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Made in gb
Fresh-Faced New User




Trying to put together something marginally compeitive for a GT - I'm never going to be top table, but also dont really want to be smashed all day - its this or a janky Tyranid list I've been toying with...


++ Battalion Detachment +3CP (Necrons) [79 PL, 1524pts] ++

+ HQ +

Cryptek [6 PL, 104pts]: Staff of Light

Overlord [7 PL, 119pts]: Staff of Light

+ Troops +

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

Necron Warriors [12 PL, 240pts]: 20x Necron Warrior

Necron Warriors [12 PL, 240pts]: 20x Necron Warrior

+ Elites +

C'Tan Shard of the Deceiver [12 PL, 225pts]: Power of the C'tan: Antimatter Meteor

Deathmarks [10 PL, 160pts]: 8x Deathmark

Triarch Stalker [8 PL, 181pts]: Twin Heavy Gauss Cannon

+ Dedicated Transport +

Ghost Ark [8 PL, 170pts]

++ Super-Heavy Auxiliary Detachment (Necrons) [24 PL, 475pts] ++

+ Lord of War +

(FW) Gauss Pylon [24 PL, 475pts]

++ Total: [103 PL, 1999pts] ++
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Do you have more immortals? Rule of thumb for us atm is Immortals>Warriors.

A squad of 20 warriors with a cryptek and GA is tough to kill but the durability is very dependant on who you face.

Stalker is sorta out of place in this list, the pylon does not need help killing things, and there is no other 'quality' shots that would benefit from the buff. A tesseract ark is much more preferable, due to having D6 shots. A sentry pylon is also okay, not as survivable though.

Deathmarks are okaaaaaay, but the points could be better spend elsewhere. Scarabs/wraiths are a good fit here.

Deceiver is good, i prefer him to the nightbringer due to his redeploy.

12,000
 
   
Made in us
Longtime Dakkanaut




Ute nation

I actually think the deceiver is the one slightly out of place on the list, plenty of shooting to take advantage of the reroll ones from the stalker. But no one to really teleport with the deceiver, point blank warriors I suppose, but their effectiveness falls off pretty sharply against t5+ or better targets. So instead of using deceiver into an alpha strike you use him for board control, but your two main HQ units probably won't be able to come along. So they'll be slogging it on foot isolated from most of your troops. Nightbringer is a better beatstick.

Aside from that seems pretty standard. My only suggestion might be to drop the ghost ark, grab another HQ, and spin your elites into a vanguard. That will get you an extra CP and keep you at or below the three detachments which is the the standard for most tournaments. Not that CP is super important to necrons given the lack of things to spend it on.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in gb
Fresh-Faced New User




Thanks ms for the feedback!

Made a couple of changes as suggested, any thoughts on this? Went with night ringer over deceiver as I like the melee aspect more than the teleport. I'm facing a lot of swarm armies at the moment, so need a way to delete them, and that gaze and scythe does more for.me in that respect.


++ Super-Heavy Auxiliary Detachment (Necrons) [24 PL, 475pts] ++

+ Lord of War +

(FW) Gauss Pylon [24 PL, 475pts]

++ Battalion Detachment +3CP (Necrons) [80 PL, 1525pts] ++

+ HQ +

Orikan the Diviner [8 PL, 143pts]

Overlord [7 PL, 119pts]: Staff of Light

+ Troops +

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

Immortals [8 PL, 170pts]: 10x Immortal, Tesla Carbine

+ Elites +

C'tan Shard of the Nightbringer [12 PL, 230pts]: Power of the C'tan: Antimatter Meteor

Deathmarks [10 PL, 160pts]: 8x Deathmark

+ Fast Attack +

Canoptek Scarabs [6 PL, 117pts]: 9x Canoptek Scarab Swarm

+ Heavy Support +

(FW) Tesseract Ark [13 PL, 246pts]
. Two Tesla Cannons: 2x Tesla Cannon

++ Total: [104 PL, 2000pts] ++

Created with BattleScribe
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Looks good

12,000
 
   
Made in us
Freaky Flayed One




Much better

Necrons 7500+
IG 4000+
Custodes 2500
Knights 1500
Chaos / Daemons / Death Guard : 7500+ 
   
Made in us
Regular Dakkanaut




Bay area, CA

1. I would recommend to split 1 unit of 9 scarabs to 3 units of 3. So this case they will not be affected by morale and opponent will have to split fire so can not focus on one unit with all firepower.

2. I personally think that Criptek is waste of points. You would want to deploy your Immortals in cover to get 2+ armor save so they will not be deployed as single blob like warriors and 1 Cyptek can not give hid 5++ save to all of them.

This message was edited 2 times. Last update was at 2017/09/13 23:58:19


 
   
Made in ie
Deranged Necron Destroyer





I personally think that Criptek is waste of points. You would want to deploy your Immortals in cover to get 2+ armor save so they will not be deployed as single blob like warriors and 1 Cyptek can not give hid 5++ save to all of them.


He definitely could give all the Immortals 5++ invul. If he puts all the Immortals on a piece of scenery with a ground, 1st and 2nd floor and puts Orikan on the 2nd floor then all the units with have 5++ invul and 4+ RP because the 6" also goes up and down because it is an aura. I would swap Orikan for a generic Cryptek though and put those extra points into the Deathmarks.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Regular Dakkanaut




I find warriors to be superior to immortals in most situations. Against terminators and units in cover of course immortals are better. However, against glass cannon armies like the dark eldar, where they can alpha strike a 10 man immortal squad, the 20 man warriors with renanimation protocol are better. I've also lucked out and beaten melee power houses in close combat with warriors due to the sheer fact I got reanimation protocols adding up attacks. I hope my advice helps because I'm not the best player. Thanks.
   
Made in us
Regular Dakkanaut




Bay area, CA

 Odrankt wrote:
I personally think that Criptek is waste of points. You would want to deploy your Immortals in cover to get 2+ armor save so they will not be deployed as single blob like warriors and 1 Cyptek can not give hid 5++ save to all of them.


He definitely could give all the Immortals 5++ invul. If he puts all the Immortals on a piece of scenery with a ground, 1st and 2nd floor and puts Orikan on the 2nd floor then all the units with have 5++ invul and 4+ RP because the 6" also goes up and down because it is an aura. I would swap Orikan for a generic Cryptek though and put those extra points into the Deathmarks.


There are 2 things about Cryptek and 2x10 immortals.

1. In cover immortals will get 2+ save. AP-3 will bump it to 5+ (same as invul). AP-4 will bump it to 6+ save. Often AP-4 shooting is multiple damage and if opponent waste multiple damage high AP weapons on Immortals in cover - that's good! So for 110pts we get Cryptek who does not too much but sometimes helps with reanimations.

2. Putting 2x10 Immortals in one building can be dangerous - multicharge can kill them all. Also you often need to get objectives and putting everything in one place might not be good.

So i still personally think that Cryptek works only for 2x20 units of warriors when they slowly marching forward.

This message was edited 3 times. Last update was at 2017/09/14 06:35:58


 
   
Made in fi
Freaky Flayed One





Looks like a good list.

However I have som feedback.
- Have you considered how you will use the 5++ aura from the Gauss Pylon? The Tesseract Ark already have a 5++. If you deploy Immortals in cover next to it they will have a 2+ save, so the 5++ is not so usefull. Perhaps Heavy Destroyers in cover with that 5++.
- I prefer the Deceiver over the Nightbringer. You can move Immortals into objectives in cover. Redeploy scarabs to prevent deep striking. It gives you a lot more flexibility.
- I would split the Scarabs into two units.
- Consider having one or two units of Immortals with gauss instead of tesla.
   
Made in us
Regular Dakkanaut




Bay area, CA

 Cmdr_Sune wrote:
Looks like a good list.

However I have som feedback.
- Have you considered how you will use the 5++ aura from the Gauss Pylon? The Tesseract Ark already have a 5++. If you deploy Immortals in cover next to it they will have a 2+ save, so the 5++ is not so usefull. Perhaps Heavy Destroyers in cover with that 5++.
- I prefer the Deceiver over the Nightbringer. You can move Immortals into objectives in cover. Redeploy scarabs to prevent deep striking. It gives you a lot more flexibility.
- I would split the Scarabs into two units.
- Consider having one or two units of Immortals with gauss instead of tesla.


Why Gauss Immortals? By math tesla beats it.
   
Made in fi
Freaky Flayed One





Yes, tesla is good, but when you face deep striking primaris marines, terminators or units in cover gauss is better. 30% better against 3+ and 100% better against 2+ at rapid fire range.

If you also start facing units that have a -1 to hit then gauss is even better.
   
Made in us
Regular Dakkanaut




Bay area, CA

 Cmdr_Sune wrote:
Yes, tesla is good, but when you face deep striking primaris marines, terminators or units in cover gauss is better. 30% better against 3+ and 100% better against 2+ at rapid fire range.

If you also start facing units that have a -1 to hit then gauss is even better.


So it looks like gauss is better if someone 2+ armor save deepstrike within rapid fire range of gauss immortals and will not kill them.
For -1 to hit you need +1 to hit from MWBD

Tesla is better for other use cases.

This message was edited 1 time. Last update was at 2017/09/14 18:56:17


 
   
Made in us
Longtime Dakkanaut




Ute nation

Tesla is good but Gauss is better if they are within rapid fire range, or the target has a 2+ save. So with immortals it's actually an interesting tactical choice, one loadout is not flat better than the other. With that said most people prefer to not get immortals within rapid fire (and charge) range, and the ability to shoot while moving (albeit at greatly diminished ability) is a nice bonus for our waddling troops. Tesla also works better on overwatch, so maybe a slight edge to tesla.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in fi
Freaky Flayed One





 Grimgold wrote:
Tesla is good but Gauss is better if they are within rapid fire range, or the target has a 2+ save. So with immortals it's actually an interesting tactical choice, one loadout is not flat better than the other. With that said most people prefer to not get immortals within rapid fire (and charge) range, and the ability to shoot while moving (albeit at greatly diminished ability) is a nice bonus for our waddling troops. Tesla also works better on overwatch, so maybe a slight edge to tesla.


Very seldom do you have weapons loadouts that are as balanced as they are for the Immortals currently.
Most of the time it's an easy pick.

I will try a tesla on all my Immortals and see if it does better, thanks.
Currently I'm running 2 units of 10 with gauss and 1 unit of 5 with tesla... not magnetized

How I have played them is that the 2 units of 10 advance to or are grand illusioned on objectives.
This means they usually get closer to the enemy.
The 5 man tesla squad usually sit on a backfield objective and therefore need the "range" of the tesla.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Tesla is good but Gauss is better if they are within rapid fire range, or the target has a 2+ save.

Exactly my experience. I've battled a RW army and my Necrons with Annihilation Barges and Night Scythes was maxed out on tesla. But the shots bounced off. With a 3+ save and 2 wounds you can have a hard day if the opponent has hot dice.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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