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Outrider detachment #1
HQ
Farseer Skyrunner, Singing Spear, Doom, Guide
ELITE
5 Shadow Spectres
5 Shadow Spectres
FAST ATTACK
4 Windriders, Shurican Cannons
4 Windriders, Shurican Cannons
2 Hornets, H.Pulse, Crystal Matrix
Outrider detachment #2
HQ
Yncarne, Word of the Phoenix, Ancestors Grace
FAST ATTACK
2 Skyweavers, Haywire Cannons
2 Skyweavers, Haywire Cannons
3 Skyweavers, Shurican Cannons, Zephyr Glaives
3 Skyweavers, Shurican Cannons, Zephyr Glaives
FLYER
Voidraven Bomber
A quick list I put together this morning. Looking forward to testing it on the table. Idea is pretty straight forward, you are fast and adaptable. You can ball up the board shooting and charging when appropriate. Once Yncarne pops he is a beast, and can use WoP on the most appropriate unit.
My one concern is dealing with super heavies. I think i have enough AP, but it is a matter of getting the wounds on them. The VRB should help with that as well as the haywire cannons. Once the Yncarne is up and running, as long as he makes it to CC he is capable of opening most cans.
Feel free to leave some feedback. I haven't tested how skyweavers run this edition. I am hoping at least as ok as last edition in CC and with the new mirage rules, they seem like they could be resilient enough to get places.
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