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Made in ca
Tough Tyrant Guard





Vancouver, BC, Canada

This is a 648 point Brigade Detachment for the T'au Empire. Goodness knows it'll need all the re-rolls it can get cause I don't think this army is getting past Turn 2 on the table top ...

HQ (126)
1) Cadre Fireblade
2) Cadre Fireblade
3) Cadre Fireblade

ELITES (72)
1) Firesight Marksman
2) Firesight Marksman
3) Firesight Marksman

TROOPS (240)
1) 5x Firewarriors
2) 5x Firewarriors
3) 5x Firewarriors
4) 5x Firewarriors
5) 5x Firewarriors
6) 5x Firewarriors

FAST ATTACK (48)
1) 4x Kroot Hounds
2) 4x Kroot Hounds
3) 4x Kroot Hounds

HEAVY SUPPORT (162)
1) 3x Sniper Drones
2) 3x Sniper Drones
3) 3x Sniper Drones

This message was edited 1 time. Last update was at 2017/08/31 03:43:16


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Made in us
Krazed Killa Kan





Denver, Colorado

Remember, brigades have to have minimum 6 troops.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Imperial Guard:

HQ: 3 Company Commanders (90)

Elites: 3 Astropaths (45)

Troops (you need 6 of these btw): 6 IG infantry squads (240)

Fast Attack: 3 Scout Sentinels w/ Multilasers (135)

Heavy Support: 3 Tarantula Batteries (72)

That's 582.

If you built your brigade correctly (followed the rules needing 6 troops) it would be 648.

This message was edited 2 times. Last update was at 2017/08/30 16:21:10


 
   
Made in us
Fixture of Dakka






Aeldari IMO.

Warlocks are 37pts
Madeasu's are 28pts
Kabalite Warriors are 35pts
Khymeras are 20pts
Warwalkers 85pts

With all the units for a minimum Brigade comes to 720pts.

SoB might be able to come close.

Let me see SoB really fast.

Well ok SOB can do it for 735pts, like i said close.

Canoness
Dialogus
BSS
Dominions
Retributers

But i think IG can do it cheaper, i just dont know their rules/points at all.

This message was edited 1 time. Last update was at 2017/08/30 16:23:14


   
Made in us
Potent Possessed Daemonvessel





Imperium
HQ- 3 company commanders 90 pts
Elites - 3 Acolytes 24 pts
Troops 6 Infantry squads 240 points
Fast 3 Heavy Bolter Tarantula Sentry Guns 81 points
Heavy 3 Tarantula Batteries (HB) 72 points)

507 points

This message was edited 1 time. Last update was at 2017/08/30 16:39:41


 
   
Made in us
Longtime Dakkanaut






 Unit1126PLL wrote:
Imperial Guard:

HQ: 3 Company Commanders (90)

Elites: 3 Astropaths (45)

Troops (you need 6 of these btw): 6 IG infantry squads (240)

Fast Attack: 3 Scout Sentinels w/ Multilasers (135)

Heavy Support: 3 Tarantula Batteries (72)

That's 582.

If you built your brigade correctly (followed the rules needing 6 troops) it would be 648.


Replace them astropaths with inquisitorial acolytes. 3 of them in one man squads is 24 points. Take them savings!
   
Made in us
Rough Rider with Boomstick





3 company commanders - 90 points
6 infantry squads - 240 points
3 platoon commanders - 60 points
3 Scout Sentinels - 135 points
3 HWS with mortars - 81 points

It probably won't do much but I guess it is cheap. 606 points, so I guess you could squeeze it into a 750 point game with a few points left for plasma (for anti-tank) and more useful elites like commissars (to help the infantry stay on the table). The master of ordinance, officer of the fleet, or astropath might be able to fill the elite slot more usefully but I forgot if any of their equipment puts them over 20 points.

Edit: oh, right, Saber Searchlights could fill the HS spot for 60 points (3x20), bringing the total down to 585.

This message was edited 1 time. Last update was at 2017/08/30 16:34:21


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Breng77 wrote:Imperium
HQ- 3 company commanders 90 pts
Elites - 3 Acolytes 24 pts
Troops 6 Infantry squads 240 points
Fast 3 Heavy Bolter Tarantula Sentry Guns 81 points
Heavy 3 Mortar Teams 27 points

468 points


Tarantulas are heavy support I fear. I was surprised too.

Jaxler wrote:
 Unit1126PLL wrote:
Imperial Guard:

HQ: 3 Company Commanders (90)

Elites: 3 Astropaths (45)

Troops (you need 6 of these btw): 6 IG infantry squads (240)

Fast Attack: 3 Scout Sentinels w/ Multilasers (135)

Heavy Support: 3 Tarantula Batteries (72)

That's 582.

If you built your brigade correctly (followed the rules needing 6 troops) it would be 648.


Replace them astropaths with inquisitorial acolytes. 3 of them in one man squads is 24 points. Take them savings!


It's not an Imperial Guard army if it doesn't all have the Astra Militarum keyword, you knobhead
   
Made in us
Potent Possessed Daemonvessel





 Unit1126PLL wrote:
Breng77 wrote:Imperium
HQ- 3 company commanders 90 pts
Elites - 3 Acolytes 24 pts
Troops 6 Infantry squads 240 points
Fast 3 Heavy Bolter Tarantula Sentry Guns 81 points
Heavy 3 Mortar Teams 27 points

468 points


Tarantulas are heavy support I fear. I was surprised too.




Battle Scribe has them listed as fast for Adeptus Astartes and heavy for IG. So I'm taking the sentry guns not the batteries, as a space marine choice in an imperium army.

If they aren't FA for space marines, then I would take 3 Tauros Assault vehicles for an additional 30 points total to be a 498.

This message was edited 1 time. Last update was at 2017/08/30 16:37:07


 
   
Made in us
Rough Rider with Boomstick





Also you can't take individual mortar teams, you have to buy them in squads of 3 (so 9 to fill 3 slots).

That's what makes tarantulas/sabers fill the HS slot cheaper, the fact that you can buy just one.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Breng77 wrote:
 Unit1126PLL wrote:
Breng77 wrote:Imperium
HQ- 3 company commanders 90 pts
Elites - 3 Acolytes 24 pts
Troops 6 Infantry squads 240 points
Fast 3 Heavy Bolter Tarantula Sentry Guns 81 points
Heavy 3 Mortar Teams 27 points

468 points


Tarantulas are heavy support I fear. I was surprised too.




Battle Scribe has them listed as fast for Adeptus Astartes and heavy for IG. So I'm taking the sentry guns not the batteries, as a space marine choice in an imperium army.

If they aren't FA for space marines, then I would take 3 Tauros Assault vehicles for an additional 30 points total to be a 498.


Ah, I don't know about the SM ones but I'd be wary of Battlescribe! I'd check if I had the book.

Good call on the Tauroses. I was trying to stay within the same faction keyword as well but clearly that's not important XD
   
Made in us
Potent Possessed Daemonvessel





 ross-128 wrote:
Also you can't take individual mortar teams, you have to buy them in squads of 3 (so 9 to fill 3 slots).

That's what makes tarantulas/sabers fill the HS slot cheaper, the fact that you can buy just one.


True doing that gets me to 507, so more points. As for Battle scribe I admit it could be wrong, at that point I'm at 537.
   
Made in us
Omnipotent Necron Overlord






Tau can do it fairly easily without gimping their force. It's actually easier than filling 2 battalions because you only require 3 HQ.

Just roll with this.

Commander
Firebalde
Longstrike

6x Fire warriors

2x Stealth teams
1x Ghost Keel

2x Pathfinders
1x Gun Drones

3x Hammer heads

All the units are good and you have 12 command points for your army.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Longtime Dakkanaut





Brigades are neat. I don't think Space Marines can make one that's cheaper than anything Tau or IG can put out. But, if you can fill out a Brigade with about 600 points, that leaves another 1400 points that you can add in. Heck, if all it takes is 600 points, make 3 Brigades and use 200 points to upgrade some units. That's 18 Command Points, plus another 3 for Battleforged, so 21 command points, which is about 4 points per turn, and you'll actually have a decent amount of models on the table.
   
Made in us
Potent Possessed Daemonvessel





drbored wrote:
Brigades are neat. I don't think Space Marines can make one that's cheaper than anything Tau or IG can put out. But, if you can fill out a Brigade with about 600 points, that leaves another 1400 points that you can add in. Heck, if all it takes is 600 points, make 3 Brigades and use 200 points to upgrade some units. That's 18 Command Points, plus another 3 for Battleforged, so 21 command points, which is about 4 points per turn, and you'll actually have a decent amount of models on the table.


The thing about brigades is it really comes down to "can you fill all of the Fast/Heavy/Elite and most of the troop slots with useful units." or "do you have something that can fill one of those slots for next to nothing while everything else is great."

For orks it really comes down to not having anything either good or cheap enough in fast attack to make taking the rest worth it, so you end up with storm boyz which aren't cheap if you want them to do something.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

I don't like brigades that much.

At least for the Indexes, command points aren't even that useful.
   
Made in us
Rough Rider with Boomstick





I guess the main drawback to brigades is that very few armies actually have a reason to invest 3+ units in every slot.

Filling out troops and elites is easy for most armies, but few outside of IG even want 3 HQs much less need them. And a lot of armies tend to have a strong focus on either fast attack or heavy support, but not both at the same time.

So every army has at least one slot that they either don't need or at least don't need three of, making it difficult to build a brigade without losing some points to filler.
   
Made in us
Potent Possessed Daemonvessel





 ross-128 wrote:
I guess the main drawback to brigades is that very few armies actually have a reason to invest 3+ units in every slot.

Filling out troops and elites is easy for most armies, but few outside of IG even want 3 HQs much less need them. And a lot of armies tend to have a strong focus on either fast attack or heavy support, but not both at the same time.

So every army has at least one slot that they either don't need or at least don't need three of, making it difficult to build a brigade without losing some points to filler.


I find the HQs less of an issue as if you take multiple detachments you usually have 3-4 anyway. The big issue is really the elite/fast/heavy, very few armies want to go heavy into all 3 sections, even fewer can do so effectively, as you need cheap and effective units to do so.

I will be interested to see if as more codices come out if there is any shift to trying to fill one out because stratagems become more useful, but with an index army it is pretty easy to get 8-10 CP and that is really more than enough in most cases. When I look at the codices I see perhaps wanting more, as things like making a chapter master, taking relics, infiltrating units. All cost CP before the game even starts.
   
Made in us
Krazed Killa Kan





Denver, Colorado

Orks can do it reasonably cheap - 612 points.

HQ - 3x big mek - 165

Troop - 6x units of 10 grots - 180

Elites - 3x meks - 66

Fast attack - 3x units of 5 stormboyz - 120

Heavy support 3x units of a single big gun with kannons - 81

Now, this is the WORST army in the world, but it's a fairly cheap brigade.

Honestly, I've never even taken a brigade. I don't think it's a feasible option for orks at the ~2000 point range.



This message was edited 1 time. Last update was at 2017/08/30 19:46:31


"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in de
Nihilistic Necron Lord






Germany

Wow, i'm shocked how cheap a brigade is for some. Space marines can barely go below 1000, with help from FW.
   
Made in ca
Tough Tyrant Guard





Vancouver, BC, Canada

 Kap'n Krump wrote:
Remember, brigades have to have minimum 6 troops.


Whoops, fixed. Thanks!

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++ Brigade Detachment +9CP (Chaos - Renegade & Heretics) [51 PL, 567pts] ++

+ HQ + 75
Renegade Commander [3 PL, 25pts]: Brutal Assault weapon, COVENANT OF KHORNE, Laspistol
Renegade Commander [3 PL, 25pts]: Brutal Assault weapon, COVENANT OF KHORNE, Laspistol
Renegade Commander [3 PL, 25pts]: Brutal Assault weapon, COVENANT OF KHORNE, Laspistol

+ Troops + 240
Renegade Mutant Rabble [2 PL, 40pts]
. Mutant Champion: Autopistol
. 9x Mutant with Autopistol
Renegade Mutant Rabble [2 PL, 40pts]
. Mutant Champion: Autopistol
. 9x Mutant with Autopistol
Renegade Mutant Rabble [2 PL, 40pts]
. Mutant Champion: Autopistol
. 9x Mutant with Autopistol
Renegade Mutant Rabble [2 PL, 40pts]
. Mutant Champion: Autopistol
. 9x Mutant with Autopistol
Renegade Mutant Rabble [2 PL, 40pts]
. Mutant Champion: Autopistol
. 9x Mutant with Autopistol
Renegade Mutant Rabble [2 PL, 40pts]
. Mutant Champion: Autopistol
. 9x Mutant with Autopistol

+ Elites + 90
Renegade Enforcer [2 PL, 30pts]: Frag & Krak grenades
Renegade Enforcer [2 PL, 30pts]: Frag & Krak grenades
Renegade Enforcer [2 PL, 30pts]: Frag & Krak grenades

+ Fast Attack + 99
Chaos Spawn [2 PL, 33pts]: Chaos Spawn
Chaos Spawn [2 PL, 33pts]: Chaos Spawn
Chaos Spawn [2 PL, 33pts]: Chaos Spawn

+ Heavy Support + 63
Renegade Heavy Weapons Squad [6 PL, 21pts]
. Renegade Weapon Team: Autogun, Heavy stubber
. Renegade Weapon Team: Autogun, Heavy stubber
. Renegade Weapon Team: Autogun, Heavy stubber
Renegade Heavy Weapons Squad [6 PL, 21pts]
. Renegade Weapon Team: Autogun, Heavy stubber
. Renegade Weapon Team: Autogun, Heavy stubber
. Renegade Weapon Team: Autogun, Heavy stubber
Renegade Heavy Weapons Squad [6 PL, 21pts]
. Renegade Weapon Team: Autogun, Heavy stubber
. Renegade Weapon Team: Autogun, Heavy stubber
. Renegade Weapon Team: Autogun, Heavy stubber

++ Total: [51 PL, 567pts] ++

567
Created with BattleScribe

This message was edited 1 time. Last update was at 2017/08/31 06:16:52


 
   
Made in us
Longtime Dakkanaut






 Unit1126PLL wrote:
Breng77 wrote:Imperium
HQ- 3 company commanders 90 pts
Elites - 3 Acolytes 24 pts
Troops 6 Infantry squads 240 points
Fast 3 Heavy Bolter Tarantula Sentry Guns 81 points
Heavy 3 Mortar Teams 27 points

468 points


Tarantulas are heavy support I fear. I was surprised too.

Jaxler wrote:
 Unit1126PLL wrote:
Imperial Guard:

HQ: 3 Company Commanders (90)

Elites: 3 Astropaths (45)

Troops (you need 6 of these btw): 6 IG infantry squads (240)

Fast Attack: 3 Scout Sentinels w/ Multilasers (135)

Heavy Support: 3 Tarantula Batteries (72)

That's 582.

If you built your brigade correctly (followed the rules needing 6 troops) it would be 648.


Replace them astropaths with inquisitorial acolytes. 3 of them in one man squads is 24 points. Take them savings!


It's not an Imperial Guard army if it doesn't all have the Astra Militarum keyword, you knobhead


It's not an astra militarum army, it's an imperium army.
   
Made in nz
Stealthy Space Wolves Scout



Auckland, New Zealand

Space Marines, by spamming the cheapest options in each slot, can get a brigade for just under 1000 points. That said, there's no point, at least not for Ultramarines.

Last game I played, with Calgar as Warlord, I started the game with seven command points, burned a couple each turn, and still ended the game with four left.

Nine command points (twelve for battle-forged) are overkill.


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Made in de
Nihilistic Necron Lord






Germany

As a space marine player i could easily spend 5-10 command points each turn. Rerolling one die each phase is already 6 points. Then there are plenty of stratagems in the SM codex to choose from.
   
Made in gb
Flower Picking Eldar Youth



A forgotten Craftworld

You guys could get this way cheaper if you abuse the understrength units rule.
   
Made in au
Frothing Warhound of Chaos





Karinlikee-da-space-elves wrote:
You guys could get this way cheaper if you abuse the understrength units rule.

Why bother using detachments if you're not playing matched play?
Also, just the mention of 'abusing the under strength units rule' gives me a bad taste in my mouth.
   
Made in us
Longtime Dakkanaut




Karinlikee-da-space-elves wrote:
You guys could get this way cheaper if you abuse the understrength units rule.


That's no longer a thing. Some faq or other changed it.
Understrength units can only be taken in auxiliary detachments in matched play.


You can shave a few points of the renegade brigade by swapping the enforcers for command squads.
Then for the cheapest chaos detachment, swap the troops for brimstone horrors.

DFTT 
   
Made in us
Boosting Space Marine Biker





A Dark Place

SM Brigade: 1047pts

HQ (3*60)
Lt. w/ boltgun+chainsword
Lt. w/ boltgun+chainsword
Lt. w/ boltgun+chainsword

TROOPS (6*55)

Scouts (5)
Scouts (5)
Scouts (5)
Scouts (5)
Scouts (5)
Scouts (5)

HEAVY (3*100)
Whirlwind (Castellan)
Whirlwind (Castellan)
Whirlwind (Castellan)

ELITE (3*32)
Company Veterans (2)
Company Veterans (2)
Company Veterans (2)

FAST ATTACK (3*47)
Attack Bike (Heavy Bolter)
Attack Bike (Heavy Bolter)
Attack Bike (Heavy Bolter)

I think that's as cheap as SM can go.

   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

SM might not be able to build the cheapest Brigade, but it has quality units in all of the FOC slots. SM troops are arguably the weak link, although scouts and incercessors both work reasonably well, and synergize with the buffs SMs can get pretty quickly. At 2000pts, I'd look at devestators, hellblasters, bikes with plasma, aggressors, dreadnoughts, etc. to pack a lot of good stuff in a brigade.
   
 
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