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How Lopsided are your ITC (Power Level) Kill Point games?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Tough-as-Nails Ork Boy






Hey there!

I'm helping to edit the mission packet for The Steel City Showdown GT in November right now, and one of the missions uses Kill Points (Power Level) for the Primary Objective. The TO has written in the mission that in any case where the respective total Power Level destroyed by both players comes within 10 of one another, the result is a Draw.

I've looked around at other Mission Packets and the Rulebook versions of KP stuff across different editions, and I'm not seeing any sort of similar "minimum gap" within which a draw will occur, so I'm wondering how close people see these types of KP missions being played regularly, and if a gap of 10 is too high/will result in far more Draws on the Primary than we really want?

I'm thinking the gap should at least be dropped to 5/6 myself, but I don't really have hard data to back up my assumption that 10 is going to give us too many Draw results. Anyone have any thoughts to offer on the subject?

We also have a mission using "old school" points-based Victory Points, and for that one the "Draw gap" is within 250pts; this also feels large to me, but again, I don't have a bunch of data to back up that assumption, so I'm just looking to see if anyone else can give some input while we hash out the Mission details.

Thanks in advance for your thoughts!

 Adeptus Doritos wrote:

Alpharius is that guy at the FLGS that just got his first 'Start Collecting' box fully assembled, and Guilliman's the guy that's been playing since the 90's. When Alpharius started doing well, Guilliman said he didn't play a 'real army' and started screaming about how he sucked. Then Alpharius tabled him.
 
   
Made in us
Clousseau





East Bay, Ca, US

10 is very small already. You won't see a ton of draws, if any. You're most likely to see 19/0, 19/0, 19/0, all day.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Potent Possessed Daemonvessel





I think a draw on primary is desirable given the scoring in games that are that close. Then have the other scoring options separate the players. on a 0-19 scale if a tie on primary is 5 points each, then drawn on primary games would be things like 12-7 wins and such which reflect close game.
   
Made in us
Tough-as-Nails Ork Boy






So, our scoring for the event is actually a bit different. We don't include the 1000/500/0 for W/D/L, and Primary Objectives are with 16/12/8 for W/D/L out of a total 32 possible per round.

It's already a bit more lenient on people who lose the Primary, so we're not worried about whether reducing the number of Draws will hurt people's scores (a 4 point swing out of 32 isn't so harsh).

 Adeptus Doritos wrote:

Alpharius is that guy at the FLGS that just got his first 'Start Collecting' box fully assembled, and Guilliman's the guy that's been playing since the 90's. When Alpharius started doing well, Guilliman said he didn't play a 'real army' and started screaming about how he sucked. Then Alpharius tabled him.
 
   
Made in us
Potent Possessed Daemonvessel





Then it really depends on how seconday and tertiary factor into scores and how likely those are to also be tied.
   
 
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