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Made in us
Lead-Footed Trukkboy Driver





Lake Stevens, WA

In flipping thru Xenos 2, I find myself amused by the idea of a Stompa surrounded by kans and dreds... maybe a few dakkajets zooming around in the backfield? Any thoughts on this?

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Longtime Dakkanaut




It seems pretty good from what i have seen. They guys at Frontline Gaming have 3 or so games with an all Kan army on their twitch stream that might be worth checking out.
   
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 CatPeeler wrote:
In flipping thru Xenos 2, I find myself amused by the idea of a Stompa surrounded by kans and dreds... maybe a few dakkajets zooming around in the backfield? Any thoughts on this?


Ditch the Stompa for more Kanz/Dreadz. I will openly disagree with FLG's statement that the stompa is good. It got significantly worse at shooting, it was already decently survivable prior to this edition because it was always getting a 5++ and had a ton of HPs. So in reality they probably made it weaker. In fact I want to check to see if thats true.

Old Stompa had 12 HPs and couldn't explode. with AV13.
New Stompa has 40 wounds at T8 with a 3+ save

VS Lascannons.

Lascannons Vs Old stompa needed 3s to hit, 4s to glance and 5s to pen. So 9 lascannons would hit 6 times, they would glance 1 time and Pen 2 times. on the damage chart they would need 6s to explode which causes D3 HP loss, so realistically the Stompa just lost 3 HPs....UNLESS it took the mandatory KFF then it only took 2.

Lascannons VS NEW Stompa, 3s to hit 3s to wound so 9 Lascannons hit 6 times wound 4 times and with -3 AP probably don't get saved. 4 Lascannons do 3.5wounds each on average so 14 wounds. So its lost over 25% of its wounds and is now less useful Movement, WS and Strength have all gone down. Its shooting is still god awful regardless.

How about Versus Melta Spam at half range?

12 Meltas vs Old stompa mean 8 hits, probably 6 Pens and a glance Vs a 5++ save means 4 Pens and a glance. 1 Explodes result for a total of 6 HPs stripped on average.

12 Meltas vs New Stompa means 8 hits, 4 wounds and no saves 2D6 per gun and take the highest means you will get 4s on average with a random 5 or 6 likely. So lets say 4.5 per gun now total of 18wounds. So against Melta weapons the New stompa is SLIGHTLY more durable.

How about Versus Lootas/Autocannon equivalents?

Old stompa the Autocannon was glancing on 6s, you needed 6 shots to guarantee 1 glance. So you would need 72 shots to guarantee 12 HPs get stripped, but the 5++ means you actually need about 24 more shots so 96 to kill a Stompa if they all hit that is

New Stompa the Autocannon is wounding on 5s, AP-1 and 2 damage each. You only need 3 shots to guarantee 1 wound So 20 shots to go through, but against that 4+ Save you will need twice as many so 40 shots.

And everything that was < S7 didn't affect the old stompa and does against the new Stompa.

So in reality the Stompa might LOOK more durable, it isn't. Every weapon in the game can now damage it, (most on 5s-6s) but realistically its not more durable. Add to that it loses effectiveness as it loses wounds AND the huge nerf that Blast weapons took in 8th, its easy to see that the Ork Stompa is now GARBAGE.

This message was edited 1 time. Last update was at 2017/06/17 10:47:44


 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
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Illinois

Killa kans and dreads, I can vouche for. They are hardy and full of Dakka and choppy. My buddy plays 3 deff dreads and 9 killa kans. They are a pain in my ass. He has a stompa but we haven't played it yet. I'll ask him to setup up a Deff/Kan/stompa force against my Nids or Admech or Space marines (prolly 2 K) and I'll let you guys know how it plays.

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Waaagh! Ork Warboss




Italy

The stompa costs 977 points stock, almost half list assuming you play at 2000 points. It's way tougher to kill now but it's weapons are nerfed badly. Dreads, nauts and kans are certainly more viable.

I don't think a dread mob would be the most effective way to play orks in 8th edition but it definitely worths a try if you like the concept.

 
   
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 Blackie wrote:
The stompa costs 977 points stock, almost half list assuming you play at 2000 points. It's way tougher to kill now but it's weapons are nerfed badly. Dreads, nauts and kans are certainly more viable.

I don't think a dread mob would be the most effective way to play orks in 8th edition but it definitely worths a try if you like the concept.


Its really not that much harder to kill Blackie, its actually the opposite from dedicated anti-tank barring the Melta Gun.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Land Raider Pilot on Cruise Control





Tucson, AZ

Stompa is cool and fluffy, but the points are better spent on more Dreds and Kanz, IMO. I think both of those units are relatively competitive in 8th.

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Haven't tried out a stompa yet but it looks quite mediocre. It's easier to kill than before, does WAY less damage with shooting and degrades over time. However, it can now hit and run. And units can assault out of it. So, it might have a place. If it was around 700 or even 800 pts it'd be good. 950+ not so much.
   
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You have to factor in that lascannons are a little more expensive then before except for ig weapon teams.
   
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XeZZ wrote:
You have to factor in that lascannons are a little more expensive then before except for ig weapon teams.


Went up 5pts , technically 4 because devestators got cheaper in 8th. So 4pts for -3 to Armor and D6 damage now...I think thats a fair trade.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in ca
Regular Dakkanaut



Canada

I dont see people taking the stompa, but an orkanaut perhaps.
   
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PUFNSTUF wrote:
I dont see people taking the stompa, but an orkanaut perhaps.


Eve they aren't that great compared to a Meka/MegaDread

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
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Southampton, New Jersey

Also note that you could repair potentially 8-12 times on 5+'s with 8-12 meks inside. Now you can only make 1 guaranteed repair of a single d3 (per turn)... the new stompa is garbage.
   
Made in au
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I just noticed that a waagh banner affects all units not just infantry. Would be fun to have a nob with a waagh banner running with a dread mob.

The gorkanaut is a close combat monster, you can choose either 6 attacks at str 16, ap -4 and d6 damage or 18 attacks at str 8, ap -2 damage 2. The number of attacks goes down with wounds of course but still, 8" movement plus advance moves (screen with some boys) should see a turn 2 charge with ere we go, depending on the deployment. It will either soak a lot of fire allowing the rest of your army to advance or if ignored it will smash things pretty nicely.

I can't see a pure dread mob being fantastic but I can see a dread mob backed up with a couple of units of boys and maybe a dakkajet, mek guns, big guns or lootas being pretty fun (and good).

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Italy

SemperMortis wrote:
 Blackie wrote:
The stompa costs 977 points stock, almost half list assuming you play at 2000 points. It's way tougher to kill now but it's weapons are nerfed badly. Dreads, nauts and kans are certainly more viable.

I don't think a dread mob would be the most effective way to play orks in 8th edition but it definitely worths a try if you like the concept.


Its really not that much harder to kill Blackie, its actually the opposite from dedicated anti-tank barring the Melta Gun.


I haven't tried it in the new edition but when it was AV13 with 12 HPs, any decent shooty army could have killed it in two turns of shooting, sometimes even in a single one with a bit of luck Now that meltas/grav are not spammed anymore (drop pods are gone) and D weapons are no more seems like it should be able to resist 3-4 turns before falling into pieces. Anyway it was the worst unit in the codex before, and I think it's even worse now

 
   
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Id wait for the FW book to come out next week there are several options that can make a dread army a bit more viable. Buzzgrob, meka/mega dreads, kustom stompa, and the tanks.
I've held off building one until they come out.
   
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gungo wrote:
Id wait for the FW book to come out next week there are several options that can make a dread army a bit more viable. Buzzgrob, meka/mega dreads, kustom stompa, and the tanks.
I've held off building one until they come out.


I think the Meka/Mega Dreadz are going to be the saving grace for a Kan/Dread List. They can theoretically pull of a turn 1 assault or take a KFF and run interference. I am also really liking the BS3 and the new weapons they are getting.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
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Cajun Country

The stompa is a waste of points. It can't hit anything and those 40 wounds disappear under the weight of high AP and multiple damage weapons.

This message was edited 1 time. Last update was at 2017/06/19 00:59:12


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