Switch Theme:

Matched Play and Power Ratings and Reinforcement Points  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Huge Hierodule






Nottingham (yay!)

Okay.

So, Power Ratings are fantastic for getting a game started quickly. When I've got my case and someone else has their case, they save enough time to get in an extra turn of play. I usually get to my GW an hour and a half before they shut and it's usually a half hour before a table becomes free, so that extra turn makes all the difference!

My main army is Word Bearers. I spent the last six months getting the hang of a decent Summoning playstyle. Not trying to set up a broken Daemon farm, just balancing the risk-reward of Daemonology so as to be able to make a viable list with it as a core facet.

So, now I find myself in PR based games, with the easily-overdone Daemonology now replaced by a system that is broken beyond belief if Reinforcements are not rationed. My last game, I was against Ynnari, and I castled for a turn; it became clear that Summoning, if not limited by Reinforcement Points, can easily double your army's Power Level.

Is there a formal rule that gets rid of this win button? As it happens, the Daemons I summoned didn't play much of a role - Autocannons and flamers won the day - but I'm hoping that I've misunderstood something and there's a written rule that limits this magic army tree. I mean, come on, a month ago my Daemonologists would burn out after summoning a few small units, now every character can just churn out hordes.

I guess metagames will adapt and include more sniper units which will act as a choke on Chaos characters' capacity to Summon without fear of suicide, but even so this feels like an exploit.

   
Made in au
Infiltrating Broodlord





If you are doing a 'matched' game with PL you still need to allocated PL to summon units
   
Made in us
Douglas Bader






GodDamUser wrote:
If you are doing a 'matched' game with PL you still need to allocated PL to summon units


This seems like the obvious answer. Even if it isn't strictly mandatory just house rule it so that summoned units add to your total power level.

(Not that power levels are going to save you much time anyway, but that's a different subject.)

This message was edited 1 time. Last update was at 2017/06/23 04:23:59


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in au
Infiltrating Broodlord





 Peregrine wrote:
This seems like the obvious answer. Even if it isn't strictly mandatory just house rule it so that summoned units add to your total power level.

(Not that power levels are going to save you much time anyway, but that's a different subject.)


Its in the rules for matched play
   
 
Forum Index » 40K General Discussion
Go to: