Hi all,
So I haven't played
40k since 3e, but coming from Infinity I'm finding the Line of Sight (
LOS) rules quite vague, and was hoping you could help me clarify a few points. It would be especially helpful if you could provide references to an official rule somewhere, be it in a rulebook or an
FAQ, since being the
40k noob to my gaming group the veterans won't pay my arguments much attention without official proof.
On to my questions:
1. Losing
LOS
With 8e allowing the defender to remove units, it is conceivable that a unit could drop out of line of sight halfway through a ranged attack on it, effectively meaning that the rest of the attacks made should not find a target. Now I know that targets are chosen before any dice are rolled, but the point of confusion comes into this with the fact that a unit immediately starts benefiting from cover once all models out of cover are removed, even in the middle of wounds being applied during an attack, this implies that the state of the each model is checked every time a wound is applied. In the same way, shouldn't the state of the model as a valid target within range and
LOS be checked as wounds are potentially applied to it? In Images 01-03, A Heavy Weapons Cultist (B) takes aim at an Ork Boy Mob (A). There is an intervening Chimera unit (C). The Chimera obscures line of sight of the second Ork, but the front one is visible, so it is a valid shot (this is assuming Vehicles units block
LOS - regard the Chimera as terrain if this turns out not to be the case). The Cultist shoots and delivers 3 wounds. The first Ork Boy is killed and removed. The Ork Boy unit is now no longer visible, but there are two wounds left to allocate. In Image 03 the Chimera is a piece of terrain representing a destroyed tank instead. It obscures the exact same amount of the Ork unit as in Image01 & 02.
Image01
Image02
Image03
2. Intervening Units
Do intervening units block line of sight? The rules are clear that members of the shooter's unit DO NOT block line of sight, but what about other units, whether friendly or not? Since the targeting rules do not mention different units, I would assume it defaults to a case of checking the shooting model's line of sight physically, but it seems that most players just ignore intervening units entirely. This does not seem correct to me - one should be able to screen valuable units with less valuable cannon-fodder (assuming of course they completely obscure
LOS), and as far as I can tell the rules support that. In Images 04-08, a Heavy Weapons Cultist (B) takes aim at an Ork Boy Mob (A). There is an intervening unit of Assault Cultists (C). In image 04, 05 & 06 the Assault Cultists are in a loose formation, with individual models at maximum cohesion distance of 2 inches. The Heavy Weapons Cultist can pick his targets through his allied unit and shoot at the Ork Boys. However, even with this loose formation, the Assault Cultists obscure Line of Sight to the second Boy. In Image 07 and 08 the Assault Cultists are tightly bunched together, totally obscuring view of the Orks by the Heavy Weapons Cultist.
Image04
Image05
Image06
Image07
Image08
I realise that Infinity is a highly realistic skirmish game, and I don't mind a game abstracting
LOS and cover rules instead - many games dealing with squad-based modern urban combat do this quite successfully. Unfortunately
40k feels like it wants to do a bit of both. Cover has been abstracted,
IMO quite successfully (though it wouldn't hurt to have different grades of cover) but
LOS remains geometrical... except when it isn't. I feel like they need to choose one paradigm, either True
LOS/Cover or Abstract
LOS/Cover, and stick with that.