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![[Post New]](/s/i/i.gif) 2017/06/18 17:12:38
Subject: Regarding Transport capacity and unit sizes
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Longtime Dakkanaut
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Is anyone else bothered like crazy over the transport capacity of some vehicles and in the inability to put an HQ in said transport with specific units.
I'm speaking specifically of Dark Eldar HQ's and Incubi (who now have to be taken in squads of 5) and Chaos HQ's and Terminators who also must do the same.
For the DE, they can no longer fit into a Venom and for Chaos they can no longer fit into a Land Raider.
To me this is insane, and immersion breaking.
I now have to completely re-do my army around the fact that I can no longer run these units together.
Is it too much to ask for a transport capacity of 6/12 and/or squad sizes of 3+ when taking Elite units?
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Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi |
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![[Post New]](/s/i/i.gif) 2017/06/18 17:41:50
Subject: Regarding Transport capacity and unit sizes
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Powerful Phoenix Lord
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Eh, they're sticking to the fluff of the vehicles themselves - I see no problem with it. (That being said I'm glad someone thought about this when they designed the Falcon and Wave Serpent rules originally...)
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![[Post New]](/s/i/i.gif) 2017/06/18 17:54:58
Subject: Regarding Transport capacity and unit sizes
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Oozing Plague Marine Terminator
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Yea, it was a bit if a shock to see my Suicide Terminators must now be taken in 5 but alas, that is how their plastix box is sold.
With safer Deepstrike and charges from reserve allowed, Land Raiders lost their niche for Termy carrying. Typhus or Abby plus Power Armor units seems to be the best fit for now.
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![[Post New]](/s/i/i.gif) 2017/06/20 19:38:22
Subject: Regarding Transport capacity and unit sizes
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Freaky Flayed One
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All models can be taken in smaller units, you just don't get the points back. It's in the book... so if you really want the leader in with them, there you go.
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Necrons 7500+
IG 4000+
Custodes 2500
Knights 1500
Chaos / Daemons / Death Guard : 7500+ |
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![[Post New]](/s/i/i.gif) 2017/06/20 23:40:08
Subject: Regarding Transport capacity and unit sizes
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Lieutenant General
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valdier wrote:All models can be taken in smaller units, you just don't get the points back. It's in the book... so if you really want the leader in with them, there you go.
Actually the rule says (emphasis added)...
Sometimes you may find that you do not have enough models to field a minimum-sized unit; if this is the case, you can still include one unit of that type in your army with as many models as you have available.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/06/21 00:31:34
Subject: Re:Regarding Transport capacity and unit sizes
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Longtime Dakkanaut
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Interesting, so apparently you can take a single undersized unit as long as you pay the points cost for the minimum?
I guess, it's one of those areas of the rule book that I normal just skim over.
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Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi |
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![[Post New]](/s/i/i.gif) 2017/06/21 00:55:28
Subject: Regarding Transport capacity and unit sizes
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Powerful Phoenix Lord
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I think it all depends on what type of game you're playing. The above quote is likely aimed at open play. I don't think anyone would complain about you taking fewer models if that's what you have.
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![[Post New]](/s/i/i.gif) 2017/06/21 01:16:24
Subject: Regarding Transport capacity and unit sizes
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Lieutenant General
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Elbows wrote:I think it all depends on what type of game you're playing. The above quote is likely aimed at open play. I don't think anyone would complain about you taking fewer models if that's what you have.
Its on page 242, in the Advanced Rules section of the rulebook under 'Battle-forged Armies'.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/06/21 01:21:43
Subject: Regarding Transport capacity and unit sizes
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Regular Dakkanaut
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On the other hand I just realised you can fit 3 IG command squads in a single chimera. That sounds like fun.
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![[Post New]](/s/i/i.gif) 2017/06/21 03:32:32
Subject: Regarding Transport capacity and unit sizes
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Storm Trooper with Maglight
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Zustiur wrote:On the other hand I just realised you can fit 3 IG command squads in a single chimera. That sounds like fun.
Just used that last night. 9 meltas hitting on 3s and 3 heavy flamers is damn scary!
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5k Imperial Guard
2k Ad Mech |
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![[Post New]](/s/i/i.gif) 2017/06/21 04:03:12
Subject: Regarding Transport capacity and unit sizes
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Hissing Hybrid Metamorph
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Just use a Spartan assault tank. 25 models!!
Typhus, Terminators, fill the rest with zombies
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![[Post New]](/s/i/i.gif) 2017/06/21 04:21:21
Subject: Regarding Transport capacity and unit sizes
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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Important thing to note - characters can now have their very own dedicated Transport - so perhaps an opportunity for folk to make their own Popemobile/Personal Leman Russ/etc
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2017/06/21 10:07:41
Subject: Re:Regarding Transport capacity and unit sizes
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Fresh-Faced New User
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Why would you not just take less than the maximum size? All the squads I've looked at say "up to x" meaning you can take for instance 4 additional marines and not just 5 or 10.
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![[Post New]](/s/i/i.gif) 2017/06/21 10:38:13
Subject: Regarding Transport capacity and unit sizes
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Khorne Chosen Marine Riding a Juggernaut
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hes talking about transports where the min size of the unit takes them to a capacity of the transport therefore stopping a character riding along.
Both options noted above work:
just grab a transport soley for your char (or chars)
take one undersized unit all be it paying a tax for the one model you drop
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![[Post New]](/s/i/i.gif) 2017/06/21 18:22:11
Subject: Regarding Transport capacity and unit sizes
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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The undersized unit thing is iffy though - it's a single unit of that type and obviously it would be questioned if you had other units of that time not at max size....
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2017/06/21 18:48:36
Subject: Regarding Transport capacity and unit sizes
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Powerful Phoenix Lord
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Yeah, you could very easily abuse it for getting dedicated transports.
"I only have 10 Eldar guardians...so...five squads of two each, and five Wave Serpents to accompnay them" kind of stuff.
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![[Post New]](/s/i/i.gif) 2017/06/21 20:47:49
Subject: Regarding Transport capacity and unit sizes
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Locked in the Tower of Amareo
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Elbows wrote:Yeah, you could very easily abuse it for getting dedicated transports.
"I only have 10 Eldar guardians...so...five squads of two each, and five Wave Serpents to accompnay them" kind of stuff.
Would that really be worth paying 50 guardians for sake of fielding 10? Wouldn't it be better to fit in some wraithlords or something and take the dedicated transport for that(yes that's possible)
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/06/22 15:29:04
Subject: Regarding Transport capacity and unit sizes
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Savage Khorne Berserker Biker
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tneva82 wrote:
Would that really be worth paying 50 guardians for sake of fielding 10? Wouldn't it be better to fit in some wraithlords or something and take the dedicated transport for that(yes that's possible)
That's what I would have thought. I have long used undersized squads while paying the tax for the missing models, assuming that no one would care since I am paying more points for nothing. Then again, I am doing this purely so that squads have the holy number of whatever chaos god they follow (for example with renegade infantry platoons) and there is no real benefit gameplay-wise.
Sometimes you have to read between the lines. If a unit has a min size that takes it over the capacity of transport, I'd assume the rules makers intended it to be that way so you couldn't use the transport. I doubt cultists and renegades have min size of 10 so that you can't run the holy number - it's probably just a co-incidence.
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![[Post New]](/s/i/i.gif) 2017/06/22 16:20:33
Subject: Regarding Transport capacity and unit sizes
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Huge Hierodule
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tneva82 wrote: Elbows wrote:Yeah, you could very easily abuse it for getting dedicated transports.
"I only have 10 Eldar guardians...so...five squads of two each, and five Wave Serpents to accompnay them" kind of stuff.
Would that really be worth paying 50 guardians for sake of fielding 10? Wouldn't it be better to fit in some wraithlords or something and take the dedicated transport for that(yes that's possible)
Hmm, wouldn't it mean potentially taking loads of weapon specialists? I agree, if you're not dropping one or two squaddies to make room for an officer, it's a bit iffy, and if you field an ten Rhinos with Havoc Launchers and ten individual CSMs with heavy weapon something's very amiss. If you want an army of lone wolves, collect SW
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