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Made in pl
Fresh-Faced New User




Hi =)
I can't decide, which boxes should i buy now. I've already have:
40 boyz
10 nobz
2 warbosses ( one will be ghazkull with a little bit of plastic card )
6 deffkoptas

What do i need now? Start Collecting, trukk boyz box, or maybe some warbikers and lootas?

Black Legion
2k pts

 
   
Made in dk
Waaagh! Warbiker





Sweden

Another 14 boxes of boyz and a couple of wierdboyz?

 
   
Made in gb
Sneaky Lictor






Sadly Orks right now really only have viable build which is just lots of boys. I would say a minimum of 3 30 man squads is the strong core your list needs.

A Song of Ice and Fire - House Greyjoy.
AoS - Maggotkin of Nurgle, Ossiarch Bonereapers & Seraphon.
Bloodbowl - Lizardmen.
Horus Heresy - World Eaters.
Marvel Crisis Protocol - Avengers, Brotherhood of Mutants & Cabal. 
Middle Earth Strategy Battle game - Rivendell & The Easterlings. 
The Ninth Age - Beast Herds & Highborn Elves. 
Warhammer 40k  - Tyranids. 
 
   
Made in pl
Fresh-Faced New User




Come on guys, almost every unit in the new ork index got buffed or get viable and you still using one list

Black Legion
2k pts

 
   
Made in dk
Waaagh! Warbiker





Sweden

I think you have been misinformed...

 
   
Made in pl
Fresh-Faced New User




Compare deffdreads and killa kans from 7ed and 8ed
Bikes got nerfed hard i know that for sure

Black Legion
2k pts

 
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

tarkin1230 wrote:
Come on guys, almost every unit in the new ork index got buffed or get viable and you still using one list


Yeah, I don't like the whole "collect to win" approach to the hobby.
My favorite kits are the battlewagon and the Stompa, both because they are so customizable.
Though, the stompa may never see actual play.
The Morkanaut is also a kool kit, with a lot of modeling potential and looks good on the board.
I would recommend getting into some different kits, just to break up the painting, too.
Gets boring painting boyz ten at a time...
Need some variety!

For play also, the wagon and a truck are important - I would recommend one of those first off.
Plus, I would add some grots, because they are very good looking and fun little models, too.
You should be able to find a ton of of fantasy goblins to convert if you wanted.
And, of course, you will want to add more orks.
I would recommend shopping up the old ranges, second-hand, to get some different types of units on the table.
Stomboyz are super cool, too, and seem effective in nuHammer.
Lots of basing possibilities, and also good looking models.

So, I guess that if it were me:
1) Battlewagon,
2) Stormboyz
3) Grots
4) Trukk
5) more boyz.

   
Made in dk
Waaagh! Warbiker





Sweden

 jeff white wrote:
tarkin1230 wrote:
Come on guys, almost every unit in the new ork index got buffed or get viable and you still using one list


Yeah, I don't like the whole "collect to win" approach to the hobby.
My favorite kits are the battlewagon and the Stompa, both because they are so customizable.
Though, the stompa may never see actual play.
The Morkanaut is also a kool kit, with a lot of modeling potential and looks good on the board.
I would recommend getting into some different kits, just to break up the painting, too.
Gets boring painting boyz ten at a time...
Need some variety!

For play also, the wagon and a truck are important - I would recommend one of those first off.
Plus, I would add some grots, because they are very good looking and fun little models, too.
You should be able to find a ton of of fantasy goblins to convert if you wanted.
And, of course, you will want to add more orks.
I would recommend shopping up the old ranges, second-hand, to get some different types of units on the table.
Stomboyz are super cool, too, and seem effective in nuHammer.
Lots of basing possibilities, and also good looking models.

So, I guess that if it were me:
1) Battlewagon,
2) Stormboyz
3) Grots
4) Trukk
5) more boyz.


If we are not collecting to win I would recomend Flash gits and mek-gunz, fantastic models and very fun to put together and paint, the same goes for killa kans!

 
   
Made in it
Waaagh! Ork Warboss




Italy

tarkin1230 wrote:
Hi =)
I can't decide, which boxes should i buy now. I've already have:
40 boyz
10 nobz
2 warbosses ( one will be ghazkull with a little bit of plastic card )
6 deffkoptas

What do i need now? Start Collecting, trukk boyz box, or maybe some warbikers and lootas?


How do you want to play? Footslogging hordes? Spead Freaks? Dread Mob? A mix of those units? Competitive games or casual ones?

Orks have tons of options, there are no real suggestions unless you give us some more input.

For example I can't stand the green tide and I won't play it, but it's the most competitive built orks currently have. Generally speaking the following units, among those ones you don't own yet, have their usage:

Warboss on bike

Big mek on bike with KFF

Mad dok grotsnik

Zagstruk

Weirdboy

More boyz (they will never be enough...)

Gretchins

Stormboyz

Kommandos

Tankbustas

Trukks

Battlewagons

KMKs and maybe kannonz

Nauts

Dakkajet

There's other stuff that can work too like snikrot, big mek with SAG, lootas, buggies, meganobz, bikes, deff dreads and maybe kanz but if you seek competitive or semi-competitive games I wouldn't suggest buying these ones, unless you love the models of course.

This message was edited 1 time. Last update was at 2017/09/04 11:12:30


 
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

 jhnbrg wrote:


If we are not collecting to win I would recomend Flash gits and mek-gunz, fantastic models and very fun to put together and paint, the same goes for killa kans!


Excellent recommendations.
Flash gits and mek-gunz are awesome models.
A to paint those gits, though.
Even for orks, very detailed models. Wow.

   
Made in gb
Longtime Dakkanaut





UK

Don't recommend Trukks, all three of mine have been a bitch to build. Please make a new sprue GW.

Meganobz are fun kits, as are Mek Guns.

YMDC = nightmare 
   
Made in nl
Longtime Dakkanaut




 jhnbrg wrote:
Another 14 boxes of boyz and a couple of wierdboyz?


This. A competetive 2000 point Ork list has around 180 Boyz and 2-8 Weirdboyz. A part from that Grotsnik, biker bosses, Big meks with KFF, and you are set.
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

pismakron wrote:
 jhnbrg wrote:
Another 14 boxes of boyz and a couple of wierdboyz?


This. A competetive 2000 point Ork list has around 180 Boyz and 2-8 Weirdboyz. A part from that Grotsnik, biker bosses, Big meks with KFF, and you are set.


Competitive? What a boring collection.
Glad I am not "competitive".

   
Made in gb
Longtime Dakkanaut





UK

 jeff white wrote:
pismakron wrote:
 jhnbrg wrote:
Another 14 boxes of boyz and a couple of wierdboyz?


This. A competetive 2000 point Ork list has around 180 Boyz and 2-8 Weirdboyz. A part from that Grotsnik, biker bosses, Big meks with KFF, and you are set.


Competitive? What a boring collection.
Glad I am not "competitive".


Seconded. At most I'm getting another 30 Boyz for 90 total. Maybe another 90 if my group decides to go hard and ups points to say 3k (at which point Brigade Detachment instead of Battalion).


YMDC = nightmare 
   
Made in nl
Longtime Dakkanaut




tarkin1230 wrote:
Compare deffdreads and killa kans from 7ed and 8ed
Bikes got nerfed hard i know that for sure


Deff dreads and killa kanz were total garbage in 7th edition. In 8th they have been improved a lot, and now they are merely mediocre. Unfortunately mediocre is not enough to win against a competetive list.


Automatically Appended Next Post:
 jeff white wrote:
pismakron wrote:
 jhnbrg wrote:
Another 14 boxes of boyz and a couple of wierdboyz?


This. A competetive 2000 point Ork list has around 180 Boyz and 2-8 Weirdboyz. A part from that Grotsnik, biker bosses, Big meks with KFF, and you are set.


Competitive? What a boring collection.
Glad I am not "competitive".



To each their own. If you want the nicest models I would recommend Flash gitz and flyers. But expect to lose when you field them. Because you will.

This message was edited 1 time. Last update was at 2017/09/04 14:41:10


 
   
Made in it
Grovelin' Grot





I recently started collecting orks too.
Must say the "Start collecting" box set is good value. 10 boyz that are always useful and i like very much the deff dread model.
The deff dread has been really fun to paint too.

Waiting from GW delivery da Vulcha Skwad. Hope the models will be good as in picture.

Next step? May be killa kans.

My advice is to collect the stuff that strike your imagination and always as many boyz as you can.

2000+

Idoneth Deepkin: 1000+
Daughters of Khaine: 1000 
   
Made in pl
Fresh-Faced New User




I was thinking about start collecting, but still wondering about deff dread, last time i played with horde of boyz and two deff dread (1k points game) and they couldnt reach half of the board.

( i was proxing it )

Maybe i should play trukk with bustas, or battewagons, to keep my deff dreads alive ?

Black Legion
2k pts

 
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

 Oldboy666 wrote:
I recently started collecting orks too.
Must say the "Start collecting" box set is good value. 10 boyz that are always useful and i like very much the deff dread model.
The deff dread has been really fun to paint too.

Waiting from GW delivery da Vulcha Skwad. Hope the models will be good as in picture.

Next step? May be killa kans.

My advice is to collect the stuff that strike your imagination and always as many boyz as you can.


The deff dread is a cool model.
I have an old metal one and when put my money on new plastic, I went with a morkanaut instead.
But that box you got is golden IMO.




Automatically Appended Next Post:
tarkin1230 wrote:
I was thinking about start collecting, but still wondering about deff dread, last time i played with horde of boyz and two deff dread (1k points game) and they couldnt reach half of the board.

( i was proxing it )

Maybe i should play trukk with bustas, or battewagons, to keep my deff dreads alive ?


You need a screen. Grots or bikers or jump stormboys up front or yeah a wagon or a couple trunks.
Something to keep the heat off ...

This message was edited 1 time. Last update was at 2017/09/04 16:24:06


   
Made in nl
Longtime Dakkanaut




 jeff white wrote:


You need a screen. Grots or bikers or jump stormboys up front or yeah a wagon or a couple trunks.
Something to keep the heat off ...


A screen will not protect the Deff dread. Deff dreads are not vulnerable in close combat. They are vulnerable to shooting.
   
Made in pl
Fresh-Faced New User




So i need to make bigger threat than dreads. I thinki I'll buy 2 start collecting for those 2 aobr i ve already have. Is that a good choice ?

Now most important question, color of dice using orks fluff, blue is lucky, green is the best... which one would orks use ?

Black Legion
2k pts

 
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

There's probably going to be a new ork codex relatively soon (as in next year) and also Chapter Approved in December IIRC. So even if a person wants to be competitive eventually now is a good time to just buy stuff you think is cool. Who knows what will be good after Chapter Approved and the codex?

Flash Gitz are some of the coolest models. I think the ork flyer kit is also really cool, and comes with tons of extra bits for conversions. Grots are always fun.

The Trukk Boyz box is of good value if you want to add more of the basics to your army. The Lootas/Burnas box is also good since you can add the leftover bits to Boyz and have both Lootas and Burnas.

The Stompa isn't so good right now, but if you like the look of it it's pretty reasonably priced for being a gigantic model and it gives you about another ~1000 points to your army (I expect the points to go down significantly with future rules releases though).

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in it
Grovelin' Grot





tarkin1230 wrote:
I was thinking about start collecting, but still wondering about deff dread, last time i played with horde of boyz and two deff dread (1k points game) and they couldnt reach half of the board.

( i was proxing it )

Maybe i should play trukk with bustas, or battewagons, to keep my deff dreads alive ?


Don't know how to solve the deff dread problem.
I'll try to offer many different threats to the enemy, from different directions. So he must choose what to do.
For example in a 1500pts list:
15 stormboyz with Zagstruk trying advancing faster than they can.
A trukk with tankbustaz
A deff dread and kans approching
Something teleported by the weirdboy.
And still the blob of boyz footslogging.
If he chooses to shoot at the deff dread (may be protected by big mek and KFF) a lot of other stuff will be in close combat without loss.
At least is what i'm thinking about, may be someone more experienced can explain why it's a stupid idea...

Anyone knows if in stormboyz box there is the bits to make the stormboys nob?
Or is one of the models you have to figure out custom?

2000+

Idoneth Deepkin: 1000+
Daughters of Khaine: 1000 
   
Made in us
Regular Dakkanaut





The nob for stormboys in just a bit bigger body but it is there, i suggest using a head/arms from the nob kit to make him beefier.

I always wanted a deff dread and some kanz

The planes are excellent models.

The stompa is suprizingly hard to kustomize tho atleast in positioning. (You are pretty much stuck with how it looks on the box)

Would love a gorka/morkanaught. Hell i want 1 of each

The trukk is actually really difficult to build, by far the hardest kit to build ive ever owned. But also extremly versitile if you want to just scrap it to build buggies or other fun stuff

The battle wagon is an amazing kit and if you get one i recomend having other kits before bulding so you can put things like grot turrets from the plane kits or the wrecking ball from the truck.

Get more boys last because you will have a ton of bits from all these kits to personalize them and you will have a good idea of the overall theme your going with

And burnas....

   
Made in gr
Longtime Dakkanaut




Halandri

If you want an easy to build truck there is this option.

Its an old GW model that Revell has been licenced to produce. A slightly smaller footprint than the current truck, and much shorter (thanks to the slammed to the ground / no suspension speedster vibe vs the current monster truck model).

You could probably raise the flat bed a little and create some leafspring suspension to increase the height a bit using excess pieces of sprue.

This message was edited 3 times. Last update was at 2017/09/05 04:42:47


 
   
Made in au
Guard Heavy Weapon Crewman



Australia

Don't forget that Orks have the unspoken rule of "Looted Vehicles". So if you want to mix things up grab some other faction vehicles and Ork it up!

30k:
Solar Auxilia: 3,500+
Space Wolves: 1,000+
40k:
Vostroyans: 2,000+
Deathwatch: Points Unknown. 
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

pismakron wrote:
 jeff white wrote:


You need a screen. Grots or bikers or jump stormboys up front or yeah a wagon or a couple trunks.
Something to keep the heat off ...


A screen will not protect the Deff dread. Deff dreads are not vulnerable in close combat. They are vulnerable to shooting.


Wouldn't a trukk full of boyz or a close combat involving grots or stormboz prevent line of sight to an advancing dread?


Automatically Appended Next Post:
redbeast001 wrote:
Don't forget that Orks have the unspoken rule of "Looted Vehicles". So if you want to mix things up grab some other faction vehicles and Ork it up!

No doubt. We are all looking forward to the new chapter approved rules, hopefully something like that will show up, and give some indication of what we might expect when the ork codex comes. We all hope for looted vehicles to be part of the codex, though they are to be played "counts as" standard ork vehicles for now...


Automatically Appended Next Post:
nateprati wrote:
The nob for stormboys in just a bit bigger body but it is there, i suggest using a head/arms from the nob kit to make him beefier.

I always wanted a deff dread and some kanz

The planes are excellent models.

The stompa is suprizingly hard to kustomize tho atleast in positioning. (You are pretty much stuck with how it looks on the box)

Would love a gorka/morkanaught. Hell i want 1 of each

The trukk is actually really difficult to build, by far the hardest kit to build ive ever owned. But also extremly versitile if you want to just scrap it to build buggies or other fun stuff

The battle wagon is an amazing kit and if you get one i recomend having other kits before bulding so you can put things like grot turrets from the plane kits or the wrecking ball from the truck.

Get more boys last because you will have a ton of bits from all these kits to personalize them and you will have a good idea of the overall theme your going with

And burnas....



This is excellent advice imo.
About the stompa, Agreed - I changed the head/face of mine quite a bit, using only bits from the stompa kit itself, nothing else necessary, and besides that it is customizable in terms of little things, like adding extra grot riggers and little stages for them to be doing stuff, fixing the stompa and squabbling with each other. I was able to build a big rear deck with some extra morkanaut pieces and other stuff, and grot rigger, and also I was able to add a small deck with a grot listening to headphones takin a smoke break. The whole thing seems like a rolling diorama, that is how it is customizable, plus the painting, lots of square area for painting and opportunities for different effects, even lighting and so on... But this is correct, there is no way to change the posture of the thing, it is stubby legged and these are pretty much fixed in place without major modification.

Battle wagon is my favorite and must recommend the deffrolla addition, really makes the thing so brutal.

This message was edited 2 times. Last update was at 2017/09/05 07:21:20


   
Made in it
Waaagh! Ork Warboss




Italy

In competitive games don't mix different styles, don't play footslogging boyz and a few high T models, otherwise you'll offer the appropriate target for each enemy weapon.

Go full high T (dread mob or mixed with vehicles and mek gunz) or full footsloggin t shirt save guyz.

I play full vehicles and mek gunz since I can't stand the green tide. IMHO 2x30 boyz IS a green tide.

 
   
Made in be
Fresh-Faced New User





All this talk about how to best screen the Deffdreads/Killa Kans until they can get into melee makes me chuckle: In my army they are the screen!

I deploy them as aggressively as possible with a big mek with KFF and my footslogging boys behind them. This way they can soak up/divert as much firepower as they can for 2 turns and if any orky walker is still standing at the beginning of turn 3 I consider it a bonus .

I've played Orks since 2003 and I can can count on one hand the times one of my walkers was still standing at the end of the game but that is not their purpose in my game plan

"Honour, Compassion and Self-sacrifice" 
   
Made in fi
Hoary Long Fang with Lascannon




Finland

I'm building my Ork list with the new codex in mind. Now nobody knows if the codex will actually change anything, but I just don't feel like fielding (and painting) 150+ boyz. I want some variation in my list. So I'm gonna field a few Kans, a couple Dreads and probably a Gorkanaut as well, because they are fething sweet models.

So my advice is take a good amount of boyz, but remember the rule of cool and field something you actually want and try to survive in your games until the codex hits. And obviously keep your fingers crossed and hope that the codex is actually any good.

7000+
3500
2000 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






tarkin1230 wrote:I was thinking about start collecting, but still wondering about deff dread, last time i played with horde of boyz and two deff dread (1k points game) and they couldnt reach half of the board.

( i was proxing it )

Maybe i should play trukk with bustas, or battewagons, to keep my deff dreads alive ?

Well, in that box the dread is pretty much free, so why not take it?
Dreads are weak to multi-damage weapons, while ork boyz are not. If your army consists of mostly deff dreads, kanz, dakka jets, nauts and similar models your opponent can still stop those deff dreads, but he will lack firepower to stop all the other models.
While battlewagons and trukks might have the same effect, it has never been a good idea to mix speeds for orks. The fast part of your army will arrive first and fight, and the slow part will arrive later and fight when the first part has been killed. You are basically allowing your enemy to fight half your army at a time.

tarkin1230 wrote:Now most important question, color of dice using orks fluff, blue is lucky, green is the best... which one would orks use ?

A mix. You often have units or models which shoot of fight with multiple different weapons at once. Best example of this would be the biker warboss: It has a dakka gun, a shoota and maybe a skorcha to shoot and attacks with a PK and an attack squig at once.
You are much faster when you can roll all of them at once.

jeff white wrote:Wouldn't a trukk full of boyz or a close combat involving grots or stormboz prevent line of sight to an advancing dread?

None of the ork vehicles prevent LOS (you can see under a BW and through a trukk), and none of the infantry models are large enough to hide a dread.
Unless the dread is completely out of sight, blocking LOS does nothing this edition.

In general I'd advice the golden trick of enhancing your collection: Four boxes of lootaz and a box of boyz. The loota/burna box has weapons four weapons for each but only five orks. However, the orks from the boyz box are compatible with the weapons - just be careful one torso from the boyz box, doesn't fit the burna backpack. Don't bother with building the spannaz, just keep the bitz around in case they ever get useful.
This way you can easily have 16 lootaz and 16 burnaz afterwards. Burnaz aren't that awesome right now, but those lootaz will be a great help at your stage. If you paint those burnaz in camouflage colors you can either field them as kommadoz or as blood axe burnaz.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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