Switch Theme:

Dont quite get homing beacon for tau  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Nasty Nob






This thing costs 20 points, and allows you to enter from "low orbit" ,It cannot be deployed within 9 of an enemy and the unit comes in at the end of the movement phase. Any units that can be called in via the beacon are allowed to do all those things for free even without the beacon around.

Whats the benefit of the beacon that makes it worth 20 points?

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in fi
Water-Caste Negotiator





It allows you to place other deepstriking unit within the beacons 6" bubble, thus ignoring the usual 9" limit. Fusion guns to melta range, flamers on range... that kind of stuff.

-Heresy grows from idleness- 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Melee in charge range...wait, Tau, forget I said that.

(...Sort of. There is an upside to charging tanks with battlesuits, it loses more from being locked in combat than you do.)

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Longtime Dakkanaut





Beacon is allowed to be setup within 9" of the enemy btw...

There is actually ZERO restriction on setting up the beacon. (well... within 1")

The rule specifically states...
"removed from the battlefield if an enemy ENDS A MOVE within 9" of it."


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in us
Nasty Nob






oooooh, thats pretty useful, thanks all

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
 
Forum Index » 40K General Discussion
Go to: