Made in us
Mekboy on Kustom Deth Kopta






Mandragola wrote:
Oh wow, that's obviously too cheap. Pesky GW.

One fairly good tactic against tanks like this is to charge them whenever possible, even if you can't hurt them. I think my ghostkeels are going to spend a lot of their time doing this, just so that the enemy is forced to pull back in his turn.

This tactic may not work quite so well if RG is in the vicinity. In that situation I think staying far away and spamming missiles might be my preferred option.


everything can hurt everything so on 6's

10000 points 7000
6000
5000
5000
2000
 
   
Made in us
Dakka Veteran




On that force with my current Grey knight army, I would end up going first by all the mission rules. (either 1 stormraven, 2 stormtalons, 2 landspeeders plus 2 squads in teleportium OR 2 stormravens, 2 dreadknights in teleportium). I would target the las predators with all my firepower then take the brunt of the AC on the stormravens.

Math wise, 12 x 6 = 72 shots, Hit on 3+ = 47.52 hits, wounding on 5+ = 15.68 wounds, Save on 4+ = 7.8 wounds from AC

This means each Stormraven is worth 2 turns of complete fire from the razorbacks. And it's likely would kill 1-2 razorbacks per turn. And once, the purifiers drop out of those stormravens, the razorbacks are dead. As going to melee and having a 1d6 mortal wounds in psychic phase pretty much will kill one per turn.

This message was edited 1 time. Last update was at 2017/06/13 14:09:37


 
   
Made in us
Regular Dakkanaut



Shoreline

Youn wrote:
On that force with my current Grey knight army, I would end up going first by all the mission rules. (either 1 stormraven, 2 stormtalons, 2 landspeeders plus 2 squads in teleportium OR 2 stormravens, 2 dreadknights in teleportium). I would target the las predators with all my firepower then take the brunt of the AC on the stormravens.

Math wise, 12 x 6 = 72 shots, Hit on 3+ = 47.52 hits, wounding on 5+ = 15.68 wounds, Save on 4+ = 7.8 wounds from AC

This means each Stormraven is worth 2 turns of complete fire from the razorbacks. And it's likely would kill 1-2 razorbacks per turn. And once, the purifiers drop out of those stormravens, the razorbacks are dead. As going to melee and having a 1d6 mortal wounds in psychic phase pretty much will kill one per turn.


Don't forget papa G's aura buff! Reroll hits and wounds! So that is more likely 64 hits, 35.55 wounds, with a 4+ save that is 17.77 unsaved wound on the AC alone!

And anything that gets into melee with the razorback will be most likely dead next turn when papa G charges it.
   
Made in us
Longtime Dakkanaut




Indiana

kaintxu wrote:
Actually moving 10 and the 6" aura is not that easy to avoid, you can still fit in a few RB there to benefit

What I wonder is how GW design guilliman. For his points he is amazing and his Buffs are better than guide and doom convined, so if you tenmove the 110 points that a payment would cost, he is a freaking monster or n combat


Its the threat range of the Razorbacks you are limiting. IF they are on one side, they will lose at least 1-2 turns getting into range. Even then I have a hard time seeing more than 4-5 being in the Guilliman bubble without getting in each others way. Just asking for a deep strike Combi-Charge

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Dakka Veteran




I don't think he actually can take out 2 squads of Purifiers + Castellian Crowe + 1 Brother Champion + 1 Dreadnought before he dies.

Assume he charges and engages one of those units. On the next psychic phase he will pretty much take 4-15 mortal wounds. Bobby G is pretty good but he is killable.
   
Made in au
Devastating Dark Reaper




Australia

The problem here is less the Razorbacks and more that Gulliman is wildly overpowered. He basically doubles the effectiveness of nearby units, you can't really shoot him due to him being a 9W character, he's insanely tanky and pretty much unstoppable in cc. What were they thinking? He makes all the chapter masters look like a complete joke. Thank god not all Space Marine players have Ultramarines.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Youn wrote:
I don't think he actually can take out 2 squads of Purifiers + Castellian Crowe + 1 Brother Champion + 1 Dreadnought before he dies.

Assume he charges and engages one of those units. On the next psychic phase he will pretty much take 4-15 mortal wounds. Bobby G is pretty good but he is killable.


That's assuming that Bobby G's player isn't very good. You don't charge a squad that can easily murder you.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Dakka Veteran




Colorado Springs

 Leth wrote:
kaintxu wrote:
Actually moving 10 and the 6" aura is not that easy to avoid, you can still fit in a few RB there to benefit

What I wonder is how GW design guilliman. For his points he is amazing and his Buffs are better than guide and doom convined, so if you tenmove the 110 points that a payment would cost, he is a freaking monster or n combat


Its the threat range of the Razorbacks you are limiting. IF they are on one side, they will lose at least 1-2 turns getting into range. Even then I have a hard time seeing more than 4-5 being in the Guilliman bubble without getting in each others way. Just asking for a deep strike Combi-Charge


For 6 points more, you can get a HK missile on each of those razorbacks so they aren't just dorking around for one of those turns.
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

 JohnU wrote:
 Leth wrote:
kaintxu wrote:
Actually moving 10 and the 6" aura is not that easy to avoid, you can still fit in a few RB there to benefit

What I wonder is how GW design guilliman. For his points he is amazing and his Buffs are better than guide and doom convined, so if you tenmove the 110 points that a payment would cost, he is a freaking monster or n combat


Its the threat range of the Razorbacks you are limiting. IF they are on one side, they will lose at least 1-2 turns getting into range. Even then I have a hard time seeing more than 4-5 being in the Guilliman bubble without getting in each others way. Just asking for a deep strike Combi-Charge


For 6 points more, you can get a HK missile on each of those razorbacks so they aren't just dorking around for one of those turns.

Also, the DS counter will be limited against a good player. Positioning to remove prime DS territory isn't rocket science. I think you guys are underestimating the threat range of 24" weapons on a 6x4 board - those AC RBs threaten most of the board after one turn of movement max. SO long as you have some volume of dakka that ranges to the rear of the enemies deployment zone you're good.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in gb
Longtime Dakkanaut




This is why the change to re-rolls/modifiers...

Tones down the whole re-roll thing.
   
 
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