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Made in th
Battle-tested Knight Castellan Pilot





Perth

Just wondering if most people aim for a battalion or prefer to use the other detachments more?

I've found that the more fun lists are built without a battalion, necrons being so cost prohibitive a battalion limits the options. I've been running vanguard and spearhead detachments a lot, and adding warriors into them if I feel they are needed. What are all the other armies like?

12,000
 
   
Made in au
Repentia Mistress





Personally ive fielded Spearhead and Outrider detachments as thats where my army shines. Usually might add in a Battalion just for the extra CP but only running minimum squads. Yhis is mostly due to models being so expensive to obtain financially because Sisters.

If i had the models id consider running more battalion and maybe even brigade.
   
Made in gb
Lethal Lhamean




Birmingham

Spearhead, Vanguard and Outrider are seeing a lot of use with me and my Aledari armies. Ironically I think Harlequins are the ones that get best use out of the standard Battalion there.
   
Made in gb
Fully-charged Electropriest






Looks to me like it depends on the army. With my Orks I'll be fielding a Battalion or even a Brigade for the CP, Sewer Rats is a good down in Case of Death and allows me re-rolls for Lootas, Mek Gunz and such. Whereas my Address mech will probably be using Patrol and Spearhead most of the time.

This message was edited 1 time. Last update was at 2017/07/02 12:00:47


 
   
Made in us
Slippery Ultramarine Scout Biker




In three games of 8th I have used:

Vanguard/Outrider (Ultra) 2k points
Battalion (Ultra) 2k points
Brigade (AdMech) 2600 points

   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Personally I think the Battalion will be the go-to for many armies simply because it is relatively easy to fill the requirements and get 3 CP. Vanguard/Outrider/Spearhead will be the next most used because some armies like to build to specialties, plus they combo ok with a Battalion. The Brigade might see some action mainly with armies that have cheap units (like Orks or Tau or Astra Militarum), but I actually managed to make a Dark Angels Brigade list, even though it was laughably bad. For those players who want to splash a LOW into their force, the Superheavy Auxiliary will probably be their best friend. Plenty of players might want to play just one Imperial Knight or Roboute Guilliman or whatever, so GW did us a solid and made a way to do just that with no penalty, unlike the auxiliary that lets you take another force org choice for -1 CP. The Patrol looks okay for smaller games, but not getting CP really sucks.

TL; DR: I think it's going to depend on the army. For me, I usually try to run a Battalion and one other detachment, as I want as many CP as I can get without gimping my army to do it.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 40 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
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The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

So far, the Battalion is definitely my go-to detachment (outside of really low point games).

My Necrons usually want at least 2 HQs (typically an Overlord and a Destroyer Lord) and I've no issue with running 3+ units of Warriors or Immortals.

With my IG, my army fits perfectly into Battalions. See, I generally adopt a sort of pseudo-platoon design - with each battalion having 2 Company Commanders, 1 Commissar, 3 Infantry Squads (2 with heavy weapons and plasmaguns, 1 screening unit with a flamer) and a single HWS. I'll usually have about one of these per 500pts. Whilst obviously able to support each other, these 'platoons' can act as independent units on the first - with each encompassing all the support elements it needs. And of course, this is just the core of my army - there are still plenty of open slots should I wish to add an extra HQ (like St. Celestine), more support units, more special weapons (like MT Command Squads with plasma), more infantry squads or anything else that takes my fancy. [For those wondering, no, my IG army does not go first. ]

The Brigade is also a consideration but the mandatory FA units are what is stumping me at the moment. I could use Sentinels, but I don't think they belong in this sort of army. Then again, since we can now include stuff from other armies, I might see if SoB or such have some more useful units to offer.

The exception would probably be with my DE - because I despise every single one of their HQs, and the idea of taking more than one is about as appealing to me as jabbing rusty nails into my flesh.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Mutilatin' Mad Dok





I'd suggest trying out Armored Sentinels and treating them as more durable HWTs rather than trying to flank.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Bludbaff wrote:
I'd suggest trying out Armored Sentinels and treating them as more durable HWTs rather than trying to flank.


Hmm?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Longtime Dakkanaut






Spearhead, vanguard, maybe battalion

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Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

After a few games its mainly battalion for me, command points have played a huge factor in the games i'v played

 
   
Made in us
Ultramarine Chaplain with Hate to Spare






Battalion and spearhead, so far with my Chaos.

Brigade feels like you're giving the other guy first turn, making some unit sacrifices, and having superfluous command points. I think its best reserved for very specific builds.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in au
Regular Dakkanaut





Victoria

Whats the detachment that allows for more heavy support?

5000
2500
chodies2k 
   
Made in gb
Norn Queen






McCraggen wrote:
Whats the detachment that allows for more heavy support?
Spearhead?

With the new Errata allowing Orks to heartily abuse the understrength unit rule to take 4 point HQ's (0 point with forgeworld stuff) among other single model units, looks like full on Brigades will be possible.
   
Made in us
Monster-Slaying Daemonhunter





Patrol for small games, which the local store is configured for right now.

Battalion for more normal sized games with my Imperial Guard, multiple Outrider detachments for my Sisters of Battle.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Member of a Lodge? I Can't Say





 BaconCatBug wrote:
McCraggen wrote:
Whats the detachment that allows for more heavy support?
Spearhead?

With the new Errata allowing Orks to heartily abuse the understrength unit rule to take 4 point HQ's (0 point with forgeworld stuff) among other single model units, looks like full on Brigades will be possible.


Please explain.
   
Made in au
Missionary On A Mission





Australia

Giantwalkingchair wrote:
Personally ive fielded Spearhead and Outrider detachments as thats where my army shines. Usually might add in a Battalion just for the extra CP but only running minimum squads. Yhis is mostly due to models being so expensive to obtain financially because Sisters


I can second all of this. Spearhead with a combo of Exorcists and Pen Engines are where we shine. Though in saying that i'm considering trying the Outrider one on Thursday and packing it out with Seraphim and popping the AoF to get them into Turn one combat along side St Celstine.

: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in gb
Norn Queen






 NivlacSupreme wrote:
 BaconCatBug wrote:
McCraggen wrote:
Whats the detachment that allows for more heavy support?
Spearhead?

With the new Errata allowing Orks to heartily abuse the understrength unit rule to take 4 point HQ's (0 point with forgeworld stuff) among other single model units, looks like full on Brigades will be possible.


Please explain.
Understrength Unit Rule. Allows you to take a Big Mek w/Grot Oiler (Taking only the Oiler), A Big Mek in Mega Armour w/Grot Oiler (Taking only the Oiler) and Kaptin Badruk with an Ammo Runt (Taking only the Ammo Runt). Forge World Apparently have some 0 point Grot companion options too.

This will be changed, either totally reversing it or making understrength unable to take mandatory slots, just pointing out a massive flaw in the rules.
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

Battalion and Vanguard seem to be my Force Orgs of Choice.


Now only a CSM player. 
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Local scene is about quick Patrol games ATM, 35pow a side. When it goes up to 50pow and more (there's an emerging campaign structure), I will probably take a Spearhead of Havocs with a Cultist meat shield, or a mobile Vanguard of mechanised Chosen & teleporting Terminators & a Hellforged Predator, and Summon in stuff that's needed.


Automatically Appended Next Post:
Edit: actually, I think I can field a pretty deadly Vanguard at 35pow. 5 Havocs, 5 Havocs, 10 Havocs, 20 Cultists, Lord. That's a lot of dakka & bodies... okay, time to switch out figure case contents

This message was edited 1 time. Last update was at 2017/07/04 02:18:59


   
Made in us
Loyal Necron Lychguard





Lots of Battalion detachment lists for me. I've grown to love the Supreme Command Detachment though, nice to get a command point out of my LOW selection and Malefic Lords are great for fulfilling the requirements.
   
Made in gb
Longtime Dakkanaut





UK

Vanguard and Supreme Command for Blood Angels considering our numerous strong Elites and HQs with bubble auras. Same for Space Wolves really.

Vanguard is also really good for Eldar looking to make a Wraith Host.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in gb
Regular Dakkanaut





With TS I aim for battalion though it can get expensive.
With WE I fill it easy:kharn, terminator Lord, DP, 4x zerkers then termies or possessed
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 DarkStarSabre wrote:
Battalion and Vanguard seem to be my Force Orgs of Choice.
Sales here. Vanguard for my Crimson Fists, Battalion for my Blood Angels, Deathwatch, and Skitarii.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in nl
Longtime Dakkanaut




 BaconCatBug wrote:
McCraggen wrote:
Whats the detachment that allows for more heavy support?
Spearhead?

With the new Errata allowing Orks to heartily abuse the understrength unit rule to take 4 point HQ's (0 point with forgeworld stuff) among other single model units, looks like full on Brigades will be possible.


No one will do that. Most Ork list seems to take an additional Supreme Command detachment just to get eight or so weirdboyz at 2000 points.
   
Made in us
Terrifying Wraith






Vanguard for my Grey Knights.

 
   
Made in us
Been Around the Block




Covington LA

Battalion is the only thing I can make a list for with my DE, other than patrol. It's mostly because I'm playing more of a fluffy list, but I just don't have the hq options to make anything else.
   
Made in gb
Horrible Hekatrix With Hydra Gauntlets




Battalion, Spearhead and Air Wing primarily, sometimes Outrider and very occasionally Patrol or Vanguard. Never Supreme Command, LoWA/LoW or Fortification, but that's mainly because playing Drukhari our HQs are pretty crappy, we have no LoW and I haven't looked closely enough at the unaligned fortifications to tell if I'd actually ever want to use one of them.
   
Made in gb
Norn Queen






pismakron wrote:
 BaconCatBug wrote:
McCraggen wrote:
Whats the detachment that allows for more heavy support?
Spearhead?

With the new Errata allowing Orks to heartily abuse the understrength unit rule to take 4 point HQ's (0 point with forgeworld stuff) among other single model units, looks like full on Brigades will be possible.


No one will do that. Most Ork list seems to take an additional Supreme Command detachment just to get eight or so weirdboyz at 2000 points.
Considering you're limited to using powers once per turn, why would you want 8? You can't spam Da Jump/
   
Made in nl
Longtime Dakkanaut




 BaconCatBug wrote:
pismakron wrote:
 BaconCatBug wrote:
McCraggen wrote:
Whats the detachment that allows for more heavy support?
Spearhead?

With the new Errata allowing Orks to heartily abuse the understrength unit rule to take 4 point HQ's (0 point with forgeworld stuff) among other single model units, looks like full on Brigades will be possible.


No one will do that. Most Ork list seems to take an additional Supreme Command detachment just to get eight or so weirdboyz at 2000 points.
Considering you're limited to using powers once per turn, why would you want 8? You can't spam Da Jump/


No, but you can spam smite. And your weirdboyz will peril a lot with 40+ boyz around, which you will need to reliably do d6 mortal wounds per WB.
   
 
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