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Made in us
Navigator




Virginia

I just did a local tournament with the Bobby G Razorback list, and the lack of mobility really killed me in a particular match.
That won't happen with this build, because everything is on you turn one.
Plan was for stormraven auras. But I didn't know auras didn't work in stormravens.

New plan is to fly up storm talons and deep strike the jump pack captain for reroll of 1s for the talons.
Razorbacks hold the non jump pack units and deploy the captain when we need shooting rerolls. Snipers will deploy early and harass any units unlucky enough to move in range. There are so many high priority targets, I wouldn't know how to fight against this list.

Would you guys make any changes to this?

Old list inside spoiler. New list exposed.

Spoiler:

++ Air Wing Detachment +1CP (Imperium - Space Marines) [27 PL, 507pts] ++

+ No Force Org Slot +

**Chapter Selection**: Ultramarines

+ Flyer +

Stormtalon Gunship [9 PL, 169pts]: Skyhammer missile launcher, Twin assault cannon

Stormtalon Gunship [9 PL, 169pts]: Skyhammer missile launcher, Twin assault cannon

Stormtalon Gunship [9 PL, 169pts]: Skyhammer missile launcher, Twin assault cannon

++ Battalion Detachment +3CP (Imperium - Space Marines) [26 PL, 379pts] ++

+ No Force Org Slot +

**Chapter Selection**: Ultramarines

+ HQ +

Captain [5 PL, 81pts]: Master-crafted boltgun, Power sword, The Armour Indomitus

Lieutenants [4 PL, 63pts]
. Lieutenant: Bolt pistol, Master-crafted boltgun

+ Troops +

Scout Squad [6 PL, 75pts]
. Scout Sergeant: Bolt pistol, Sniper rifle
. 4x Scout w/Sniper Rifle: 4x Sniper rifle

Scout Squad [6 PL, 75pts]
. Scout Sergeant: Bolt pistol, Sniper rifle
. 4x Scout w/Sniper Rifle: 4x Sniper rifle

Tactical Squad [5 PL, 85pts]
. 3x Space Marine
. Space Marine Sergeant: Chainsword, Combi-flamer
. Space Marine w/Special Weapon: Flamer

++ Air Wing Detachment +1CP (Imperium - Space Marines) [27 PL, 507pts] ++

+ No Force Org Slot +

**Chapter Selection**: Ultramarines

+ Flyer +

Stormtalon Gunship [9 PL, 169pts]: Skyhammer missile launcher, Twin assault cannon

Stormtalon Gunship [9 PL, 169pts]: Skyhammer missile launcher, Twin assault cannon

Stormtalon Gunship [9 PL, 169pts]: Skyhammer missile launcher, Twin assault cannon

++ Air Wing Detachment +1CP (Imperium - Space Marines) [33 PL, 604pts] ++

+ No Force Org Slot +

**Chapter Selection**: Ultramarines

+ Flyer +

Stormraven Gunship [15 PL, 266pts]: Twin assault cannon, Twin heavy bolter, Two Stormstrike Missile Launchers

Stormtalon Gunship [9 PL, 169pts]: Skyhammer missile launcher, Twin assault cannon

Stormtalon Gunship [9 PL, 169pts]: Skyhammer missile launcher, Twin assault cannon

++ Total: [113 PL, 1997pts] ++

Created with BattleScribe


+++ Ultramarines (Warhammer 40,000 8th Edition) [111 PL, 1991pts] +++

++ Air Wing Detachment +1CP (Imperium - Space Marines) ++

+ No Force Org Slot +

**Chapter Selection**: Ultramarines

+ Flyer +

Stormtalon Gunship: Skyhammer missile launcher, Twin assault cannon

Stormtalon Gunship: Skyhammer missile launcher, Twin assault cannon

Stormtalon Gunship: Skyhammer missile launcher, Twin assault cannon

++ Air Wing Detachment +1CP (Imperium - Space Marines) ++

+ No Force Org Slot +

**Chapter Selection**: Ultramarines

+ Flyer +

Stormtalon Gunship: Skyhammer missile launcher, Twin assault cannon

Stormtalon Gunship: Skyhammer missile launcher, Twin assault cannon

Stormtalon Gunship: Skyhammer missile launcher, Twin assault cannon

++ Battalion Detachment +3CP (Imperium - Space Marines) ++

+ No Force Org Slot +

**Chapter Selection**: Ultramarines

+ HQ +

Captain: Master-crafted boltgun, Power sword

Captain: Jump Pack, Power sword, Storm bolter, The Armour Indomitus

Techmarine: Boltgun, Power axe, Servo-arm

+ Troops +

Scout Squad
. Scout Sergeant: Bolt pistol, Sniper rifle
. 4x Scout w/Sniper Rifle: 4x Sniper rifle

Scout Squad
. Scout Sergeant: Bolt pistol, Sniper rifle
. 4x Scout w/Sniper Rifle: 4x Sniper rifle

Tactical Squad
. 3x Space Marine
. Space Marine Sergeant: Chainsword, Combi-flamer
. Space Marine w/Special Weapon: Flamer

+ Dedicated Transport +

Razorback: Twin assault cannon

Razorback: Twin assault cannon

Razorback: Twin assault cannon

Razorback: Twin assault cannon

Razorback: Twin assault cannon

Created with BattleScribe (https://battlescribe.net)

1991 points.

This message was edited 4 times. Last update was at 2017/08/29 03:13:50


16,000 Wins: 40 Losses: 12
Imperial Soup : Raven Guard, Astra Militarum, Knights, Adeptus Sororitas


DQ:90S++G+++M+B++I+Pw40k97#/re7D++A++/cWD817R+++T(T)DM++ 
   
Made in us
Chosen Baal Sec Youngblood




If you run the capt and lt in the raven then their auras don't work. If you don't have boots on the ground you auto lose after turn 1. So all ur opponent has to do is kill 10 scouts.
   
Made in us
Navigator




Virginia

hilty26 wrote:
If you run the capt and lt in the raven then their auras don't work. If you don't have boots on the ground you auto lose after turn 1. So all ur opponent has to do is kill 10 scouts.


I reread matched play and see nothing in the rules about boots on the ground.

You are correct about the auras. Im working on something now.

This message was edited 1 time. Last update was at 2017/08/28 03:59:10


16,000 Wins: 40 Losses: 12
Imperial Soup : Raven Guard, Astra Militarum, Knights, Adeptus Sororitas


DQ:90S++G+++M+B++I+Pw40k97#/re7D++A++/cWD817R+++T(T)DM++ 
   
Made in us
Been Around the Block




It's in the errata. Units with the flyer role don't count for determining whether you still have units on the table after turn one.
   
Made in us
Navigator




Virginia

Made some major changes. See notes above. 6 storm talons and 5 razorbacks with hit rerolls sounds scary!

16,000 Wins: 40 Losses: 12
Imperial Soup : Raven Guard, Astra Militarum, Knights, Adeptus Sororitas


DQ:90S++G+++M+B++I+Pw40k97#/re7D++A++/cWD817R+++T(T)DM++ 
   
 
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