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Made in sg
Humorless Arbite





Hull

Hey, we've seen leaks for loads of Imperial Fortifications yet we're still missing these neat little fortifications and I for one would like to see how they stack up in 8th, especially the Haemotrope with its myriad buffs to weaponry and units that now work differently in 8th.

For example, the Haemotrope gave -
Blast to plasma weapons or increased them to large if they had it already (add another d6 to them now or what?)
Reroll to restoring VSG shields (does this just increase the invuln now or allow a reroll on the invuln save?)

What do you guys think?


   
Made in us
Bounding Dark Angels Assault Marine




crystal, mn

My thought is t8 w18(on par with void shield generator) 8 power 80 points(double 7e cost).

*+2 Cover save bonus for 1 unit behind it.
* Retain the Leak effects if unit behind it is makes their save. only d3 mortal wounds instead.
_________
**Plasma Feed: Scales up nonvehicle damage as follows. works at overcharge level. or super overcharge level
Overcharge: Per normal rules, only weapon cannot fire at non-overcharged level while within 6" of reactor. gets hot on hit roll of 1.
Super overcharge: Step up the damge from s8 -3ap 2w to s9 -4ap 3w with spillover beween same units models. And weapon gains an addition Hit roll. (Pistol 1->Pistol2, Rapid fire 1->rapid fire 2, Assault 1-> assault 2, heavy d3-heavy 2d3)
Gets Hot on hit roll of 1-2.

Units that fire supercharge may not move or advance but may retreat.
__________
Void shield: reroll to restore shield. (invuln roll)
Plasma Obliterator: allows it to overcharge or supercharge itself.


____________________________________

To OP, to Weak?

This message was edited 2 times. Last update was at 2017/06/27 04:41:18


 
   
Made in au
Infiltrating Broodlord





Well if they are anything like the pipes, don't have your weak units use them as cover =D

This message was edited 1 time. Last update was at 2017/06/27 05:22:05


 
   
 
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