Nevelon wrote:I haven’t crunched the numbers yet to pick something, probably a good spot to shore up weaknesses in the rest of your list though.
But the true answer is magnets.
I have crunched the numbers. Also has Pulse Laser and Prism Cannon.
Green Highlighted ones are best result in each category.
Note that this is assuming 100% accuracy to simplify, which would make make the Shuriken Cannon seem a little worse.
D6 hits or wounds were represented as 3.5. D3 hits or wounds are represented as 2
Basic summary is that scatter lasers are good for poor quality infantry and then garbage.
Starcannons are good for heavy infantry and do okay against vehicles. They consistently outperform either missile launcher type against everything bar
GEQ
Brightlances are significantly better against vehicles.
Pulse lasers are better than brightlances all the time. Two shots matter.
Double starcannon/ pulse laser and starcannon outperform prism cannons against all targets. Fire Prisms, whilst the budget option, are heavily outgunned