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Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

Hi guys. My friend brought a lr in our game today, it was impossible to crack. Mathhammer says it takes 16 lc shots to take it down. That is way too much firepower to dedicate to one unit.

How do you deal with them?
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Maulers?

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Yellin' Yoof





Your own land raider!
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

 Eldarain wrote:
Maulers?


On average it's going to take one Mauler 5 rounds to take down a lr on full ws. Not counting the magma cutters.
   
Made in ru
!!Goffik Rocker!!






Cultists.
   
Made in nz
Regular Dakkanaut




Leviathan Dreadnought?

18" Heavy D3 S9 D5

I think you might even be able to run two of those guns

   
Made in us
Steadfast Ultramarine Sergeant




 killerpenguin wrote:
 Eldarain wrote:
Maulers?


On average it's going to take one Mauler 5 rounds to take down a lr on full ws. Not counting the magma cutters.


If you take Maulerfiend or anything looks choppy, the thing you might need to worry is not how many rounds of combat to take a Land Raider down, it is how to get into combat with it. Once you get into combat, you silence all its guns for the future turn, even if he retreat he still can't shoot, unless he throws lots cheap bodys to feed your Daemon Engine, which is not likely for Marines because every squad is quite expensive, you can charge him again when it comes to your turn and keep silencing it.
   
Made in sg
Longtime Dakkanaut





Just bring enough big guns and anything can be cracked. I brought a lord of skulls against my friend. It has T8, 28 wounds and a 5++ plus it regens a wound every turn.

For big guns, he had two squads of devastators, full missile launchers, a lascannon Razorback and a tri lascannon predator tank. And he brought a imperial knight warden with the works.

One round of shooting by all his heavy weaponary plus his Imperial knight warden charged my Lord of skulls ended up with its 28 wounds reduced to just 4 wounds. I am amazed it even survived.

My Lord of skulls then proceeded to kill the knight warden in one round of combat because it had 8 attacks... lol

It still died the following turn to the second round of firing though. So, if my friend can kill off a Lord of skulls with 28 wounds, 5++, regen and T8, then even more so a land raider.

He had Azreal babysitting his heavy support to give them rerolls to hit though, (plus to give them a 4++ invul save). CSM has the tools to take out a land raider. What I wish is that we had a hero like Azreal that can give such good auras like a 4++ invul save plus rerolls. @_@

This message was edited 1 time. Last update was at 2017/06/27 06:18:03


 
   
Made in us
Mutated Chosen Chaos Marine






Two good ways. Use a Heldrake to shut it down turn 1. It isn't doing anything if it is in combat.

If you want to kill it, laser destroyer rapiers. Str 12, -4 ap up to 44 dmg per turn for a unit of three if you roll perfectly (on a d6 if you roll a 1-2 it does d6 dmg, if you roll a 3-5 it does 2d6, if you roll a 6 it does 3d6.)

This message was edited 1 time. Last update was at 2017/06/27 08:00:49


Help me, Rhonda. HA! 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

I'm starting to really rate meltagun havocs in a rhino.

Bit of an 'old faithful' unit were good in 7th and are still pretty good in 8th.

Also yea straight maths its 16 lascannons but over 2-3 turns gotta factor in you can be using your cmd point re-rolls.

 
   
Made in sg
Longtime Dakkanaut





There is nothing a good solid dose of melta or lascannon can't kill if you just pile on enough shots. Don't forget that the roll for damage is after whether any inv, or save has saved the vehicle. If you roll low, you can always use 1 CP to try again for a higher roll.

To me, its worth using a CP to try for a 5 or 6 if you got a low 1 or 2 for damage from a successful Lascannon shot.

A good high roll of 5 or 6 from a melta or a lascannon is a lot already. And vehicles degrade. A landraider with 3 wounds left is a lot less threatening than one with full wounds.

Does it really take 16 lascannon shots? Don't havocs hit on a 3+ ? So, 9 shots at 3+ means 6 hit. No save from the LR. each shot averages 3.5 damage. So, 6 shots would mean 21 damage. So one dead LR...

I am curious to know where the 16 shots come from... @_@
   
Made in gb
Ship's Officer



London

You have to roll to wound and the land raider will have a 5+ armour save.

Average damage to a land raider from a lascannon is (2/3)*(2/3)*(2/3)*3.5. That works out as (almost exactly) one damage per shot.

Meltas aren't better. They only sound on a 4+, but their ap is better.

This message was edited 1 time. Last update was at 2017/06/27 09:09:10


 
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

Eldenfirefly wrote:
There is nothing a good solid dose of melta or lascannon can't kill if you just pile on enough shots. Don't forget that the roll for damage is after whether any inv, or save has saved the vehicle. If you roll low, you can always use 1 CP to try again for a higher roll.

To me, its worth using a CP to try for a 5 or 6 if you got a low 1 or 2 for damage from a successful Lascannon shot.

A good high roll of 5 or 6 from a melta or a lascannon is a lot already. And vehicles degrade. A landraider with 3 wounds left is a lot less threatening than one with full wounds.

Does it really take 16 lascannon shots? Don't havocs hit on a 3+ ? So, 9 shots at 3+ means 6 hit. No save from the LR. each shot averages 3.5 damage. So, 6 shots would mean 21 damage. So one dead LR...

I am curious to know where the 16 shots come from... @_@


save on the LR goes from 2+ to 5+.
   
Made in gb
Ship's Officer



London

Whoops, quoted myself instead of editing! Can't seem to be able to delete this.

This message was edited 2 times. Last update was at 2017/06/27 09:10:04


 
   
Made in sg
Longtime Dakkanaut





Ah, ok. I see now. So, make good use of those cp points you have to reroll a low damage lascannon that does go through! Very worth it to kill off a 300 over point vehicle!
   
Made in gb
Longtime Dakkanaut





UK

Vehicles are tougher to kill in 8th edition but cost more points than they used to so it is a fair trade off. Don't expect 1 or 2 meltacide squads to fulfil your anti-tank needs anymore. You will need some dedicated long range stuff like lascanons to soften tanks up for a turn or two. Then either keep shooting or pile in with your meltas, power fists, thunder hammers etc.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in gb
Ship's Officer



London

Massed, overcharged plasma works pretty well. It's comparable to, but cheaper than, melta guns. Plasma cannon havocs may end up being a good choice because they are pretty survivable - especially if you can somehow get rerolls to hit or wound.
   
Made in sg
Longtime Dakkanaut





And don't forget heroes can use their auras to make the shooting better. put a hero that gives rerolls for hits and suddenly those lascannon havocs or devastators will have close to a 89% hit rate!
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

Eldenfirefly wrote:

Does it really take 16 lascannon shots? Don't havocs hit on a 3+ ? So, 9 shots at 3+ means 6 hit. No save from the LR. each shot averages 3.5 damage. So, 6 shots would mean 21 damage. So one dead LR...

I am curious to know where the 16 shots come from... @_@


I knew this thing i programmed would come in handy:
http://www.meltatotheface.com/wp-content/mathhammer.php?wsbs=3&atks=16&str=9&ap=3&dam=3.5&tou=8&wnd=16&sv=2

ye going wrong with the sv bit, a LR has a 5+ against a lascannon




This message was edited 3 times. Last update was at 2017/06/27 09:29:58


 
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

 Latro_ wrote:
Eldenfirefly wrote:

Does it really take 16 lascannon shots? Don't havocs hit on a 3+ ? So, 9 shots at 3+ means 6 hit. No save from the LR. each shot averages 3.5 damage. So, 6 shots would mean 21 damage. So one dead LR...

I am curious to know where the 16 shots come from... @_@


I knew this thing i programmed would come in handy:
http://www.meltatotheface.com/wp-content/mathhammer.php?wsbs=3&atks=16&str=9&ap=3&dam=3.5&tou=8&wnd=16&sv=2

ye going wrong with the sv bit, a LR has a 5+ against a lascannon



I use it all the time bro. Love it.

   
 
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